Merge "Update existing security FAQ and Developer Overview"
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 493993d..e2d6179 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -20,13 +20,15 @@
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 #include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
 
 #include <gui/ISurfaceTexture.h>
 
 #include <ui/GraphicBuffer.h>
 
-#include <utils/threads.h>
+#include <utils/String8.h>
 #include <utils/Vector.h>
+#include <utils/threads.h>
 
 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
 
@@ -60,7 +62,8 @@
 
     // tex indicates the name OpenGL texture to which images are to be streamed.
     // This texture name cannot be changed once the SurfaceTexture is created.
-    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
+    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
+            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
 
     virtual ~SurfaceTexture();
 
@@ -202,6 +205,10 @@
     // by OpenGL ES as a texture) then those buffer will remain allocated.
     void abandon();
 
+    // set the name of the SurfaceTexture that will be used to identify it in
+    // log messages.
+    void setName(const String8& name);
+
     // dump our state in a String
     void dump(String8& result) const;
     void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
@@ -444,11 +451,23 @@
     // all ISurfaceTexture methods capable of returning an error.
     bool mAbandoned;
 
+    // mName is a string used to identify the SurfaceTexture in log messages.
+    // It is set by the setName method.
+    String8 mName;
+
     // mMutex is the mutex used to prevent concurrent access to the member
     // variables of SurfaceTexture objects. It must be locked whenever the
     // member variables are accessed.
     mutable Mutex mMutex;
 
+    // mTexTarget is the GL texture target with which the GL texture object is
+    // associated.  It is set in the constructor and never changed.  It is
+    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
+    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
+    // glCopyTexSubImage to read from the texture.  This is a hack to work
+    // around a GL driver limitation on the number of FBO attachments, which the
+    // browser's tile cache exceeds.
+    const GLenum mTexTarget;
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index 6b31ca4..e0f4cf9 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -88,11 +88,6 @@
         eElectronBeamAnimationOff = 0x10
     };
 
-    // flags for setOrientation
-    enum {
-        eOrientationAnimationDisable = 0x00000001
-    };
-
     /* create connection with surface flinger, requires
      * ACCESS_SURFACE_FLINGER permission
      */
@@ -112,7 +107,8 @@
     virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags) = 0;
     virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags) = 0;
 
-    /* Set display orientation. requires ACCESS_SURFACE_FLINGER permission */
+    /* Set display orientation. requires ACCESS_SURFACE_FLINGER permission
+     * No flags are currently defined.  Set flags to 0. */
     virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags) = 0;
 
     /* signal that we're done booting.
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index f2bc81e..c72a45b 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -39,6 +39,12 @@
 
 #define ALLOW_DEQUEUE_CURRENT_BUFFER    false
 
+// Macros for including the SurfaceTexture name in log messages
+#define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) LOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) LOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) LOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) LOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
 
 namespace android {
 
@@ -82,7 +88,14 @@
 
 static void mtxMul(float out[16], const float a[16], const float b[16]);
 
-SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+    static volatile int32_t globalCounter = 0;
+    return android_atomic_inc(&globalCounter);
+}
+
+SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
+        GLenum texTarget) :
     mDefaultWidth(1),
     mDefaultHeight(1),
     mPixelFormat(PIXEL_FORMAT_RGBA_8888),
@@ -98,16 +111,21 @@
     mSynchronousMode(false),
     mAllowSynchronousMode(allowSynchronousMode),
     mConnectedApi(NO_CONNECTED_API),
-    mAbandoned(false) {
-    LOGV("SurfaceTexture::SurfaceTexture");
+    mAbandoned(false),
+    mTexTarget(texTarget) {
+    // Choose a name using the PID and a process-unique ID.
+    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+    ST_LOGV("SurfaceTexture::SurfaceTexture");
     sp<ISurfaceComposer> composer(ComposerService::getComposerService());
     mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
     mNextCrop.makeInvalid();
-    memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
+    memcpy(mCurrentTransformMatrix, mtxIdentity,
+            sizeof(mCurrentTransformMatrix));
 }
 
