Add support for multiple color modes
Bug: 29044347
Change-Id: Iea048eaa62f072a9bbefc4f3a6c29a9e593eab69
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e156e1a..5c7db2b 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -614,9 +614,6 @@
info.fps = 1e9 / hwConfig->getVsyncPeriod();
info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
- // TODO: Hook this back up
- info.colorTransform = 0;
-
// This is how far in advance a buffer must be queued for
// presentation at a given time. If you want a buffer to appear
// on the screen at time N, you must submit the buffer before
@@ -635,7 +632,18 @@
// All non-virtual displays are currently considered secure.
info.secure = true;
- configs->push_back(info);
+ // DisplayManager expects each color mode to be its own display
+ // info record.
+ std::vector<int32_t> modes = getHwComposer().getColorModes(type);
+
+ if (modes.size() == 0) {
+ info.colorTransform = 0;
+ configs->push_back(info);
+ }
+ for (int32_t mode : modes) {
+ info.colorTransform = mode;
+ configs->push_back(info);
+ }
}
return NO_ERROR;