Added ability to set font color.
Propagating the name of meshes and allocations from native a3d to java

Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
diff --git a/rsFont.cpp b/rsFont.cpp
index d1346fc..e58d8b1 100644
--- a/rsFont.cpp
+++ b/rsFont.cpp
@@ -259,6 +259,7 @@
     mCurrentQuadIndex = 0;
     mRSC = NULL;
     mLibrary = NULL;
+    setFontColor(0.0f, 0.0f, 0.0f, 1.0f);
 }
 
 FontState::~FontState()
@@ -660,6 +661,14 @@
     renderText(text, allocSize, start, len, x, y);
 }
 
+void FontState::setFontColor(float r, float g, float b, float a) {
+    mFontColor[0] = r;
+    mFontColor[1] = g;
+    mFontColor[2] = b;
+    mFontColor[3] = a;
+    mFontColorDirty = true;
+}
+
 void FontState::deinit(Context *rsc)
 {
     mInitialized = false;