Return fence to client in dequeuBuffer
Change-Id: Ic19750793ad993f0e85391f3cabd743ba565d4c9
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 57bc604..84f2ff4 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -222,15 +222,18 @@
}
if (fence.get()) {
- status_t err = fence->wait(Fence::TIMEOUT_NEVER);
- if (err != OK) {
- ALOGE("dequeueBuffer: error waiting for fence: %d", err);
+ *fenceFd = fence->dup();
+ if (*fenceFd == -1) {
+ ALOGE("dequeueBuffer: error duping fence: %d", errno);
+ // dup() should never fail; something is badly wrong. Soldier on
+ // and hope for the best; the worst that should happen is some
+ // visible corruption that lasts until the next frame.
}
- fence.clear();
+ } else {
+ *fenceFd = -1;
}
*buffer = gbuf.get();
- *fenceFd = -1;
return OK;
}
diff --git a/libs/ui/Fence.cpp b/libs/ui/Fence.cpp
index 5c17d10..08340f2 100644
--- a/libs/ui/Fence.cpp
+++ b/libs/ui/Fence.cpp
@@ -62,6 +62,10 @@
return sp<Fence>(new Fence(result));
}
+int Fence::dup() const {
+ return ::dup(mFenceFd);
+}
+
size_t Fence::getFlattenedSize() const {
return 0;
}