commit | c8c5152b19e20abe76dbc63b782700ae01aa4116 | [log] [tgz] |
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author | Jamie Gennis <jgennis@google.com> | Wed Jun 15 14:24:38 2011 -0700 |
committer | Jamie Gennis <jgennis@google.com> | Mon Jun 20 15:42:57 2011 -0700 |
tree | c16c788b2e7a62de5b85b9fecf5b9b2674e76c8f | |
parent | b36bb97ae37a0fbcb6a35770eb86ac5931409d0d [diff] |
SurfaceTexture: make tests use a large framebuffer. This change makes the SurfaceTexture GL tests use a large (512x512) framebuffer. The tests now use glViewport to render to a region of the framebuffer with a size matching that of the texture being drawn. The Npot test pixel checks must be changed because now the rendered region is the same size as the texture. Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b