1. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  2. 7c4d128 [SurfaceFlinger] Fix HDR tone mapping. by Peiyong Lin · 7 years ago
  3. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 7 years ago
  4. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 7 years ago
  5. 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 7 years ago
  6. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  7. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  8. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 8 years ago
  9. 3acd9f1 Remove gamma correction from color correction shader by Alan Viverette · 10 years ago
  10. a51fafc Generate the SurfaceFlinger shader cache on initialization by Riley Andrews · 11 years ago
  11. 794c5ba Simplify color adjustment using homogeneous coordinates by Alan Viverette · 12 years ago
  12. 9c5a333 Add API for pushing color transforms to SurfaceFlinger by Alan Viverette · 12 years ago
  13. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  14. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  15. e0ec2a9 Merge "Fix ES2 composition on some devices" into klp-dev by Mathias Agopian · 12 years ago
  16. 2eaefe1 Simplify handling of opaque layers in shader generation by Mathias Agopian · 12 years ago
  17. 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
  18. 892f22d Initialize mIndent by Andy McFadden · 12 years ago
  19. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago