EGL: Expose latch, last composite, and dequeue ready.

Also fix discontinuous reserved token values.

Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*

Change-Id: I9d513b8784a7205dfe534c1c74b56c18cd49e74a
diff --git a/include/gui/Surface.h b/include/gui/Surface.h
index 43b8d96..0b6a8f7 100644
--- a/include/gui/Surface.h
+++ b/include/gui/Surface.h
@@ -146,9 +146,10 @@
     // See IGraphicBufferProducer::getFrameTimestamps
     status_t getFrameTimestamps(uint64_t frameNumber,
             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
-            nsecs_t* outRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
+            nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
+            nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
             nsecs_t* outDisplayPresentTime, nsecs_t* outDisplayRetireTime,
-            nsecs_t* outReleaseTime);
+            nsecs_t* outDequeueReadyTime, nsecs_t* outReleaseTime);
 
     status_t getUniqueId(uint64_t* outId) const;
 
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index ead8ecb..c859828 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -150,27 +150,39 @@
 
 static bool checkConsumerForUpdates(
         const FrameEvents* e, const uint64_t lastFrameNumber,
-        const nsecs_t* outRefreshStartTime,
+        const nsecs_t* outLatchTime,
+        const nsecs_t* outFirstRefreshStartTime,
+        const nsecs_t* outLastRefreshStartTime,
         const nsecs_t* outGlCompositionDoneTime,
         const nsecs_t* outDisplayPresentTime,
         const nsecs_t* outDisplayRetireTime,
+        const nsecs_t* outDequeueReadyTime,
         const nsecs_t* outReleaseTime) {
-    bool checkForRefreshStart = (outRefreshStartTime != nullptr) &&
+    bool checkForLatch = (outLatchTime != nullptr) && !e->hasLatchInfo();
+    bool checkForFirstRefreshStart = (outFirstRefreshStartTime != nullptr) &&
             !e->hasFirstRefreshStartInfo();
     bool checkForGlCompositionDone = (outGlCompositionDoneTime != nullptr) &&
             !e->hasGpuCompositionDoneInfo();
     bool checkForDisplayPresent = (outDisplayPresentTime != nullptr) &&
             !e->hasDisplayPresentInfo();
 
-    // DisplayRetire and Release are never available for the last frame.
+    // LastRefreshStart, DisplayRetire, DequeueReady, and Release are never
+    // available for the last frame.
+    bool checkForLastRefreshStart = (outLastRefreshStartTime != nullptr) &&
+            !e->hasLastRefreshStartInfo() &&
+            (e->frameNumber != lastFrameNumber);
     bool checkForDisplayRetire = (outDisplayRetireTime != nullptr) &&
             !e->hasDisplayRetireInfo() && (e->frameNumber != lastFrameNumber);
+    bool checkForDequeueReady = (outDequeueReadyTime != nullptr) &&
+            !e->hasDequeueReadyInfo() && (e->frameNumber != lastFrameNumber);
     bool checkForRelease = (outReleaseTime != nullptr) &&
             !e->hasReleaseInfo() && (e->frameNumber != lastFrameNumber);
 
     // RequestedPresent and Acquire info are always available producer-side.
-    return checkForRefreshStart || checkForGlCompositionDone ||
-            checkForDisplayPresent || checkForDisplayRetire || checkForRelease;
+    return checkForLatch || checkForFirstRefreshStart ||
+            checkForLastRefreshStart || checkForGlCompositionDone ||
+            checkForDisplayPresent || checkForDisplayRetire ||
+            checkForDequeueReady || checkForRelease;
 }
 
 static void getFrameTimestamp(nsecs_t *dst, const nsecs_t& src) {
@@ -188,9 +200,10 @@
 
 status_t Surface::getFrameTimestamps(uint64_t frameNumber,
         nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
-        nsecs_t* outRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
+        nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
+        nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
         nsecs_t* outDisplayPresentTime, nsecs_t* outDisplayRetireTime,
-        nsecs_t* outReleaseTime) {
+        nsecs_t* outDequeueReadyTime, nsecs_t* outReleaseTime) {
     ATRACE_CALL();
 
     Mutex::Autolock lock(mMutex);
@@ -217,8 +230,9 @@
 
     // Update our cache of events if the requested events are not available.
     if (checkConsumerForUpdates(events, mLastFrameNumber,
-            outRefreshStartTime, outGlCompositionDoneTime,
-            outDisplayPresentTime, outDisplayRetireTime, outReleaseTime)) {
+            outLatchTime, outFirstRefreshStartTime, outLastRefreshStartTime,
+            outGlCompositionDoneTime, outDisplayPresentTime,
+            outDisplayRetireTime, outDequeueReadyTime, outReleaseTime)) {
         FrameEventHistoryDelta delta;
         mGraphicBufferProducer->getFrameTimestamps(&delta);
         mFrameEventHistory->applyDelta(delta);
@@ -232,7 +246,10 @@
     }
 
     getFrameTimestamp(outRequestedPresentTime, events->requestedPresentTime);
-    getFrameTimestamp(outRefreshStartTime, events->firstRefreshStartTime);
+    getFrameTimestamp(outLatchTime, events->latchTime);
+    getFrameTimestamp(outFirstRefreshStartTime, events->firstRefreshStartTime);
+    getFrameTimestamp(outLastRefreshStartTime, events->lastRefreshStartTime);
+    getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime);
 
     getFrameTimestampFence(outAcquireTime, events->acquireFence);
     getFrameTimestampFence(
@@ -941,15 +958,19 @@
     uint32_t framesAgo = va_arg(args, uint32_t);
     nsecs_t* outRequestedPresentTime = va_arg(args, int64_t*);
     nsecs_t* outAcquireTime = va_arg(args, int64_t*);
-    nsecs_t* outRefreshStartTime = va_arg(args, int64_t*);
+    nsecs_t* outLatchTime = va_arg(args, int64_t*);
+    nsecs_t* outFirstRefreshStartTime = va_arg(args, int64_t*);
+    nsecs_t* outLastRefreshStartTime = va_arg(args, int64_t*);
     nsecs_t* outGlCompositionDoneTime = va_arg(args, int64_t*);
     nsecs_t* outDisplayPresentTime = va_arg(args, int64_t*);
     nsecs_t* outDisplayRetireTime = va_arg(args, int64_t*);
+    nsecs_t* outDequeueReadyTime = va_arg(args, int64_t*);
     nsecs_t* outReleaseTime = va_arg(args, int64_t*);
     return getFrameTimestamps(getNextFrameNumber() - 1 - framesAgo,
-            outRequestedPresentTime, outAcquireTime, outRefreshStartTime,
+            outRequestedPresentTime, outAcquireTime, outLatchTime,
+            outFirstRefreshStartTime, outLastRefreshStartTime,
             outGlCompositionDoneTime, outDisplayPresentTime,
-            outDisplayRetireTime, outReleaseTime);
+            outDisplayRetireTime, outDequeueReadyTime, outReleaseTime);
 }
 
 int Surface::connect(int api) {
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 858a2d3..e40b4eb 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -357,8 +357,11 @@
         *outSupported = {
                 FrameEvent::REQUESTED_PRESENT,
                 FrameEvent::ACQUIRE,
+                FrameEvent::LATCH,
                 FrameEvent::FIRST_REFRESH_START,
+                FrameEvent::LAST_REFRESH_START,
                 FrameEvent::GL_COMPOSITION_DONE,
+                FrameEvent::DEQUEUE_READY,
                 FrameEvent::RELEASE
         };
         if (mSupportsPresent) {
@@ -591,13 +594,24 @@
         mFrameTimestampsEnabled = true;
     }
 
