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platform_frameworks_native
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1236c388170f352adf9c9a3347de4560995c20b1
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services
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surfaceflinger
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RenderEngine
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ProgramCache.cpp
7c964b3
Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev
by Peiyong Lin
· 7 years ago
f2410b6
[RenderEngine] Remove unncessary const from shader.
by Peiyong Lin
· 7 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 7 years ago
53f320e
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 7 years ago
79af36f
Revert "[RenderEngine] Add PQ/HLG data space support."
by Peiyong Lin
· 7 years ago
0589adc
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 7 years ago
8bbacdf
surfaceflinger: fix tone mapper GLSL errors
by Chia-I Wu
· 7 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 7 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 7 years ago
2542cb0
[RenderEngine] Refactor the generation of EOTF, OOTF and OETF.
by Peiyong Lin
· 7 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 7 years ago
7c4d128
[SurfaceFlinger] Fix HDR tone mapping.
by Peiyong Lin
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 7 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 7 years ago
566a3b4
[SurfaceFlinger] Replace NULL with nullptr.
by Peiyong Lin
· 7 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 8 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 8 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 8 years ago
3acd9f1
Remove gamma correction from color correction shader
by Alan Viverette
· 10 years ago
a51fafc
Generate the SurfaceFlinger shader cache on initialization
by Riley Andrews
· 11 years ago
794c5ba
Simplify color adjustment using homogeneous coordinates
by Alan Viverette
· 12 years ago
9c5a333
Add API for pushing color transforms to SurfaceFlinger
by Alan Viverette
· 12 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 12 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 12 years ago
e0ec2a9
Merge "Fix ES2 composition on some devices" into klp-dev
by Mathias Agopian
· 12 years ago
2eaefe1
Simplify handling of opaque layers in shader generation
by Mathias Agopian
· 12 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 12 years ago
892f22d
Initialize mIndent
by Andy McFadden
· 12 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 12 years ago