 SurfaceTexture::~SurfaceTexture() {
-    LOGV("SurfaceTexture::~SurfaceTexture");
+    ST_LOGV("SurfaceTexture::~SurfaceTexture");
     freeAllBuffersLocked();
 }
 
@@ -151,22 +169,22 @@
 }
 
 status_t SurfaceTexture::setBufferCount(int bufferCount) {
-    LOGV("SurfaceTexture::setBufferCount");
+    ST_LOGV("SurfaceTexture::setBufferCount");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
     if (bufferCount > NUM_BUFFER_SLOTS) {
-        LOGE("setBufferCount: bufferCount larger than slots available");
+        ST_LOGE("setBufferCount: bufferCount larger than slots available");
         return BAD_VALUE;
     }
 
     // Error out if the user has dequeued buffers
     for (int i=0 ; i<mBufferCount ; i++) {
         if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
-            LOGE("setBufferCount: client owns some buffers");
+            ST_LOGE("setBufferCount: client owns some buffers");
             return -EINVAL;
         }
     }
@@ -181,7 +199,7 @@
     }
 
     if (bufferCount < minBufferSlots) {
-        LOGE("setBufferCount: requested buffer count (%d) is less than "
+        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
                 "minimum (%d)", bufferCount, minBufferSlots);
         return BAD_VALUE;
     }
@@ -200,7 +218,8 @@
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
     if (!w || !h) {
-        LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h);
+        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+                w, h);
         return BAD_VALUE;
     }
 
@@ -211,14 +230,14 @@
 }
 
 status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    LOGV("SurfaceTexture::requestBuffer");
+    ST_LOGV("SurfaceTexture::requestBuffer");
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
-        LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
     if (slot < 0 || mBufferCount <= slot) {
-        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
+        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
                 mBufferCount, slot);
         return BAD_VALUE;
     }
@@ -229,10 +248,10 @@
 
 status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
         uint32_t format, uint32_t usage) {
-    LOGV("SurfaceTexture::dequeueBuffer");
+    ST_LOGV("SurfaceTexture::dequeueBuffer");
 
     if ((w && !h) || (!w && h)) {
-        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
         return BAD_VALUE;
     }
 
@@ -245,7 +264,7 @@
     bool tryAgain = true;
     while (tryAgain) {
         if (mAbandoned) {
-            LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+            ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
             return NO_INIT;
         }
 
@@ -334,7 +353,8 @@
             // than allowed.
             const int avail = mBufferCount - (dequeuedCount+1);
             if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
-                LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
+                ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
+                        "(dequeued=%d)",
                         MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
                         dequeuedCount);
                 return -EBUSY;
@@ -391,7 +411,8 @@
                 mGraphicBufferAlloc->createGraphicBuffer(
                         w, h, format, usage, &error));
         if (graphicBuffer == 0) {
-            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
+            ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+                    "failed");
             return error;
         }
         if (updateFormat) {
@@ -413,7 +434,7 @@
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
 
@@ -441,29 +462,29 @@
 
 status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    LOGV("SurfaceTexture::queueBuffer");
+    ST_LOGV("SurfaceTexture::queueBuffer");
 
     sp<FrameAvailableListener> listener;
 
     { // scope for the lock
         Mutex::Autolock lock(mMutex);
         if (mAbandoned) {
-            LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
             return NO_INIT;
         }
         if (buf < 0 || buf >= mBufferCount) {
-            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
                     mBufferCount, buf);
             return -EINVAL;
         } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
-                    buf, mSlots[buf].mBufferState);
+            ST_LOGE("queueBuffer: slot %d is not owned by the client "
+                    "(state=%d)", buf, mSlots[buf].mBufferState);
             return -EINVAL;
         } else if (buf == mCurrentTexture) {
-            LOGE("queueBuffer: slot %d is current!", buf);
+            ST_LOGE("queueBuffer: slot %d is current!", buf);
             return -EINVAL;
         } else if (!mSlots[buf].mRequestBufferCalled) {
-            LOGE("queueBuffer: slot %d was enqueued without requesting a "
+            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
                     "buffer", buf);
             return -EINVAL;
         }
@@ -513,20 +534,20 @@
 }
 