+    int getAllFrameTimestamps(uint32_t framesAgo) {
+        return native_window_get_frame_timestamps(mWindow.get(), framesAgo,
+                &outRequestedPresentTime, &outAcquireTime, &outLatchTime,
+                &outFirstRefreshStartTime, &outLastRefreshStartTime,
+                &outGpuCompositionDoneTime, &outDisplayPresentTime,
+                &outDisplayRetireTime, &outDequeueReadyTime, &outReleaseTime);
+    }
+
     void resetTimestamps() {
         outRequestedPresentTime = -1;
         outAcquireTime = -1;
-        outRefreshStartTime = -1;
+        outLatchTime = -1;
+        outFirstRefreshStartTime = -1;
+        outLastRefreshStartTime = -1;
         outGpuCompositionDoneTime = -1;
         outDisplayPresentTime = -1;
         outDisplayRetireTime = -1;
+        outDequeueReadyTime = -1;
         outReleaseTime = -1;
     }
 
@@ -647,6 +661,19 @@
         // that's okay for the purposes of this test.
         std::shared_ptr<FenceTime> gpuDoneFenceTime = FenceTime::NO_FENCE;
 
+        // Composite the previous frame one more time, which helps verify
+        // LastRefresh is updated properly.
+        if (oldFrame != nullptr) {
+            mCfeh->addPreComposition(nOldFrame,
+                                     oldFrame->mRefreshes[2].kStartTime);
+            gpuDoneFenceTime = gpuComposited ?
+                    oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime :
+                    FenceTime::NO_FENCE;
+            mCfeh->addPostComposition(nOldFrame, gpuDoneFenceTime,
+                    oldFrame->mRefreshes[2].mPresent.mFenceTime);
+        }
+
+        // Latch the new frame.
         mCfeh->addLatch(nNewFrame, newFrame->kLatchTime);
 
         mCfeh->addPreComposition(nNewFrame, newFrame->mRefreshes[0].kStartTime);
@@ -673,12 +700,6 @@
                 FenceTime::NO_FENCE;
         mCfeh->addPostComposition(nNewFrame, gpuDoneFenceTime,
                 newFrame->mRefreshes[1].mPresent.mFenceTime);
-        mCfeh->addPreComposition(nNewFrame, newFrame->mRefreshes[2].kStartTime);
-        gpuDoneFenceTime = gpuComposited ?
-                newFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime :
-                FenceTime::NO_FENCE;
-        mCfeh->addPostComposition(nNewFrame, gpuDoneFenceTime,
-                newFrame->mRefreshes[2].mPresent.mFenceTime);
     }
 
     void QueryPresentRetireSupported(
@@ -699,10 +720,13 @@
 
     int64_t outRequestedPresentTime = -1;
     int64_t outAcquireTime = -1;
-    int64_t outRefreshStartTime = -1;
+    int64_t outLatchTime = -1;
+    int64_t outFirstRefreshStartTime = -1;
+    int64_t outLastRefreshStartTime = -1;
     int64_t outGpuCompositionDoneTime = -1;
     int64_t outDisplayPresentTime = -1;
     int64_t outDisplayRetireTime = -1;
+    int64_t outDequeueReadyTime = -1;
     int64_t outReleaseTime = -1;
 
     FrameEvents mFrames[2] { { mFenceMap, 1000 }, { mFenceMap, 2000 } };
@@ -734,10 +758,7 @@
 
     // Verify attempts to get frame timestamps fail.
     const uint32_t framesAgo = 0;
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(INVALID_OPERATION, result);
     EXPECT_EQ(0, mFakeConsumer->mGetFrameTimestampsCount);
 }
@@ -778,10 +799,7 @@
     // Verify queries for timestamps that the producer doesn't know about
     // triggers a call to see if the consumer has any new timestamps.
     const uint32_t framesAgo = 0;
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(3, mFakeConsumer->mGetFrameTimestampsCount);
 }
@@ -833,35 +851,35 @@
     // Verify timestamps are correct for frame 1.
     uint32_t framesAgo = 1;
     resetTimestamps();
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kGpuCompositionDoneTime,
             outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
 
