libagl: support multilib build
Use LOCAL_SRC_FILES_arch and LOCAL_CFLAGS_arch to support building
for multiple architectures.
Change-Id: I829c1bea880739bf8184df4006d0a481ffccc5c2
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 95a8ef2..32bc5d9 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -29,17 +29,13 @@
LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui
LOCAL_LDLIBS := -lpthread -ldl
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_SRC_FILES += fixed_asm.S iterators.S
- LOCAL_CFLAGS += -fstrict-aliasing
-endif
+LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S
+LOCAL_CFLAGS_arm += -fstrict-aliasing
-ifeq ($(TARGET_ARCH),mips)
- LOCAL_SRC_FILES += arch-$(TARGET_ARCH)/fixed_asm.S
- LOCAL_CFLAGS += -fstrict-aliasing
- # The graphics code can generate division by zero
- LOCAL_CFLAGS += -mno-check-zero-division
-endif
+LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S
+LOCAL_CFLAGS_mips += -fstrict-aliasing
+# The graphics code can generate division by zero
+LOCAL_CFLAGS_mips += -mno-check-zero-division
# we need to access the private Bionic header <bionic_tls.h>
LOCAL_C_INCLUDES += bionic/libc/private