 void SurfaceTexture::cancelBuffer(int buf) {
-    LOGV("SurfaceTexture::cancelBuffer");
+    ST_LOGV("SurfaceTexture::cancelBuffer");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
+        ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
         return;
     }
 
     if (buf < 0 || buf >= mBufferCount) {
-        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
                 mBufferCount, buf);
         return;
     } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
                 buf, mSlots[buf].mBufferState);
         return;
     }
@@ -535,10 +556,10 @@
 }
 
 status_t SurfaceTexture::setCrop(const Rect& crop) {
-    LOGV("SurfaceTexture::setCrop");
+    ST_LOGV("SurfaceTexture::setCrop");
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
-        LOGE("setCrop: SurfaceTexture has been abandoned!");
+        ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
     mNextCrop = crop;
@@ -546,10 +567,10 @@
 }
 
 status_t SurfaceTexture::setTransform(uint32_t transform) {
-    LOGV("SurfaceTexture::setTransform");
+    ST_LOGV("SurfaceTexture::setTransform");
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
-        LOGE("setTransform: SurfaceTexture has been abandoned!");
+        ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
     mNextTransform = transform;
@@ -558,11 +579,11 @@
 
 status_t SurfaceTexture::connect(int api,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
+    ST_LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("connect: SurfaceTexture has been abandoned!");
+        ST_LOGE("connect: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
 
@@ -573,7 +594,7 @@
         case NATIVE_WINDOW_API_MEDIA:
         case NATIVE_WINDOW_API_CAMERA:
             if (mConnectedApi != NO_CONNECTED_API) {
-                LOGE("connect: already connected (cur=%d, req=%d)",
+                ST_LOGE("connect: already connected (cur=%d, req=%d)",
                         mConnectedApi, api);
                 err = -EINVAL;
             } else {
@@ -591,11 +612,11 @@
 }
 
 status_t SurfaceTexture::disconnect(int api) {
-    LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
+    ST_LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("disconnect: SurfaceTexture has been abandoned!");
+        ST_LOGE("disconnect: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
 
@@ -613,7 +634,7 @@
                 mNextTransform = 0;
                 mDequeueCondition.signal();
             } else {
-                LOGE("disconnect: connected to another api (cur=%d, req=%d)",
+                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
                         mConnectedApi, api);
                 err = -EINVAL;
             }
@@ -626,7 +647,7 @@
 }
 
 status_t SurfaceTexture::setScalingMode(int mode) {
-    LOGV("SurfaceTexture::setScalingMode(%d)", mode);
+    ST_LOGV("SurfaceTexture::setScalingMode(%d)", mode);
 
     switch (mode) {
         case NATIVE_WINDOW_SCALING_MODE_FREEZE:
@@ -642,11 +663,11 @@
 }
 
 status_t SurfaceTexture::updateTexImage() {
-    LOGV("SurfaceTexture::updateTexImage");
+    ST_LOGV("SurfaceTexture::updateTexImage");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
+        ST_LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
         return NO_INIT;
     }
 
@@ -661,7 +682,7 @@
         if (image == EGL_NO_IMAGE_KHR) {
             EGLDisplay dpy = eglGetCurrentDisplay();
             if (mSlots[buf].mGraphicBuffer == 0) {
-                LOGE("buffer at slot %d is null", buf);
+                ST_LOGE("buffer at slot %d is null", buf);
                 return BAD_VALUE;
             }
             image = createImage(dpy, mSlots[buf].mGraphicBuffer);
@@ -676,15 +697,15 @@
 
         GLint error;
         while ((error = glGetError()) != GL_NO_ERROR) {
-            LOGW("updateTexImage: clearing GL error: %#04x", error);
+            ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
         }
 