     // Verify timestamps are correct for frame 2.
     framesAgo = 0;
     resetTimestamps();
-    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[1].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[1].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[1].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kGpuCompositionDoneTime,
             outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 }
 
@@ -883,7 +901,7 @@
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
             &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
-            nullptr, nullptr, nullptr);
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
@@ -895,7 +913,7 @@
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
             &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
-            nullptr, nullptr, nullptr);
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
@@ -911,7 +929,7 @@
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
             &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
-            nullptr, nullptr, nullptr);
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
@@ -923,7 +941,7 @@
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
             &outRequestedPresentTime, &outAcquireTime, nullptr, nullptr,
-            nullptr, nullptr, nullptr);
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
@@ -952,7 +970,9 @@
     const uint32_t framesAgo = 0;
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+            nullptr, nullptr, nullptr);
+    EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
 }
 
@@ -980,18 +1000,18 @@
     uint32_t framesAgo = 1;
     resetTimestamps();
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(0, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 
     // Verify available timestamps are correct for frame 1 again, before any
@@ -1000,18 +1020,18 @@
     framesAgo = 1;
     resetTimestamps();
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(0, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 
     // Signal the fences for frame 1.
@@ -1022,19 +1042,19 @@
     framesAgo = 1;
     resetTimestamps();
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kGpuCompositionDoneTime,
             outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
 }
 
@@ -1064,18 +1084,18 @@
     // addFrameEvents didn't get to piggyback on the earlier queues/dequeues.
     resetTimestamps();
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(0, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 
     // Signal the fences for frame 1.
@@ -1086,23 +1106,23 @@
     // sync call.
     resetTimestamps();
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kRetireTime, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
 }
 
-// This test verifies that if the retire/release info can't possibly exist,
-// a sync call is not done.
+// This test verifies that if the certain timestamps can't possibly exist for
+// the most recent frame, then a sync call is not done.
 TEST_F(GetFrameTimestampsTest, NoRetireOrReleaseNoSync) {
     enableFrameTimestamps();
     mSurface->mFakeSurfaceComposer->setSupportedTimestamps(true, true);
@@ -1125,18 +1145,18 @@
     uint32_t framesAgo = 1;
     resetTimestamps();
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    int result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount + 1, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[0].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(0, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 
     mFrames[0].signalRefreshFences();
@@ -1144,24 +1164,25 @@
     mFrames[1].signalRefreshFences();
 
     // Verify querying for all timestmaps of f2 does not do a sync call.
-    // Even though the retire and release times aren't available, a sync call
-    // should not occur because it's not possible for it to be retired or
-    // released until another frame is queued.
+    // Even though the lastRefresh, retire, dequeueReady, and release times aren't
+    // available, a sync call should not occur because it's not possible for f2
+    // to encounter the final value for those events until another frame is
+    // queued.
     framesAgo = 0;
     resetTimestamps();
     oldCount = mFakeConsumer->mGetFrameTimestampsCount;
-    result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            &outRequestedPresentTime, &outAcquireTime, &outRefreshStartTime,
-            &outGpuCompositionDoneTime, &outDisplayPresentTime,
-            &outDisplayRetireTime, &outReleaseTime);
+    result = getAllFrameTimestamps(framesAgo);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
     EXPECT_EQ(mFrames[1].kProducerAcquireTime, outAcquireTime);
-    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outRefreshStartTime);
+    EXPECT_EQ(mFrames[1].kLatchTime, outLatchTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
+    EXPECT_EQ(mFrames[1].mRefreshes[1].kStartTime, outLastRefreshStartTime);
     EXPECT_EQ(0, outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(0, outDisplayRetireTime);
+    EXPECT_EQ(0, outDequeueReadyTime);
     EXPECT_EQ(0, outReleaseTime);
 }
 
