blob: d601fca381c0a0a68d744183b9a75c7b84bcabc9 [file] [log] [blame]
Mathias Agopian3e876012012-06-07 17:52:54 -07001/*
2 **
Jamie Gennis1a4d8832012-08-02 20:11:05 -07003 ** Copyright 2012 The Android Open Source Project
Mathias Agopian3e876012012-06-07 17:52:54 -07004 **
5 ** Licensed under the Apache License Version 2.0(the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing software
12 ** distributed under the License is distributed on an "AS IS" BASIS
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18#include <stdlib.h>
19#include <stdio.h>
20#include <string.h>
21#include <errno.h>
22
23#include <cutils/log.h>
24
25#include <utils/String8.h>
26
27#include <ui/Rect.h>
28
29#include <EGL/egl.h>
30
31#include <hardware/hardware.h>
32#include <gui/SurfaceTextureClient.h>
33#include <ui/GraphicBuffer.h>
34
35#include "DisplayHardware/FramebufferSurface.h"
36
37// ----------------------------------------------------------------------------
38namespace android {
39// ----------------------------------------------------------------------------
40
Mathias Agopiana4912602012-07-12 14:25:33 -070041sp<FramebufferSurface> FramebufferSurface::create() {
42 sp<FramebufferSurface> result = new FramebufferSurface();
43 if (result->fbDev == NULL) {
44 result = NULL;
45 }
46 return result;
47}
48
49// ----------------------------------------------------------------------------
Mathias Agopian3e876012012-06-07 17:52:54 -070050
Jamie Gennis1a4d8832012-08-02 20:11:05 -070051class GraphicBufferAlloc : public BnGraphicBufferAlloc {
52public:
53 GraphicBufferAlloc() { };
54 virtual ~GraphicBufferAlloc() { };
55 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
56 PixelFormat format, uint32_t usage, status_t* error) {
57 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
58 return graphicBuffer;
59 }
60};
61
62
Mathias Agopian3e876012012-06-07 17:52:54 -070063/*
64 * This implements the (main) framebuffer management. This class is used
65 * mostly by SurfaceFlinger, but also by command line GL application.
66 *
67 */
68
Jamie Gennis1a4d8832012-08-02 20:11:05 -070069FramebufferSurface::FramebufferSurface():
70 ConsumerBase(new BufferQueue(true, NUM_FRAME_BUFFERS,
71 new GraphicBufferAlloc())),
72 fbDev(0),
73 mCurrentBufferSlot(-1),
74 mCurrentBuffer(0)
Mathias Agopian3e876012012-06-07 17:52:54 -070075{
76 hw_module_t const* module;
Jamie Gennis1a4d8832012-08-02 20:11:05 -070077
Mathias Agopian3e876012012-06-07 17:52:54 -070078 if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
79 int stride;
80 int err;
81 int i;
82 err = framebuffer_open(module, &fbDev);
83 ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
84
85 // bail out if we can't initialize the modules
86 if (!fbDev)
87 return;
88
Jamie Gennis1a4d8832012-08-02 20:11:05 -070089 mName = "FramebufferSurface";
90 mBufferQueue->setConsumerName(mName);
91 mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
92 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
93 mBufferQueue->setDefaultBufferFormat(fbDev->format);
94 mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
95 mBufferQueue->setSynchronousMode(true);
Jamie Gennis31a353d2012-08-24 17:25:13 -070096 mBufferQueue->setDefaultMaxBufferCount(NUM_FRAME_BUFFERS);
Mathias Agopian3e876012012-06-07 17:52:54 -070097 } else {
98 ALOGE("Couldn't get gralloc module");
99 }
Mathias Agopian3e876012012-06-07 17:52:54 -0700100}
101
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700102status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
103 Mutex::Autolock lock(mMutex);
Mathias Agopian3e876012012-06-07 17:52:54 -0700104
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700105 BufferQueue::BufferItem item;
106 status_t err = acquireBufferLocked(&item);
107 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
108 if (buffer != NULL) {
109 *buffer = mCurrentBuffer;
110 }
111 return NO_ERROR;
112 } else if (err != NO_ERROR) {
113 ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
114 return err;
115 }
116
117 // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
118 // then we may have acquired the slot we already own. If we had released
119 // our current buffer before we call acquireBuffer then that release call
120 // would have returned STALE_BUFFER_SLOT, and we would have called
121 // freeBufferLocked on that slot. Because the buffer slot has already
122 // been overwritten with the new buffer all we have to do is skip the
123 // releaseBuffer call and we should be in the same state we'd be in if we
124 // had released the old buffer first.
125 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
126 item.mBuf != mCurrentBufferSlot) {
127 // Release the previous buffer.
128 err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
129 EGL_NO_SYNC_KHR, Fence::NO_FENCE);
130 if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
131 ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
132 return err;
133 }
134 }
135
136 mCurrentBufferSlot = item.mBuf;
137 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
138 if (item.mFence != NULL) {
139 item.mFence->wait(Fence::TIMEOUT_NEVER);
140 }
141
142 if (buffer != NULL) {
143 *buffer = mCurrentBuffer;
144 }
145
146 return NO_ERROR;
Mathias Agopian3e876012012-06-07 17:52:54 -0700147}
148
149FramebufferSurface::~FramebufferSurface() {
150 if (fbDev) {
151 framebuffer_close(fbDev);
152 }
153}
154
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700155void FramebufferSurface::onFrameAvailable() {
156 // XXX: The following code is here temporarily as part of the transition
157 // away from the framebuffer HAL.
158 sp<GraphicBuffer> buf;
159 status_t err = nextBuffer(&buf);
160 if (err != NO_ERROR) {
161 ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
162 strerror(-err), err);
163 return;
164 }
165 err = fbDev->post(fbDev, buf->handle);
166 if (err != NO_ERROR) {
167 ALOGE("error posting framebuffer: %d", err);
168 }
169}
170
171void FramebufferSurface::freeBufferLocked(int slotIndex) {
172 ConsumerBase::freeBufferLocked(slotIndex);
173 if (slotIndex == mCurrentBufferSlot) {
174 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
175 }
176}
177
Mathias Agopian3e876012012-06-07 17:52:54 -0700178status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
179{
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700180 return INVALID_OPERATION;
Mathias Agopian3e876012012-06-07 17:52:54 -0700181}
182
183status_t FramebufferSurface::compositionComplete()
184{
185 if (fbDev->compositionComplete) {
186 return fbDev->compositionComplete(fbDev);
187 }
188 return INVALID_OPERATION;
189}
190
191void FramebufferSurface::dump(String8& result) {
192 if (fbDev->common.version >= 1 && fbDev->dump) {
193 const size_t SIZE = 4096;
194 char buffer[SIZE];
Mathias Agopian3e876012012-06-07 17:52:54 -0700195 fbDev->dump(fbDev, buffer, SIZE);
196 result.append(buffer);
197 }
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700198 ConsumerBase::dump(result);
Mathias Agopian3e876012012-06-07 17:52:54 -0700199}
200
201// ----------------------------------------------------------------------------
202}; // namespace android
203// ----------------------------------------------------------------------------