EGL: Expose latch, last composite, and dequeue ready.
Also fix discontinuous reserved token values.
Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*
Change-Id: I9d513b8784a7205dfe534c1c74b56c18cd49e74a
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 3af7e93..388905c 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -2041,10 +2041,13 @@
nsecs_t* requestedPresentTime = nullptr;
nsecs_t* acquireTime = nullptr;
- nsecs_t* refreshStartTime = nullptr;
+ nsecs_t* latchTime = nullptr;
+ nsecs_t* firstRefreshStartTime = nullptr;
nsecs_t* GLCompositionDoneTime = nullptr;
+ nsecs_t* lastRefreshStartTime = nullptr;
nsecs_t* displayPresentTime = nullptr;
nsecs_t* displayRetireTime = nullptr;
+ nsecs_t* dequeueReadyTime = nullptr;
nsecs_t* releaseTime = nullptr;
for (int i = 0; i < numTimestamps; i++) {
@@ -2055,10 +2058,16 @@
case EGL_RENDERING_COMPLETE_TIME_ANDROID:
acquireTime = &values[i];
break;
- case EGL_COMPOSITION_START_TIME_ANDROID:
- refreshStartTime = &values[i];
+ case EGL_COMPOSITION_LATCH_TIME_ANDROID:
+ latchTime = &values[i];
break;
- case EGL_COMPOSITION_FINISHED_TIME_ANDROID:
+ case EGL_FIRST_COMPOSITION_START_TIME_ANDROID:
+ firstRefreshStartTime = &values[i];
+ break;
+ case EGL_LAST_COMPOSITION_START_TIME_ANDROID:
+ lastRefreshStartTime = &values[i];
+ break;
+ case EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID:
GLCompositionDoneTime = &values[i];
break;
case EGL_DISPLAY_PRESENT_TIME_ANDROID:
@@ -2067,6 +2076,9 @@
case EGL_DISPLAY_RETIRE_TIME_ANDROID:
displayRetireTime = &values[i];
break;
+ case EGL_DEQUEUE_READY_TIME_ANDROID:
+ dequeueReadyTime = &values[i];
+ break;
case EGL_READS_DONE_TIME_ANDROID:
releaseTime = &values[i];
break;
@@ -2076,9 +2088,9 @@
}
status_t ret = native_window_get_frame_timestamps(s->win.get(), framesAgo,
- requestedPresentTime, acquireTime, refreshStartTime,
- GLCompositionDoneTime, displayPresentTime, displayRetireTime,
- releaseTime);
+ requestedPresentTime, acquireTime, latchTime, firstRefreshStartTime,
+ lastRefreshStartTime, GLCompositionDoneTime, displayPresentTime,
+ displayRetireTime, dequeueReadyTime, releaseTime);
switch (ret) {
case NO_ERROR:
@@ -2122,8 +2134,11 @@
#if ENABLE_EGL_ANDROID_GET_FRAME_TIMESTAMPS
case EGL_REQUESTED_PRESENT_TIME_ANDROID:
case EGL_RENDERING_COMPLETE_TIME_ANDROID:
- case EGL_COMPOSITION_START_TIME_ANDROID:
- case EGL_COMPOSITION_FINISHED_TIME_ANDROID:
+ case EGL_COMPOSITION_LATCH_TIME_ANDROID:
+ case EGL_FIRST_COMPOSITION_START_TIME_ANDROID:
+ case EGL_LAST_COMPOSITION_START_TIME_ANDROID:
+ case EGL_FIRST_COMPOSITION_FINISHED_TIME_ANDROID:
+ case EGL_DEQUEUE_READY_TIME_ANDROID:
case EGL_READS_DONE_TIME_ANDROID:
return EGL_TRUE;
case EGL_DISPLAY_PRESENT_TIME_ANDROID: {