Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
diff --git a/rsVertexArray.h b/rsVertexArray.h
index dea7d41..c2d10e6 100644
--- a/rsVertexArray.h
+++ b/rsVertexArray.h
@@ -30,10 +30,6 @@
 class VertexArray
 {
 public:
-    VertexArray();
-    virtual ~VertexArray();
-
-
     class Attrib {
     public:
         uint32_t buffer;
@@ -46,23 +42,12 @@
         String8 name;
 
         Attrib();
-        void set(const Attrib &);
         void clear();
+        void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
     };
 
-
-    void clearAll();
-    void setActiveBuffer(uint32_t id) {
-        mActiveBuffer = id;
-        mActivePointer = NULL;
-    }
-    void setActiveBuffer(const void *ptr) {
-        mActiveBuffer = 0;
-        mActivePointer = (const uint8_t *)ptr;
-    }
-
-    void add(const Attrib &, uint32_t stride);
-    void add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
+    VertexArray(const Attrib *attribs, uint32_t numAttribs);
+    virtual ~VertexArray();
 
     void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
     void logAttrib(uint32_t idx, uint32_t slot) const;
@@ -73,7 +58,7 @@
     const uint8_t * mActivePointer;
     uint32_t mCount;
 
-    Attrib mAttribs[RS_MAX_ATTRIBS];
+    const Attrib *mAttribs;
 };
 
 
@@ -82,7 +67,6 @@
     void init(Context *);
 
     uint32_t mLastEnableCount;
-    //VertexArray::Attrib mAttribs[VertexArray::_LAST];
 };