1. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  2. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 7 years ago
  3. 00f9c02 [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 7 years ago
  4. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  5. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  6. 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 8 years ago
  7. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  8. 89e197a Convert half4 color to float array for buffer copy by chaviw · 8 years ago
  9. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  10. 7823e12 Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 9 years ago
  11. a5e161b Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 9 years ago
  12. 92dc3fc native frameworks: 64-bit compile issues by Mark Salyzyn · 11 years ago
  13. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  14. a8c386f switch to use mat4 by Mathias Agopian · 12 years ago
  15. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  16. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago