Mathias Agopian | 591018a | 2009-08-04 13:43:35 -0700 | [diff] [blame] | 1 | /* |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #define LOG_TAG "fillrate" |
| 19 | |
| 20 | #include <stdlib.h> |
| 21 | #include <stdio.h> |
| 22 | |
| 23 | #include <EGL/egl.h> |
| 24 | #include <GLES/gl.h> |
| 25 | #include <GLES/glext.h> |
| 26 | |
| 27 | #include <utils/StopWatch.h> |
| 28 | #include <ui/FramebufferNativeWindow.h> |
| 29 | |
| 30 | using namespace android; |
| 31 | |
| 32 | int main(int argc, char** argv) |
| 33 | { |
| 34 | EGLint configAttribs[] = { |
| 35 | EGL_DEPTH_SIZE, 0, |
| 36 | EGL_NONE |
| 37 | }; |
| 38 | |
| 39 | EGLint numConfigs = -1, n=0; |
| 40 | EGLint majorVersion; |
| 41 | EGLint minorVersion; |
| 42 | EGLConfig config; |
| 43 | EGLContext context; |
| 44 | EGLSurface surface; |
| 45 | EGLint w, h; |
| 46 | |
| 47 | EGLDisplay dpy; |
| 48 | |
| 49 | dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 50 | eglInitialize(dpy, &majorVersion, &minorVersion); |
| 51 | |
| 52 | // Get all the "potential match" configs... |
| 53 | eglGetConfigs(dpy, NULL, 0, &numConfigs); |
| 54 | EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs); |
| 55 | eglChooseConfig(dpy, configAttribs, configs, numConfigs, &n); |
| 56 | config = configs[0]; |
| 57 | if (n > 1) { |
| 58 | // if there is more than one candidate, go through the list |
| 59 | // and pick one that matches our framebuffer format |
| 60 | int fbSzA = 0; // should not hardcode |
| 61 | int fbSzR = 5; // should not hardcode |
| 62 | int fbSzG = 6; // should not hardcode |
| 63 | int fbSzB = 5; // should not hardcode |
| 64 | int i; |
| 65 | for (i=0 ; i<n ; i++) { |
| 66 | EGLint r,g,b,a; |
| 67 | eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE, &r); |
| 68 | eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &g); |
| 69 | eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE, &b); |
| 70 | eglGetConfigAttrib(dpy, configs[i], EGL_ALPHA_SIZE, &a); |
| 71 | if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) { |
| 72 | config = configs[i]; |
| 73 | break; |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | free(configs); |
| 78 | |
| 79 | surface = eglCreateWindowSurface(dpy, config, |
| 80 | android_createDisplaySurface(), NULL); |
| 81 | context = eglCreateContext(dpy, config, NULL, NULL); |
| 82 | eglMakeCurrent(dpy, surface, surface, context); |
| 83 | eglQuerySurface(dpy, surface, EGL_WIDTH, &w); |
| 84 | eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); |
| 85 | |
| 86 | printf("w=%d, h=%d\n", w, h); |
| 87 | |
| 88 | glBindTexture(GL_TEXTURE_2D, 0); |
| 89 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 90 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 91 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 92 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 93 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 94 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 95 | glDisable(GL_DITHER); |
| 96 | glDisable(GL_BLEND); |
| 97 | glEnable(GL_TEXTURE_2D); |
| 98 | glColor4f(1,1,1,1); |
| 99 | |
| 100 | uint32_t* t32 = (uint32_t*)malloc(512*512*4); |
| 101 | for (int y=0 ; y<512 ; y++) { |
| 102 | for (int x=0 ; x<512 ; x++) { |
| 103 | t32[x+y*512] = 0x10FFFFFF; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | const GLfloat vertices[4][2] = { |
| 108 | { 0, 0 }, |
| 109 | { 0, h }, |
| 110 | { w, h }, |
| 111 | { w, 0 } |
| 112 | }; |
| 113 | |
| 114 | const GLfloat texCoords[4][2] = { |
| 115 | { 0, 0 }, |
| 116 | { 0, 1 }, |
| 117 | { 1, 1 }, |
| 118 | { 1, 0 } |
| 119 | }; |
| 120 | |
| 121 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); |
| 122 | |
| 123 | glViewport(0, 0, w, h); |
| 124 | glMatrixMode(GL_PROJECTION); |
| 125 | glLoadIdentity(); |
| 126 | glOrthof(0, w, 0, h, 0, 1); |
| 127 | |
| 128 | glEnableClientState(GL_VERTEX_ARRAY); |
| 129 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 130 | glVertexPointer(2, GL_FIXED, 0, vertices); |
| 131 | glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| 132 | |
| 133 | glClearColor(1,0,0,0); |
| 134 | glClear(GL_COLOR_BUFFER_BIT); |
| 135 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 136 | eglSwapBuffers(dpy, surface); |
| 137 | |
| 138 | for (int c=1 ; c<32 ; c++) { |
| 139 | glClear(GL_COLOR_BUFFER_BIT); |
| 140 | nsecs_t now = systemTime(); |
| 141 | for (int i=0 ; i<c ; i++) { |
| 142 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 143 | } |
| 144 | eglSwapBuffers(dpy, surface); |
| 145 | nsecs_t t = systemTime() - now; |
| 146 | printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0); |
| 147 | } |
| 148 | return 0; |
| 149 | } |