-        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
-        glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
+        glBindTexture(mTexTarget, mTexName);
+        glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
 
         bool failed = false;
         while ((error = glGetError()) != GL_NO_ERROR) {
-            LOGE("error binding external texture image %p (slot %d): %#04x",
+            ST_LOGE("error binding external texture image %p (slot %d): %#04x",
                     image, buf, error);
             failed = true;
         }
@@ -715,7 +736,7 @@
         mDequeueCondition.signal();
     } else {
         // We always bind the texture even if we don't update its contents.
-        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
+        glBindTexture(mTexTarget, mTexName);
     }
 
     return OK;
@@ -741,7 +762,7 @@
 }
 
 GLenum SurfaceTexture::getCurrentTextureTarget() const {
-    return GL_TEXTURE_EXTERNAL_OES;
+    return mTexTarget;
 }
 
 void SurfaceTexture::getTransformMatrix(float mtx[16]) {
@@ -750,7 +771,7 @@
 }
 
 void SurfaceTexture::computeCurrentTransformMatrix() {
-    LOGV("SurfaceTexture::computeCurrentTransformMatrix");
+    ST_LOGV("SurfaceTexture::computeCurrentTransformMatrix");
 
     float xform[16];
     for (int i = 0; i < 16; i++) {
@@ -841,14 +862,14 @@
 }
 
 nsecs_t SurfaceTexture::getTimestamp() {
-    LOGV("SurfaceTexture::getTimestamp");
+    ST_LOGV("SurfaceTexture::getTimestamp");
     Mutex::Autolock lock(mMutex);
     return mCurrentTimestamp;
 }
 
 void SurfaceTexture::setFrameAvailableListener(
         const sp<FrameAvailableListener>& listener) {
-    LOGV("SurfaceTexture::setFrameAvailableListener");
+    ST_LOGV("SurfaceTexture::setFrameAvailableListener");
     Mutex::Autolock lock(mMutex);
     mFrameAvailableListener = listener;
 }
@@ -892,11 +913,11 @@
     while (mSynchronousMode && !mQueue.isEmpty()) {
         mDequeueCondition.wait(mMutex);
         if (mAbandoned) {
-            LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
+            ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
             return NO_INIT;
         }
         if (mConnectedApi == NO_CONNECTED_API) {
-            LOGE("drainQueueLocked: SurfaceTexture is not connected!");
+            ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
             return NO_INIT;
         }
     }
@@ -926,7 +947,7 @@
             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
     if (image == EGL_NO_IMAGE_KHR) {
         EGLint error = eglGetError();
-        LOGE("error creating EGLImage: %#x", error);
+        ST_LOGE("error creating EGLImage: %#x", error);
     }
     return image;
 }
@@ -956,7 +977,7 @@
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        LOGE("query: SurfaceTexture has been abandoned!");
+        ST_LOGE("query: SurfaceTexture has been abandoned!");
         return NO_INIT;
     }
 
@@ -991,6 +1012,10 @@
     mDequeueCondition.signal();
 }
 
+void SurfaceTexture::setName(const String8& name) {
+    mName = name;
+}
+
 void SurfaceTexture::dump(String8& result) const
 {
     char buffer[1024];
@@ -1004,8 +1029,8 @@
     snprintf(buffer, SIZE,
             "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
             "mPixelFormat=%d, mTexName=%d\n",
-            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
-            mPixelFormat, mTexName);
+            prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
+            mDefaultHeight, mPixelFormat, mTexName);
     result.append(buffer);
 
     String8 fifo;
@@ -1024,8 +1049,8 @@
             prefix, mCurrentCrop.left,
             mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
             mCurrentTransform, mCurrentTexture,
-            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
-            mNextTransform, fifoSize, fifo.string()
+            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
+            mNextCrop.bottom, mNextTransform, fifoSize, fifo.string()
     );
     result.append(buffer);
 
@@ -1048,8 +1073,8 @@
                 "transform=0x%02x, timestamp=%lld",
                 prefix, (i==mCurrentTexture)?">":" ", i,
                 stateName(slot.mBufferState),
-                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
-                slot.mTransform, slot.mTimestamp
+                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
+                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
         );
         result.append(buffer);
 
