1. 92dc3fc native frameworks: 64-bit compile issues by Mark Salyzyn · 11 years ago
  2. 19e8729 Implement per-display EGLConfig and configless EGLContext by Jesse Hall · 12 years ago
  3. 05f8c70 Move EGLConfig selection to RenderEngine by Jesse Hall · 12 years ago
  4. c6f2169 Use black for blackout layer by Andy McFadden · 12 years ago
  5. d555684 reinstate black-screenshot debugging code by Mathias Agopian · 12 years ago
  6. 2185f8b Fix GLES context version selection by Mathias Agopian · 12 years ago
  7. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  8. 9b5534b Merge changes I8283a989,I64add89a into klp-dev by Mathias Agopian · 12 years ago
  9. 19733a3 minor clean-up of the GLESRenderer by Mathias Agopian · 12 years ago
  10. a8c386f switch to use mat4 by Mathias Agopian · 12 years ago
  11. bcab7b1 fix DimLayer in GLES2.0 SF by Mathias Agopian · 12 years ago
  12. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  13. e0ec2a9 Merge "Fix ES2 composition on some devices" into klp-dev by Mathias Agopian · 12 years ago
  14. 2eaefe1 Simplify handling of opaque layers in shader generation by Mathias Agopian · 12 years ago
  15. 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
  16. 6db4ff6 Disable GLES 2.x rendering by Andy McFadden · 12 years ago
  17. 892f22d Initialize mIndent by Andy McFadden · 12 years ago
  18. 5cdc899 don't reallocate the mesh each time we use it by Mathias Agopian · 12 years ago
  19. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago
  20. 875d8e1 Refactor SF. Move all GL operations in their own class. by Mathias Agopian · 12 years ago