SurfaceFlinger: add a crop to the layer state
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 694ecde..81031b1 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -93,6 +93,7 @@
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
mCurrentState.transform.set(0, 0);
+ mCurrentState.crop.makeInvalid();
// drawing state & current state are identical
mDrawingState = mCurrentState;
@@ -172,6 +173,14 @@
requestTransaction();
return true;
}
+bool LayerBase::setCrop(const Rect& crop) {
+ if (mCurrentState.crop == crop)
+ return false;
+ mCurrentState.sequence++;
+ mCurrentState.crop = crop;
+ requestTransaction();
+ return true;
+}
Rect LayerBase::visibleBounds() const
{
@@ -229,15 +238,18 @@
const bool transformed = tr.transformed();
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t hw_h = hw.getHeight();
+ const Rect& crop(s.crop);
- uint32_t w = s.w;
- uint32_t h = s.h;
+ Rect win(s.w, s.h);
+ if (!crop.isEmpty()) {
+ win.intersect(crop, &win);
+ }
mNumVertices = 4;
- tr.transform(mVertices[0], 0, 0);
- tr.transform(mVertices[1], 0, h);
- tr.transform(mVertices[2], w, h);
- tr.transform(mVertices[3], w, 0);
+ tr.transform(mVertices[0], win.left, win.top);
+ tr.transform(mVertices[1], win.left, win.bottom);
+ tr.transform(mVertices[2], win.right, win.bottom);
+ tr.transform(mVertices[3], win.right, win.top);
for (size_t i=0 ; i<4 ; i++)
mVertices[i][1] = hw_h - mVertices[i][1];
@@ -260,7 +272,7 @@
mOrientation = tr.getOrientation();
mPlaneOrientation = planeTransform.getOrientation();
mTransform = tr;
- mTransformedBounds = tr.makeBounds(w, h);
+ mTransformedBounds = tr.transform(win);
}
void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) {
@@ -391,15 +403,27 @@
GLfloat v;
};
+ Rect crop(s.w, s.h);
+ if (!s.crop.isEmpty()) {
+ crop = s.crop;
+ }
+ GLfloat left = GLfloat(crop.left) / GLfloat(s.w);
+ GLfloat top = GLfloat(crop.top) / GLfloat(s.h);
+ GLfloat right = GLfloat(crop.right) / GLfloat(s.w);
+ GLfloat bottom = GLfloat(crop.bottom) / GLfloat(s.h);
+
TexCoords texCoords[4];
- texCoords[0].u = 0;
- texCoords[0].v = 1;
- texCoords[1].u = 0;
- texCoords[1].v = 0;
- texCoords[2].u = 1;
- texCoords[2].v = 0;
- texCoords[3].u = 1;
- texCoords[3].v = 1;
+ texCoords[0].u = left;
+ texCoords[0].v = top;
+ texCoords[1].u = left;
+ texCoords[1].v = bottom;
+ texCoords[2].u = right;
+ texCoords[2].v = bottom;
+ texCoords[3].u = right;
+ texCoords[3].v = top;
+ for (int i = 0; i < 4; i++) {
+ texCoords[i].v = 1.0f - texCoords[i].v;
+ }
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, mVertices);