@@ -1057,7 +1082,8 @@
         if (buf != NULL) {
             snprintf(buffer, SIZE,
                     ", %p [%4ux%4u:%4u,%3X]",
-                    buf->handle, buf->width, buf->height, buf->stride, buf->format);
+                    buf->handle, buf->width, buf->height, buf->stride,
+                    buf->format);
             result.append(buffer);
         }
         result.append("\n");
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 8dab291..5656088 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -482,6 +482,7 @@
     if (!rhs.isValid()) {
         LOGE("Region::boolean_operation(op=%d) invalid Rect={%d,%d,%d,%d}",
                 op, rhs.left, rhs.top, rhs.right, rhs.bottom);
+        return;
     }
 
 #if VALIDATE_WITH_CORECG || VALIDATE_REGIONS
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index e4eadbd..638f72f 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -100,12 +100,8 @@
 LOCAL_SHARED_LIBRARIES := \
 	libz \
 	liblog \
-	libcutils
-
-ifeq ($(TARGET_OS)-$(TARGET_ARCH),linux-x86)
-# This is needed on x86 to bring in dl_iterate_phdr for CallStack.cpp
-LOCAL_SHARED_LIBRARIES += libdl
-endif # linux-x86
+	libcutils \
+	libdl
 
 LOCAL_MODULE:= libutils
 include $(BUILD_SHARED_LIBRARY)
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index e707bdc..879e858 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -176,9 +176,9 @@
                 mList->numHwLayers, mList->flags);
         result.append(buffer);
         result.append(
-                "    type   |   hints  |   flags  | tr | blend |  format  |     source rectangle      |      crop rectangle       name \n"
-                "-----------+----------+----------+----+-------+----------+---------------------------+--------------------------------\n");
-        //      "  ________ | ________ | ________ | __ | _____ | ________ | [_____,_____,_____,_____] | [_____,_____,_____,_____]
+                "   type   |  handle  |   hints  |   flags  | tr | blend |  format  |       source crop         |           frame           name \n"
+                "----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------\n");
+        //      " ________ | ________ | ________ | ________ | __ | _____ | ________ | [_____,_____,_____,_____] | [_____,_____,_____,_____]
         for (size_t i=0 ; i<mList->numHwLayers ; i++) {
             const hwc_layer_t& l(mList->hwLayers[i]);
             const sp<LayerBase> layer(visibleLayersSortedByZ[i]);
@@ -190,9 +190,9 @@
                 }
             }
             snprintf(buffer, SIZE,
-                    "  %8s | %08x | %08x | %02x | %05x | %08x | [%5d,%5d,%5d,%5d] | [%5d,%5d,%5d,%5d] %s\n",
+                    " %8s | %08x | %08x | %08x | %02x | %05x | %08x | [%5d,%5d,%5d,%5d] | [%5d,%5d,%5d,%5d] %s\n",
                     l.compositionType ? "OVERLAY" : "FB",
-                    l.hints, l.flags, l.transform, l.blending, format,
+                    intptr_t(l.handle), l.hints, l.flags, l.transform, l.blending, format,
                     l.sourceCrop.left, l.sourceCrop.top, l.sourceCrop.right, l.sourceCrop.bottom,
                     l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
                     layer->getName().string());
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f85ce7f..41d7a90 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -112,6 +112,11 @@
     mSurfaceTexture->abandon();
 }
 
+void Layer::setName(const String8& name) {
+    LayerBase::setName(name);
+    mSurfaceTexture->setName(name);
+}
+
 sp<ISurface> Layer::createSurface()
 {
     class BSurface : public BnSurface, public LayerCleaner {
@@ -371,11 +376,12 @@
             Layer::State& editDraw(mDrawingState);
             editDraw.requested_w = temp.requested_w;
             editDraw.requested_h = temp.requested_h;
-
-            // record the new size, form this point on, when the client request
-            // a buffer, it'll get the new size.
-            mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h);
         }
+
+        // record the new size, form this point on, when the client request
+        // a buffer, it'll get the new size.
+        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
+                temp.requested_h);
     }
 
     if (temp.sequence != front.sequence) {
@@ -578,7 +584,7 @@
 uint32_t Layer::getTransformHint() const {
     uint32_t orientation = 0;
     if (!mFlinger->mDebugDisableTransformHint) {
-        orientation = getOrientation();
+        orientation = getPlaneOrientation();
         if (orientation & Transform::ROT_INVALID) {
             orientation = 0;
         }
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index ff389ae..82e3521 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -74,6 +74,7 @@
     virtual bool isProtected() const;
     virtual void onRemoved();
     virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
+    virtual void setName(const String8& name);
 
