1. ae9331e Merge "Implement support for ALT and SHIFT modifiers" by Conley Owens · 14 years ago
  2. bbd0dc8 Implement support for ALT and SHIFT modifiers by Johan Redestig · 14 years ago
  3. ec7fb80 Only set KeyEvent long press flag when repeat count equals 1. by Jeff Brown · 14 years ago
  4. e7a0d2b Fix policy issues when screen is off. (DO NOT MERGE) by Jeff Brown · 15 years ago
  5. 9cf416c Fix a key repeating bug. (DO NOT MERGE) by Jeff Brown · 15 years ago
  6. f6149c3 Fix bugs related to cheek event suppression. by Jeff Brown · 15 years ago
  7. fef5b04 Drop all dispatcher state when dispatcher is disabled. by Jeff Brown · 15 years ago
  8. 3c3cc62 Add unit tests for native input and fix bugs identified. by Jeff Brown · 15 years ago
  9. ef3a823 Fix bug where home presses were not poking user activity. by Jeff Brown · 15 years ago
  10. b13d7b5 Fix a native crash in input dispatcher when windows are removed. by Jeff Brown · 15 years ago
  11. d9dd44d Add support for secure system overlays. (DO NOT MERGE) by Jeff Brown · 15 years ago
  12. a8ed856 Improve the input policy handling a bit. by Jeff Brown · 15 years ago
  13. 316237d Fix a bug synthesizing cancelation events for motions. by Jeff Brown · 15 years ago
  14. 1fe6dec Fix an event injection bug when the policy is bypassed. by Jeff Brown · 15 years ago
  15. 90f0cee Added more robust tracking and cancelation of events. by Jeff Brown · 15 years ago
  16. 35cf0e9 Make secure views tolerate IME overlays. by Jeff Brown · 15 years ago
  17. 2806e38 Minor logging changes to input dispatcher to help with debugging. by Jeff Brown · 15 years ago
  18. 1c32258 Fix bug in split touches. by Jeff Brown · 15 years ago
  19. ffb16d6 Fix pointer index when splitting secondary pointers. by Jeff Brown · 15 years ago
  20. d1b0a2b Add suuport for splitting touch events across windows. by Jeff Brown · 15 years ago
  21. d8816c3 Fix app switch latency optimization. by Jeff Brown · 15 years ago
  22. 405a1d3 Fix input dispatcher regression on launcher drag&drop. by Jeff Brown · 15 years ago
  23. 40ad470 Fix NPE when handling certain kinds of ANRs. by Jeff Brown · 15 years ago
  24. 53a415e Make input dispatcher only ANR for foreground windows. by Jeff Brown · 15 years ago
  25. 59abe7e Replace epoll() with poll() and rename PollLoop to Looper. by Jeff Brown · 15 years ago
  26. a665ca8 Input dispatcher ANR handling enhancements. by Jeff Brown · 15 years ago
  27. 61ce398 Fix key repeat delay. by Jeff Brown · 15 years ago
  28. af30ff6 Add support for secure views. by Jeff Brown · 15 years ago
  29. 38a7fab Input device calibration and capabilities. by Jeff Brown · 15 years ago
  30. 869347f Make the throttling more sensitive to end-to-end latency. by Jeff Brown · 15 years ago
  31. 542412c Add support for throttling motion events. by Jeff Brown · 15 years ago
  32. 0cacb87 Fix possible race conditions during channel unregistration. by Jeff Brown · 15 years ago
  33. f67c53e DO NOT MERGE: Fix input event injection ANRs on UI thread. by Jeff Brown · 15 years ago
  34. f26db0d Fix trackball down and movement bugs. by Jeff Brown · 15 years ago
  35. 5c1ed84 Add support for new input sources. by Jeff Brown · 15 years ago
  36. 8575a87 Add initial gamepad support. by Jeff Brown · 15 years ago
  37. 3c5d125 Add new glue code for writing native apps. by Dianne Hackborn · 15 years ago
  38. f16c26d More native input dispatch work. by Jeff Brown · 15 years ago
  39. 4036f7f Fix native input dispatch in the emulator. by Jeff Brown · 15 years ago
  40. 50de30a Native input event dispatching. by Jeff Brown · 15 years ago
  41. d974e00 Remember to initialize timestamps in the dispatch allocator by Christopher Tate · 15 years ago
  42. 51d45a7 More native input event dispatching. by Jeff Brown · 15 years ago
  43. f4a4ec2 Even more native input dispatch work in progress. by Jeff Brown · 15 years ago
  44. 54bc281 More work in progress on native events. by Jeff Brown · 15 years ago
  45. 66d9df5 Fix include paths. by Jeff Brown · 15 years ago
  46. e839a58 Native input dispatch rewrite work in progress. by Jeff Brown · 15 years ago