@@ -1183,10 +1204,10 @@
     resetTimestamps();
     int oldCount = mFakeConsumer->mGetFrameTimestampsCount;
     int result = native_window_get_frame_timestamps(mWindow.get(), framesAgo,
-            nullptr, nullptr, nullptr, nullptr,
+            nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
             displayPresentSupported ? nullptr : &outDisplayPresentTime,
             displayRetireSupported ? nullptr : &outDisplayRetireTime,
-            nullptr);
+            nullptr, nullptr);
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(BAD_VALUE, result);
     EXPECT_EQ(-1, outDisplayRetireTime);
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index 874e712..8b754d5 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -634,11 +634,14 @@
 #define EGL_TIMESTAMPS_ANDROID 0x314D
 #define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x314E
 #define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x314F
-#define EGL_COMPOSITION_START_TIME_ANDROID 0x3430
-#define EGL_COMPOSITION_FINISHED_TIME_ANDROID 0x3431
-#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3432
-#define EGL_DISPLAY_RETIRE_TIME_ANDROID 0x3433
-#define EGL_READS_DONE_TIME_ANDROID 0x3434
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3150
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3151
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3152
+#define EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID 0x3153
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3154
+#define EGL_DISPLAY_RETIRE_TIME_ANDROID 0x3155
+#define EGL_DEQUEUE_READY_TIME_ANDROID 0x3156
+#define EGL_READS_DONE_TIME_ANDROID 0x3157
 #ifdef EGL_EGLEXT_PROTOTYPES
 EGLAPI EGLBoolean eglGetFrameTimestampsANDROID(EGLDisplay dpy, EGLSurface surface, EGLint framesAgo, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
 EGLAPI EGLBoolean eglQueryTimestampSupportedANDROID(EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 3af7e93..388905c 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -2041,10 +2041,13 @@
 
     nsecs_t* requestedPresentTime = nullptr;
     nsecs_t* acquireTime = nullptr;
-    nsecs_t* refreshStartTime = nullptr;
+    nsecs_t* latchTime = nullptr;
+    nsecs_t* firstRefreshStartTime = nullptr;
     nsecs_t* GLCompositionDoneTime = nullptr;
+    nsecs_t* lastRefreshStartTime = nullptr;
     nsecs_t* displayPresentTime = nullptr;
     nsecs_t* displayRetireTime = nullptr;
+    nsecs_t* dequeueReadyTime = nullptr;
     nsecs_t* releaseTime = nullptr;
 
     for (int i = 0; i < numTimestamps; i++) {
@@ -2055,10 +2058,16 @@
             case EGL_RENDERING_COMPLETE_TIME_ANDROID:
                 acquireTime = &values[i];
                 break;
-            case EGL_COMPOSITION_START_TIME_ANDROID:
-                refreshStartTime = &values[i];
+            case EGL_COMPOSITION_LATCH_TIME_ANDROID:
+                latchTime = &values[i];
                 break;
-            case EGL_COMPOSITION_FINISHED_TIME_ANDROID:
+            case EGL_FIRST_COMPOSITION_START_TIME_ANDROID:
+                firstRefreshStartTime = &values[i];
+                break;
+            case EGL_LAST_COMPOSITION_START_TIME_ANDROID:
+                lastRefreshStartTime = &values[i];
+                break;
+            case EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID:
                 GLCompositionDoneTime = &values[i];
                 break;
             case EGL_DISPLAY_PRESENT_TIME_ANDROID:
@@ -2067,6 +2076,9 @@
             case EGL_DISPLAY_RETIRE_TIME_ANDROID:
                 displayRetireTime = &values[i];
                 break;
+            case EGL_DEQUEUE_READY_TIME_ANDROID:
+                dequeueReadyTime = &values[i];
+                break;
             case EGL_READS_DONE_TIME_ANDROID:
                 releaseTime = &values[i];
                 break;
@@ -2076,9 +2088,9 @@
     }
 
