fix screen on/off animation (again)
- surfaceflinger now uses the GL-convention of
placing the origin in the left-bottom corner
- map texture coordinates of the screen capture
properly
- add the ability to control the animation
speed through a debug property
Bug: 4989276
Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index bcd8c83..c86c659 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -228,13 +228,18 @@
const Layer::State& s(drawingState());
const Transform tr(planeTransform * s.transform);
const bool transformed = tr.transformed();
-
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const uint32_t hw_h = hw.getHeight();
+
uint32_t w = s.w;
uint32_t h = s.h;
tr.transform(mVertices[0], 0, 0);
tr.transform(mVertices[1], 0, h);
tr.transform(mVertices[2], w, h);
tr.transform(mVertices[3], w, 0);
+ for (size_t i=0 ; i<4 ; i++)
+ mVertices[i][1] = hw_h - mVertices[i][1];
+
if (UNLIKELY(transformed)) {
// NOTE: here we could also punt if we have too many rectangles
// in the transparent region