SurfaceTexture: make (dis)connect into an IPC

This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 886a3fb..1410481 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -92,7 +92,8 @@
     mNextTransform(0),
     mTexName(tex),
     mSynchronousMode(false),
-    mAllowSynchronousMode(allowSynchronousMode) {
+    mAllowSynchronousMode(allowSynchronousMode),
+    mConnectedApi(NO_CONNECTED_API) {
     LOGV("SurfaceTexture::SurfaceTexture");
     sp<ISurfaceComposer> composer(ComposerService::getComposerService());
     mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
@@ -493,6 +494,50 @@
     return OK;
 }
 
+status_t SurfaceTexture::connect(int api) {
+    LOGV("SurfaceTexture::connect");
+    Mutex::Autolock lock(mMutex);
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi != NO_CONNECTED_API) {
+                err = -EINVAL;
+            } else {
+                mConnectedApi = api;
+            }
+            break;
+        default:
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
+status_t SurfaceTexture::disconnect(int api) {
+    LOGV("SurfaceTexture::disconnect");
+    Mutex::Autolock lock(mMutex);
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi == api) {
+                mConnectedApi = NO_CONNECTED_API;
+            } else {
+                err = -EINVAL;
+            }
+            break;
+        default:
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
 status_t SurfaceTexture::updateTexImage() {
     LOGV("SurfaceTexture::updateTexImage");
     Mutex::Autolock lock(mMutex);