     status_t ret = native_window_get_frame_timestamps(s->win.get(), framesAgo,
-            requestedPresentTime, acquireTime, refreshStartTime,
-            GLCompositionDoneTime, displayPresentTime, displayRetireTime,
-            releaseTime);
+            requestedPresentTime, acquireTime, latchTime, firstRefreshStartTime,
+            lastRefreshStartTime, GLCompositionDoneTime, displayPresentTime,
+            displayRetireTime, dequeueReadyTime, releaseTime);
 
     switch (ret) {
       case NO_ERROR:
@@ -2122,8 +2134,11 @@
 #if ENABLE_EGL_ANDROID_GET_FRAME_TIMESTAMPS
         case EGL_REQUESTED_PRESENT_TIME_ANDROID:
         case EGL_RENDERING_COMPLETE_TIME_ANDROID:
-        case EGL_COMPOSITION_START_TIME_ANDROID:
-        case EGL_COMPOSITION_FINISHED_TIME_ANDROID:
+        case EGL_COMPOSITION_LATCH_TIME_ANDROID:
+        case EGL_FIRST_COMPOSITION_START_TIME_ANDROID:
+        case EGL_LAST_COMPOSITION_START_TIME_ANDROID:
+        case EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID:
+        case EGL_DEQUEUE_READY_TIME_ANDROID:
         case EGL_READS_DONE_TIME_ANDROID:
             return EGL_TRUE;
         case EGL_DISPLAY_PRESENT_TIME_ANDROID: {
diff --git a/opengl/specs/EGL_ANDROID_get_frame_timestamps.txt b/opengl/specs/EGL_ANDROID_get_frame_timestamps.txt
index b5b6eb5..7aa0d30 100644
--- a/opengl/specs/EGL_ANDROID_get_frame_timestamps.txt
+++ b/opengl/specs/EGL_ANDROID_get_frame_timestamps.txt
@@ -69,11 +69,14 @@
     EGL_TIMESTAMPS_ANDROID 0x314D
     EGL_REQUESTED_PRESENT_TIME_ANDROID 0x314E
     EGL_RENDERING_COMPLETE_TIME_ANDROID 0x314F
-    EGL_COMPOSITION_START_TIME_ANDROID 0x3430
-    EGL_COMPOSITION_FINISHED_TIME_ANDROID 0x3431
-    EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3432
-    EGL_DISPLAY_RETIRE_TIME_ANDROID 0x3433
-    EGL_READS_DONE_TIME_ANDROID 0x3434
+    EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3150
+    EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3151
+    EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3152
+    EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID 0x3153
+    EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3154
+    EGL_DISPLAY_RETIRE_TIME_ANDROID 0x3155
+    EGL_DEQUEUE_READY_TIME_ANDROID 0x3156
+    EGL_READS_DONE_TIME_ANDROID 0x3157
 
 Add to the list of supported tokens for eglSurfaceAttrib in section 3.5.6
 "Surface Attributes", page 43:
@@ -119,16 +122,31 @@
           this will correspond to buffer's queue time.
         - EGL_RENDERING_COMPLETE_TIME_ANDROID - The time when all of the
           application's rendering to the surface was completed.
-        - EGL_COMPOSITION_START_TIME_ANDROID - The time at which the compositor
-          began preparing composition for this frame.
-        - EGL_COMPOSITION_FINISHED_TIME_ANDROID - The time at which the
+        - EGL_COMPOSITION_LATCH_TIME_ANDROID - The time when the compositor
+          selected this frame as the one to use for the next composition. The
+          latch is the earliest indication that the frame was submitted in time
+          to be composited.
+        - EGL_FIRST_COMPOSITION_START_TIME_ANDROID - The first time at which
+          the compositor began preparing composition for this frame.
+        - EGL_LAST_COMPOSITION_START_TIME_ANDROID - The last time at which the
+          compositor began preparing composition for this frame. If this frame
+          is composited only once, it will have the same value as
+          EGL_FIRST_COMPOSITION_START_TIME_ANDROID. If the value is not equal,
+          that indicates the subsequent frame was not submitted in time to be
+          latched by the compositor. Note: The value may not be updated for
+          every display refresh if the compositor becomes idle.
+        - EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID - The time at which the
           compositor's rendering work for this frame finished. This will be zero
           if composition was handled by the display and the compositor didn't do
           any rendering.
         - EGL_DISPLAY_PRESENT_TIME_ANDROID - The time at which this frame
-          started to scan out on the physical display.
+          started to scan out to the physical display.
         - EGL_DISPLAY_RETIRE_TIME_ANDROID - The time at which this frame was
           replaced by the next frame on-screen.
+        - EGL_DEQUEUE_READY_TIME_ANDROID - The time when the buffer became
+          available for reuse as a buffer the client can target without
+          blocking. This is generally the point when all read commands of the
+          buffer have been submitted, but not necessarily completed.
         - EGL_READS_DONE_TIME_ANDROID - The time at which all reads for the
           purpose of display/composition were completed for this frame.
 
