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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29
30#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class SurfaceTexture : public BnSurfaceTexture {
36public:
37 enum { MIN_BUFFER_SLOTS = 3 };
38 enum { NUM_BUFFER_SLOTS = 32 };
39
40 // tex indicates the name OpenGL texture to which images are to be streamed.
41 // This texture name cannot be changed once the SurfaceTexture is created.
42 SurfaceTexture(GLuint tex);
43
44 virtual ~SurfaceTexture();
45
46 // setBufferCount updates the number of available buffer slots. After
47 // calling this all buffer slots are both unallocated and owned by the
48 // SurfaceTexture object (i.e. they are not owned by the client).
49 virtual status_t setBufferCount(int bufferCount);
50
51 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
52 uint32_t format, uint32_t usage);
53
54 // dequeueBuffer gets the next buffer slot index for the client to use. If a
55 // buffer slot is available then that slot index is written to the location
56 // pointed to by the buf argument and a status of OK is returned. If no
57 // slot is available then a status of -EBUSY is returned and buf is
58 // unmodified.
59 virtual status_t dequeueBuffer(int *buf);
60
61 virtual status_t queueBuffer(int buf);
62 virtual void cancelBuffer(int buf);
63 virtual status_t setCrop(const Rect& reg);
64 virtual status_t setTransform(uint32_t transform);
65
66 // updateTexImage sets the image contents of the target texture to that of
67 // the most recently queued buffer.
68 //
69 // This call may only be made while the OpenGL ES context to which the
70 // target texture belongs is bound to the calling thread.
71 status_t updateTexImage();
72
73private:
74
75 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
76 // all slots.
77 void freeAllBuffers();
78
79 // createImage creates a new EGLImage from a GraphicBuffer.
80 EGLImageKHR createImage(EGLDisplay dpy,
81 const sp<GraphicBuffer>& graphicBuffer);
82
83 enum { INVALID_BUFFER_SLOT = -1 };
84
85 struct BufferSlot {
86 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
87 // if no buffer has been allocated.
88 sp<GraphicBuffer> mGraphicBuffer;
89
90 // mEglImage is the EGLImage created from mGraphicBuffer.
91 EGLImageKHR mEglImage;
92
93 // mEglDisplay is the EGLDisplay used to create mEglImage.
94 EGLDisplay mEglDisplay;
95
96 // mOwnedByClient indicates whether the slot is currently accessible to a
97 // client and should not be used by the SurfaceTexture object. It gets
98 // set to true when dequeueBuffer returns the slot and is reset to false
99 // when the client calls either queueBuffer or cancelBuffer on the slot.
100 bool mOwnedByClient;
101 };
102
103 // mSlots is the array of buffer slots that must be mirrored on the client
104 // side. This allows buffer ownership to be transferred between the client
105 // and server without sending a GraphicBuffer over binder. The entire array
106 // is initialized to NULL at construction time, and buffers are allocated
107 // for a slot when requestBuffer is called with that slot's index.
108 BufferSlot mSlots[NUM_BUFFER_SLOTS];
109
110 // mBufferCount is the number of buffer slots that the client and server
111 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
112 // calling setBufferCount.
113 int mBufferCount;
114
115 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800116 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
117 // indicating that no buffer slot is currently bound to the texture. Note,
118 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
119 // that no buffer is bound to the texture. A call to setBufferCount will
120 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800121 int mCurrentTexture;
122
123 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
124 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
125 // updated each time queueBuffer is called.
126 int mLastQueued;
127
128 // mTexName is the name of the OpenGL texture to which streamed images will
129 // be bound when updateTexImage is called. It is set at construction time
130 // changed with a call to setTexName.
131 const GLuint mTexName;
132
133 // mMutex is the mutex used to prevent concurrent access to the member
134 // variables of SurfaceTexture objects. It must be locked whenever the
135 // member variables are accessed.
136 Mutex mMutex;
137};
138
139// ----------------------------------------------------------------------------
140}; // namespace android
141
142#endif // ANDROID_GUI_SURFACETEXTURE_H