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platform_frameworks_native
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9bc8c62ea4d86d948af7a2aade8b0b5502a84b6a
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services
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surfaceflinger
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RenderEngine
92dc3fc
native frameworks: 64-bit compile issues
by Mark Salyzyn
· 11 years ago
19e8729
Implement per-display EGLConfig and configless EGLContext
by Jesse Hall
· 12 years ago
05f8c70
Move EGLConfig selection to RenderEngine
by Jesse Hall
· 12 years ago
c6f2169
Use black for blackout layer
by Andy McFadden
· 12 years ago
d555684
reinstate black-screenshot debugging code
by Mathias Agopian
· 12 years ago
2185f8b
Fix GLES context version selection
by Mathias Agopian
· 12 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 12 years ago
9b5534b
Merge changes I8283a989,I64add89a into klp-dev
by Mathias Agopian
· 12 years ago
19733a3
minor clean-up of the GLESRenderer
by Mathias Agopian
· 12 years ago
a8c386f
switch to use mat4
by Mathias Agopian
· 12 years ago
bcab7b1
fix DimLayer in GLES2.0 SF
by Mathias Agopian
· 12 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 12 years ago
e0ec2a9
Merge "Fix ES2 composition on some devices" into klp-dev
by Mathias Agopian
· 12 years ago
2eaefe1
Simplify handling of opaque layers in shader generation
by Mathias Agopian
· 12 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 12 years ago
6db4ff6
Disable GLES 2.x rendering
by Andy McFadden
· 12 years ago
892f22d
Initialize mIndent
by Andy McFadden
· 12 years ago
5cdc899
don't reallocate the mesh each time we use it
by Mathias Agopian
· 12 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 12 years ago
875d8e1
Refactor SF. Move all GL operations in their own class.
by Mathias Agopian
· 12 years ago