     // LayerBaseClient interface
     virtual wp<IBinder> getSurfaceTextureBinder() const;
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index e5ce814..7a47f62 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -45,6 +45,7 @@
       mFlinger(flinger), mFiltering(false),
       mNeedsFiltering(false), mInOverlay(false),
       mOrientation(0),
+      mPlaneOrientation(0),
       mTransactionFlags(0),
       mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
       mInvalidate(0)
@@ -256,6 +257,7 @@
 
     // cache a few things...
     mOrientation = tr.getOrientation();
+    mPlaneOrientation = planeTransform.getOrientation();
     mTransform = tr;
     mTransformedBounds = tr.makeBounds(w, h);
 }
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index a14b397..7f62145 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -81,7 +81,7 @@
                 Region          transparentRegion;
             };
 
-            void setName(const String8& name);
+    virtual void setName(const String8& name);
             String8 getName() const;
 
             // modify current state
@@ -221,6 +221,7 @@
     inline  State&          currentState()          { return mCurrentState; }
 
     int32_t  getOrientation() const { return mOrientation; }
+    int32_t  getPlaneOrientation() const { return mPlaneOrientation; }
     
 protected:
     const GraphicPlane& graphicPlane(int dpy) const;
@@ -254,6 +255,7 @@
 protected:
                 // cached during validateVisibility()
                 int32_t         mOrientation;
+                int32_t         mPlaneOrientation;
                 Transform       mTransform;
                 GLfloat         mVertices[4][2];
                 Rect            mTransformedBounds;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0ef03bb..3f154ce 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -566,7 +566,7 @@
 
             const int dpy = 0;
             const int orientation = mCurrentState.orientation;
-            const uint32_t type = mCurrentState.orientationType;
+            // Currently unused: const uint32_t flags = mCurrentState.orientationFlags;
             GraphicPlane& plane(graphicPlane(dpy));
             plane.setOrientation(orientation);
 
@@ -986,19 +986,20 @@
 
 void SurfaceFlinger::composeSurfaces(const Region& dirty)
 {
-    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
+    const DisplayHardware& hw(graphicPlane(0).displayHardware());
+    HWComposer& hwc(hw.getHwComposer());
+
+    const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER);
+    if (UNLIKELY(fbLayerCount && !mWormholeRegion.isEmpty())) {
         // should never happen unless the window manager has a bug
         // draw something...
         drawWormhole();
     }
 
-    const DisplayHardware& hw(graphicPlane(0).displayHardware());
-    HWComposer& hwc(hw.getHwComposer());
-    hwc_layer_t* const cur(hwc.getLayers());
-
     /*
      * and then, render the layers targeted at the framebuffer
      */
+    hwc_layer_t* const cur(hwc.getLayers());
     const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
     size_t count = layers.size();
     for (size_t i=0 ; i<count ; i++) {
@@ -1299,7 +1300,7 @@
     Mutex::Autolock _l(mStateLock);
     if (mCurrentState.orientation != orientation) {
         if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
-            mCurrentState.orientationType = flags;
+            mCurrentState.orientationFlags = flags;
             mCurrentState.orientation = orientation;
             setTransactionFlags(eTransactionNeeded);
             mTransactionCV.wait(mStateLock);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d7f005f..43191b7 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -245,7 +245,7 @@
         }
         LayerVector     layersSortedByZ;
         uint8_t         orientation;
-        uint8_t         orientationType;
+        uint8_t         orientationFlags;
         uint8_t         freezeDisplay;
     };