@@ -152,3 +170,8 @@
 #2 (Brian Anderson, July 22, 2016)
     - Replace EGL_QUEUE_TIME_ANDROID with EGL_REQUESTED_PRESENT_TIME_ANDROID.
     - Add DISPLAY_PRESENT_TIME_ANDROID.
+
+#3 (Brian Anderson, November 30, 2016)
+    - Add EGL_COMPOSITION_LATCH_TIME_ANDROID,
+      EGL_LAST_COMPOSITION_START_TIME_ANDROID, and
+      EGL_DEQUEUE_READY_TIME_ANDROID.
diff --git a/opengl/specs/README b/opengl/specs/README
index 1ee99fb..8a3a7aa 100644
--- a/opengl/specs/README
+++ b/opengl/specs/README
@@ -22,9 +22,12 @@
 0x314D               EGL_TIMESTAMPS_ANDROID (EGL_ANDROID_get_frame_timestamps)
 0x314E               EGL_REQUESTED_PRESENT_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
 0x314F               EGL_RENDERING_COMPLETE_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3430               EGL_COMPOSITION_START_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3431               EGL_COMPOSITION_FINISHED_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3432               EGL_DISPLAY_PRESENT_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3433               EGL_DISPLAY_RETIRE_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3434               EGL_READS_DONE_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
-0x3435 - 0x343F      (unused)
+0x3150               EGL_COMPOSITION_LATCH_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3151               EGL_FIRST_COMPOSITION_START_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3152               EGL_LAST_COMPOSITION_START_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3153               EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3154               EGL_DISPLAY_PRESENT_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3155               EGL_DISPLAY_RETIRE_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3156               EGL_DEQUEUE_READY_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3157               EGL_READS_DONE_TIME_ANDROID (EGL_ANDROID_get_frame_timestamps)
+0x3158 - 0x315F      (unused)
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 23c4b30..ff8db16 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -575,10 +575,13 @@
     *outSupported = {
         FrameEvent::REQUESTED_PRESENT,
         FrameEvent::ACQUIRE,
+        FrameEvent::LATCH,
         FrameEvent::FIRST_REFRESH_START,
+        FrameEvent::LAST_REFRESH_START,
         FrameEvent::GL_COMPOSITION_DONE,
         getHwComposer().presentFenceRepresentsStartOfScanout() ?
                 FrameEvent::DISPLAY_PRESENT : FrameEvent::DISPLAY_RETIRE,
+        FrameEvent::DEQUEUE_READY,
         FrameEvent::RELEASE,
     };
     return NO_ERROR;
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index 5c42450..92ecdbe 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -607,9 +607,12 @@
     *outSupported = {
         FrameEvent::REQUESTED_PRESENT,
         FrameEvent::ACQUIRE,
+        FrameEvent::LATCH,
         FrameEvent::FIRST_REFRESH_START,
+        FrameEvent::LAST_REFRESH_START,
         FrameEvent::GL_COMPOSITION_DONE,
         FrameEvent::DISPLAY_RETIRE,
+        FrameEvent::DEQUEUE_READY,
         FrameEvent::RELEASE,
     };
     return NO_ERROR;