blob: e8016ee34f36889793a80d3fdf3221eb20efd4cd [file] [log] [blame]
Mathias Agopian875d8e12013-06-07 15:35:48 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <cutils/log.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070018#include <ui/Rect.h>
19#include <ui/Region.h>
Mathias Agopian875d8e12013-06-07 15:35:48 -070020
21#include "RenderEngine.h"
22#include "GLES10RenderEngine.h"
23#include "GLES11RenderEngine.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070024#include "GLES20RenderEngine.h"
Mathias Agopian875d8e12013-06-07 15:35:48 -070025#include "GLExtensions.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070026#include "Mesh.h"
Mathias Agopian875d8e12013-06-07 15:35:48 -070027
28// ---------------------------------------------------------------------------
29namespace android {
30// ---------------------------------------------------------------------------
31
32RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
33 // Also create our EGLContext
34 EGLint contextAttributes[] = {
Mathias Agopian3f844832013-08-07 21:24:32 -070035 EGL_CONTEXT_CLIENT_VERSION, 2, // MUST be first
Mathias Agopian875d8e12013-06-07 15:35:48 -070036#ifdef EGL_IMG_context_priority
37#ifdef HAS_CONTEXT_PRIORITY
38#warning "using EGL_IMG_context_priority"
39 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
40#endif
41#endif
42 EGL_NONE, EGL_NONE
43 };
44
45 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
46 if (ctxt == EGL_NO_CONTEXT) {
47 // maybe ES 2.x is not supported
48 ALOGW("can't create an ES 2.x context, trying 1.x");
49 ctxt = eglCreateContext(display, config, NULL, contextAttributes + 2);
50 }
51
52 // if can't create a GL context, we can only abort.
53 LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
54
55
56 // now figure out what version of GL did we actually get
57 // NOTE: a dummy surface is not needed if KHR_create_context is supported
58
59 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
60 EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
61 LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
62 EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
63 LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
64
65 GLExtensions& extensions(GLExtensions::getInstance());
66 extensions.initWithGLStrings(
67 glGetString(GL_VENDOR),
68 glGetString(GL_RENDERER),
69 glGetString(GL_VERSION),
70 glGetString(GL_EXTENSIONS));
71
72 GlesVersion version = parseGlesVersion( extensions.getVersion() );
73
74 // initialize the renderer while GL is current
75
76 RenderEngine* engine = NULL;
77 switch (version) {
78 case GLES_VERSION_1_0:
79 engine = new GLES10RenderEngine();
80 break;
81 case GLES_VERSION_1_1:
82 engine = new GLES11RenderEngine();
83 break;
84 case GLES_VERSION_2_0:
85 case GLES_VERSION_3_0:
Mathias Agopian3f844832013-08-07 21:24:32 -070086 engine = new GLES20RenderEngine();
Mathias Agopian875d8e12013-06-07 15:35:48 -070087 break;
88 }
89 engine->setEGLContext(ctxt);
90
91 ALOGI("OpenGL ES informations:");
92 ALOGI("vendor : %s", extensions.getVendor());
93 ALOGI("renderer : %s", extensions.getRenderer());
94 ALOGI("version : %s", extensions.getVersion());
95 ALOGI("extensions: %s", extensions.getExtension());
96 ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
97 ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
98
99 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
100 eglDestroySurface(display, dummy);
101
102 return engine;
103}
104
105RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
106}
107
108RenderEngine::~RenderEngine() {
109}
110
111void RenderEngine::setEGLContext(EGLContext ctxt) {
112 mEGLContext = ctxt;
113}
114
115EGLContext RenderEngine::getEGLContext() const {
116 return mEGLContext;
117}
118
119void RenderEngine::checkErrors() const {
120 do {
121 // there could be more than one error flag
122 GLenum error = glGetError();
123 if (error == GL_NO_ERROR)
124 break;
125 ALOGE("GL error 0x%04x", int(error));
126 } while (true);
127}
128
129RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
130 int major, minor;
131 if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
132 if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
133 ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
134 return GLES_VERSION_1_0;
135 }
136 }
137
138 if (major == 1 && minor == 0) return GLES_VERSION_1_0;
139 if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
140 if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
141 if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
142
143 ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
144 return GLES_VERSION_1_0;
145}
146
Mathias Agopian3f844832013-08-07 21:24:32 -0700147void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
148 float red, float green, float blue, float alpha) {
149 size_t c;
150 Rect const* r = region.getArray(&c);
151 Mesh mesh(Mesh::TRIANGLES, c*6, 2);
152 for (size_t i=0 ; i<c ; i++, r++) {
153 mesh[i*6 + 0][0] = r->left;
154 mesh[i*6 + 0][1] = height - r->top;
155 mesh[i*6 + 1][0] = r->left;
156 mesh[i*6 + 1][1] = height - r->bottom;
157 mesh[i*6 + 2][0] = r->right;
158 mesh[i*6 + 2][1] = height - r->bottom;
159 mesh[i*6 + 3][0] = r->left;
160 mesh[i*6 + 3][1] = height - r->top;
161 mesh[i*6 + 4][0] = r->right;
162 mesh[i*6 + 4][1] = height - r->bottom;
163 mesh[i*6 + 5][0] = r->right;
164 mesh[i*6 + 5][1] = height - r->top;
165 }
166 fillWithColor(mesh, red, green, blue, alpha);
167}
168
169void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
170 glClearColor(red, green, blue, alpha);
171 glClear(GL_COLOR_BUFFER_BIT);
172}
173
174void RenderEngine::setScissor(
175 uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
176 glScissor(left, bottom, right, top);
177 glEnable(GL_SCISSOR_TEST);
178}
179
180void RenderEngine::disableScissor() {
181 glDisable(GL_SCISSOR_TEST);
182}
183
184void RenderEngine::genTextures(size_t count, uint32_t* names) {
185 glGenTextures(count, names);
186}
187
188void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
189 glDeleteTextures(count, names);
190}
191
192// ---------------------------------------------------------------------------
193
194RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
195 RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
196{
197 GLuint tname, name;
198 // turn our EGLImage into a texture
199 glGenTextures(1, &tname);
200 glBindTexture(GL_TEXTURE_2D, tname);
201 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
202 // create a Framebuffer Object to render into
203 glGenFramebuffersOES(1, &name);
204 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
205 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
206 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
207 mStatus = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
208 ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
209 "glCheckFramebufferStatusOES error %d", mStatus);
210 mTexName = tname;
211 mFbName = name;
212}
213
214RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
215 // back to main framebuffer
216 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
217 glDeleteFramebuffersOES(1, &mFbName);
218 glDeleteTextures(1, &mTexName);
219
220}
221
222status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
223 return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
224}
225
Mathias Agopian875d8e12013-06-07 15:35:48 -0700226// ---------------------------------------------------------------------------
227}; // namespace android
228// ---------------------------------------------------------------------------