commit | f82ed8f819a20d1ac6bc12d59c86f88680166cb7 | [log] [tgz] |
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author | Lucas Dupin <dupin@google.com> | Fri Jan 17 12:11:07 2020 -0800 |
committer | Lucas Dupin <dupin@google.com> | Fri Jan 24 12:27:45 2020 -0800 |
tree | 8de4d61754dd0446174ade63116a7cf43d31a996 | |
parent | 75df83e93a635f0d4f6c8ce2d8470bdb5b50234e [diff] |
Blur shader performance optimizations - removed mipmap in favor of fbo approach - bell curve computation outside of shade - type casting optimizations - pre-computation of shader variables - increased UV precision to remove scaling artifacts - move final copy operation to a blit Test: visual Test: systrace Test: SurfaceFlinger_test Fixes: 148292484 Change-Id: I2ad38cde837b090cadbadbb79b941dc0524948a4