[3211070] camera preview image is rendered offset from the UI overlay frame
somehow this change got lost.
Change-Id: I36f6c7ef3f782918042b77e9dc91a4c811d84a40
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 85fd2c7..80aef5f 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -233,11 +233,18 @@
return;
}
hwcl->handle = buffer->handle;
- // TODO: set the crop value properly
- hwcl->sourceCrop.left = 0;
- hwcl->sourceCrop.top = 0;
- hwcl->sourceCrop.right = buffer->width;
- hwcl->sourceCrop.bottom = buffer->height;
+
+ if (!mBufferCrop.isEmpty()) {
+ hwcl->sourceCrop.left = mBufferCrop.left;
+ hwcl->sourceCrop.top = mBufferCrop.top;
+ hwcl->sourceCrop.right = mBufferCrop.right;
+ hwcl->sourceCrop.bottom = mBufferCrop.bottom;
+ } else {
+ hwcl->sourceCrop.left = 0;
+ hwcl->sourceCrop.top = 0;
+ hwcl->sourceCrop.right = buffer->width;
+ hwcl->sourceCrop.bottom = buffer->height;
+ }
}
void Layer::reloadTexture(const Region& dirty)