1. c492e67 Make sure set GL state properly by Mathias Agopian · 14 years ago
  2. a67932f unify SurfaceTexture and Surface by Mathias Agopian · 14 years ago
  3. bce26da [3418265] apply layer transformations to the DimLayer. by Mathias Agopian · 14 years ago
  4. 0d15612 fix [3385504] Surface flinger hang when adding dim surface by Mathias Agopian · 14 years ago
  5. 7f198b6 surfaceflinger / GL extensions cleanup by Michael I. Gold · 15 years ago
  6. 81bac09 move native services under services/ by Mathias Agopian · 15 years ago[Renamed from libs/surfaceflinger/LayerDim.cpp]
  7. 5d8f41c remove a hack that was used only used on h/w we no longer support. by Mathias Agopian · 15 years ago
  8. 1f7bec6 Revert "Revert "fix [2793164] Spam 2x/second with TOT master in SurfaceFlinger"" by Mathias Agopian · 15 years ago
  9. e049a95 Revert "fix [2793164] Spam 2x/second with TOT master in SurfaceFlinger" by Andreas Huber · 15 years ago
  10. 01e4483 fix [2793164] Spam 2x/second with TOT master in SurfaceFlinger by Mathias Agopian · 15 years ago
  11. 0a91775 Added support for the GL_TEXTURE_EXTERNAL target by Mathias Agopian · 15 years ago
  12. 96f0819 clean-up client management. by Mathias Agopian · 15 years ago
  13. 1b5e102 more surfaceflinger cleanups by Mathias Agopian · 15 years ago
  14. 54ba51d fix [2143798] Need to figure out how to do video by Mathias Agopian · 16 years ago
  15. 3330b20 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger by Mathias Agopian · 16 years ago
  16. cbb288b fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly by Mathias Agopian · 16 years ago
  17. cf70e33 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 16 years ago
  18. 5221271 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 16 years ago
  19. b2fd466 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Fred Quintana · 16 years ago
  20. df37b62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. by Mathias Agopian · 16 years ago
  21. 446ff92 don't use a 1/4th of the screen size texture for the dim layer by Mathias Agopian · 16 years ago
  22. 958b3ca use 1/16 the size (20KB) for the dim texture in the copybit/msm case by Mathias Agopian · 16 years ago
  23. f9d9327 fix a memory corruption where a SF Client could be used after it's been destroyed by Mathias Agopian · 16 years ago
  24. 945ebbf implement dimming with a texture on msm7k so it uses copybit by Mathias Agopian · 16 years ago
  25. 20f6878 Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg. by Mathias Agopian · 16 years ago
  26. 076b1cc Integrate from //sandbox/mathias/donut/...@145728 by Mathias Agopian · 16 years ago
  27. edbf3b6 auto import from //depot/cupcake/@135843 by The Android Open Source Project · 16 years ago
  28. d5193d9 auto import from //depot/cupcake/@135843 by The Android Open Source Project · 16 years ago
  29. e09fd9e Code drop from //branches/cupcake/...@124589 by The Android Open Source Project · 17 years ago
  30. 7c1b96a Initial Contribution by The Android Open Source Project · 17 years ago