Adding ability to read back fbo data to renderscript

Change-Id: Ie684c26cbcde22f2483b43415dfc39a3de22c5a1
diff --git a/Android.mk b/Android.mk
index 9fabf8d..d9cc6b6 100644
--- a/Android.mk
+++ b/Android.mk
@@ -119,6 +119,7 @@
 	driver/rsdBcc.cpp \
 	driver/rsdCore.cpp \
 	driver/rsdFrameBuffer.cpp \
+	driver/rsdFrameBufferObj.cpp \
 	driver/rsdGL.cpp \
 	driver/rsdMesh.cpp \
 	driver/rsdMeshObj.cpp \
diff --git a/driver/rsdAllocation.cpp b/driver/rsdAllocation.cpp
index 8bfc185..01a0cf6 100644
--- a/driver/rsdAllocation.cpp
+++ b/driver/rsdAllocation.cpp
@@ -19,6 +19,7 @@
 #include "rsdBcc.h"
 #include "rsdRuntime.h"
 #include "rsdAllocation.h"
+#include "rsdFrameBufferObj.h"
 
 #include "rsAllocation.h"
 
@@ -244,6 +245,9 @@
     if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
         drv->uploadDeferred = true;
     }
+
+    drv->readBackFBO = NULL;
+
     return true;
 }
 
@@ -269,6 +273,10 @@
         free(drv->mallocPtr);
         drv->mallocPtr = NULL;
     }
+    if (drv->readBackFBO != NULL) {
+        delete drv->readBackFBO;
+        drv->readBackFBO = NULL;
+    }
     free(drv);
     alloc->mHal.drv = NULL;
 }
@@ -292,13 +300,52 @@
     }
 }
 
+static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
+    if (!alloc->getIsScript()) {
+        return; // nothing to sync
+    }
+
+    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+    RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
+
+    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+    if (!drv->textureID && !drv->renderTargetID) {
+        return; // nothing was rendered here yet, so nothing to sync
+    }
+    if (drv->readBackFBO == NULL) {
+        drv->readBackFBO = new RsdFrameBufferObj();
+        drv->readBackFBO->setColorTarget(drv, 0);
+        drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
+                                        alloc->getType()->getDimY());
+    }
+
+    // Bind the framebuffer object so we can read back from it
+    drv->readBackFBO->setActive(rsc);
+
+    // Do the readback
+    glReadPixels(0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
+                 drv->glFormat, drv->glType, alloc->getPtr());
+
+    // Revert framebuffer to its original
+    lastFbo->setActive(rsc);
+}
 
 
 void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
                          RsAllocationUsageType src) {
     DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
 
-    if (!drv->uploadDeferred) {
+    if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
+        if(!alloc->getIsRenderTarget()) {
+            rsc->setError(RS_ERROR_FATAL_DRIVER,
+                          "Attempting to sync allocation from render target, "
+                          "for non-render target allocation");
+        } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
+            rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
+                                                 "render target");
+        } else {
+            rsdAllocationSyncFromFBO(rsc, alloc);
+        }
         return;
     }
 
@@ -382,7 +429,40 @@
                                const android::renderscript::Allocation *dstAlloc,
                                uint32_t dstXoff, uint32_t dstLod, uint32_t count,
                                const android::renderscript::Allocation *srcAlloc,
-                               uint32_t srcXoff, uint32_t srcLod){
+                               uint32_t srcXoff, uint32_t srcLod) {
+}
+
+uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
+                      uint32_t xoff, uint32_t yoff, uint32_t lod,
+                      RsAllocationCubemapFace face) {
+    uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
+    ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
+
+    if (face != 0) {
+        uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
+        uint32_t faceOffset = totalSizeBytes / 6;
+        ptr += faceOffset * (uint32_t)face;
+    }
+    return ptr;
+}
+
+
+void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
+                                      const android::renderscript::Allocation *dstAlloc,
+                                      uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
+                                      RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
+                                      const android::renderscript::Allocation *srcAlloc,
+                                      uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
+                                      RsAllocationCubemapFace srcFace) {
+    uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
+    for (uint32_t i = 0; i < h; i ++) {
+        uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
+        uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
+        memcpy(dstPtr, srcPtr, w * elementSize);
+
+        LOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
+             dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
+    }
 }
 
 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
@@ -392,6 +472,14 @@
                                const android::renderscript::Allocation *srcAlloc,
                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
                                RsAllocationCubemapFace srcFace) {
+    if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
+        rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
+                                             "yet implemented.");
+        return;
+    }
+    rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
+                                     dstLod, dstFace, w, h, srcAlloc,
+                                     srcXoff, srcYoff, srcLod, srcFace);
 }
 
 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
diff --git a/driver/rsdAllocation.h b/driver/rsdAllocation.h
index 7555c4a..4fc4419 100644
--- a/driver/rsdAllocation.h
+++ b/driver/rsdAllocation.h
@@ -23,6 +23,8 @@
 #include <GLES/gl.h>
 #include <GLES2/gl2.h>
 
+class RsdFrameBufferObj;
+
 struct DrvAllocation {
     // Is this a legal structure to be used as a texture source.
     // Initially this will require 1D or 2D and color data
@@ -42,8 +44,9 @@
     GLenum glType;
     GLenum glFormat;
 
-
     bool uploadDeferred;
+
+    RsdFrameBufferObj * readBackFBO;
 };
 
 GLenum rsdTypeToGLType(RsDataType t);
diff --git a/driver/rsdFrameBuffer.cpp b/driver/rsdFrameBuffer.cpp
index ce72b5d..8c1b12d 100644
--- a/driver/rsdFrameBuffer.cpp
+++ b/driver/rsdFrameBuffer.cpp
@@ -17,6 +17,7 @@
 
 #include "rsdCore.h"
 #include "rsdFrameBuffer.h"
+#include "rsdFrameBufferObj.h"
 #include "rsdAllocation.h"
 
 #include "rsContext.h"
@@ -28,133 +29,70 @@
 using namespace android;
 using namespace android::renderscript;
 
-struct DrvFrameBuffer {
-    GLuint mFBOId;
-};
-
-void checkError(const Context *rsc) {
-    GLenum status;
-    status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-    switch (status) {
-    case GL_FRAMEBUFFER_COMPLETE:
-        break;
-    case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
-        rsc->setError(RS_ERROR_BAD_VALUE,
-                      "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
-        break;
-    case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
-        rsc->setError(RS_ERROR_BAD_VALUE,
-                      "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
-        break;
-    case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
-        rsc->setError(RS_ERROR_BAD_VALUE,
-                      "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
-        break;
-    case GL_FRAMEBUFFER_UNSUPPORTED:
-        rsc->setError(RS_ERROR_BAD_VALUE,
-                      "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
-        break;
-    }
-}
-
-
 void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
-    if (fb->mHal.state.depthTarget.get() != NULL) {
-        DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
+    RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
 
-        if (drv->textureID) {
-            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                   GL_TEXTURE_2D, drv->textureID, 0);
-        } else {
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                      GL_RENDERBUFFER, drv->renderTargetID);
+    DrvAllocation *depth = NULL;
+    if (fb->mHal.state.depthTarget.get() != NULL) {
+        depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
+
+        if (depth->uploadDeferred) {
+            rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget.get(),
+                                 RS_ALLOCATION_USAGE_SCRIPT);
         }
-    } else {
-        // Reset last attachment
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
-        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     }
+    fbo->setDepthTarget(depth);
 }
 
 void setColorAttachment(const Context *rsc, const FBOCache *fb) {
+    RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
     // Now attach color targets
     for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
-        uint32_t texID = 0;
+        DrvAllocation *color = NULL;
         if (fb->mHal.state.colorTargets[i].get() != NULL) {
-            DrvAllocation *drv = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
+            color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv;
 
-            if (drv->textureID) {
-                glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                       GL_TEXTURE_2D, drv->textureID, 0);
-            } else {
-                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                          GL_RENDERBUFFER, drv->renderTargetID);
+            if (color->uploadDeferred) {
+                rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i].get(),
+                                     RS_ALLOCATION_USAGE_SCRIPT);
             }
-        } else {
-            // Reset last attachment
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                      GL_RENDERBUFFER, 0);
-            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
-                                   GL_TEXTURE_2D, 0, 0);
         }
+        fbo->setColorTarget(color, i);
     }
 }
 
-bool renderToFramebuffer(const FBOCache *fb) {
-    if (fb->mHal.state.depthTarget.get() != NULL) {
-        return false;
-    }
-
-    for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
-        if (fb->mHal.state.colorTargets[i].get() != NULL) {
-            return false;
-        }
-    }
-    return true;
-}
-
-
 bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) {
-    DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer));
-    if (drv == NULL) {
+    RsdFrameBufferObj *fbo = new RsdFrameBufferObj();
+    if (fbo == NULL) {
         return false;
     }
-    fb->mHal.drv = drv;
-    drv->mFBOId = 0;
+    fb->mHal.drv = fbo;
+
+    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+    dc->gl.currentFrameBuffer = fbo;
 
     return true;
 }
 
 void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) {
-    DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
+    setDepthAttachment(rsc, fb);
+    setColorAttachment(rsc, fb);
 
-    bool framebuffer = renderToFramebuffer(fb);
-    if (!framebuffer) {
-        if(drv->mFBOId == 0) {
-            glGenFramebuffers(1, &drv->mFBOId);
-        }
-        glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId);
-
-        setDepthAttachment(rsc, fb);
-        setColorAttachment(rsc, fb);
-
-        glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(),
-                         fb->mHal.state.colorTargets[0]->getType()->getDimY());
-
-        checkError(rsc);
-    } else {
-        glBindFramebuffer(GL_FRAMEBUFFER, 0);
-        glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
+    RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv;
+    if (fb->mHal.state.colorTargets[0].get()) {
+        fbo->setDimensions(fb->mHal.state.colorTargets[0]->getType()->getDimX(),
+                           fb->mHal.state.colorTargets[0]->getType()->getDimY());
+    } else if (fb->mHal.state.depthTarget.get()) {
+        fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(),
+                           fb->mHal.state.depthTarget->getType()->getDimY());
     }
+
+    fbo->setActive(rsc);
 }
 
 void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) {
-    DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
-    if(drv->mFBOId != 0) {
-        glDeleteFramebuffers(1, &drv->mFBOId);
-    }
-
-    free(fb->mHal.drv);
+    RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv;
+    delete fbo;
     fb->mHal.drv = NULL;
 }
 
diff --git a/driver/rsdFrameBufferObj.cpp b/driver/rsdFrameBufferObj.cpp
new file mode 100644
index 0000000..145bf34
--- /dev/null
+++ b/driver/rsdFrameBufferObj.cpp
@@ -0,0 +1,143 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include "rsdFrameBufferObj.h"
+#include "rsdAllocation.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+RsdFrameBufferObj::RsdFrameBufferObj() {
+    mFBOId = 0;
+    mWidth = 0;
+    mHeight = 0;
+    mColorTargetsCount = 1;
+    mColorTargets = new DrvAllocation*[mColorTargetsCount];
+    for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+        mColorTargets[i] = 0;
+    }
+    mDepthTarget = NULL;
+    mDirty = true;
+}
+
+RsdFrameBufferObj::~RsdFrameBufferObj() {
+    if(mFBOId != 0) {
+        glDeleteFramebuffers(1, &mFBOId);
+    }
+    delete [] mColorTargets;
+}
+
+void RsdFrameBufferObj::checkError(const Context *rsc) {
+    GLenum status;
+    status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    switch (status) {
+    case GL_FRAMEBUFFER_COMPLETE:
+        break;
+    case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+        rsc->setError(RS_ERROR_BAD_VALUE,
+                      "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
+        break;
+    case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+        rsc->setError(RS_ERROR_BAD_VALUE,
+                      "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
+        break;
+    case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+        rsc->setError(RS_ERROR_BAD_VALUE,
+                      "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
+        break;
+    case GL_FRAMEBUFFER_UNSUPPORTED:
+        rsc->setError(RS_ERROR_BAD_VALUE,
+                      "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
+        break;
+    }
+}
+
+
+void RsdFrameBufferObj::setDepthAttachment() {
+    if (mDepthTarget != NULL) {
+        if (mDepthTarget->textureID) {
+            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+                                   GL_TEXTURE_2D, mDepthTarget->textureID, 0);
+        } else {
+            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+                                      GL_RENDERBUFFER, mDepthTarget->renderTargetID);
+        }
+    } else {
+        // Reset last attachment
+        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+    }
+}
+
+void RsdFrameBufferObj::setColorAttachment() {
+    // Now attach color targets
+    for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+        if (mColorTargets[i] != NULL) {
+            if (mColorTargets[i]->textureID) {
+                glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+                                       GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
+            } else {
+                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+                                          GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
+            }
+        } else {
+            // Reset last attachment
+            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+                                      GL_RENDERBUFFER, 0);
+            glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+                                   GL_TEXTURE_2D, 0, 0);
+        }
+    }
+}
+
+bool RsdFrameBufferObj::renderToFramebuffer() {
+    if (mDepthTarget != NULL) {
+        return false;
+    }
+
+    for (uint32_t i = 0; i < mColorTargetsCount; i ++) {
+        if (mColorTargets[i] != NULL) {
+            return false;
+        }
+    }
+    return true;
+}
+
+void RsdFrameBufferObj::setActive(const Context *rsc) {
+    bool framebuffer = renderToFramebuffer();
+    if (!framebuffer) {
+        if(mFBOId == 0) {
+            glGenFramebuffers(1, &mFBOId);
+        }
+        glBindFramebuffer(GL_FRAMEBUFFER, mFBOId);
+
+        if (mDirty) {
+            setDepthAttachment();
+            setColorAttachment();
+            mDirty = false;
+        }
+
+        glViewport(0, 0, mWidth, mHeight);
+        checkError(rsc);
+    } else {
+        glBindFramebuffer(GL_FRAMEBUFFER, 0);
+        glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
+    }
+}
diff --git a/driver/rsdFrameBufferObj.h b/driver/rsdFrameBufferObj.h
new file mode 100644
index 0000000..c6e7deb
--- /dev/null
+++ b/driver/rsdFrameBufferObj.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _RSD_FRAMEBUFFER_OBJ_H_
+#define _RSD_FRAMEBUFFER_OBJ_H_
+
+#include <rsContext.h>
+
+class DrvAllocation;
+
+class RsdFrameBufferObj {
+public:
+    RsdFrameBufferObj();
+    ~RsdFrameBufferObj();
+
+    void setActive(const android::renderscript::Context *rsc);
+    void setColorTarget(DrvAllocation *color, uint32_t index) {
+        mColorTargets[index] = color;
+        mDirty = true;
+    }
+    void setDepthTarget(DrvAllocation *depth) {
+        mDepthTarget = depth;
+        mDirty = true;
+    }
+    void setDimensions(uint32_t width, uint32_t height) {
+        mWidth = width;
+        mHeight = height;
+    }
+protected:
+    uint32_t mFBOId;
+    DrvAllocation **mColorTargets;
+    uint32_t mColorTargetsCount;
+    DrvAllocation *mDepthTarget;
+
+    uint32_t mWidth;
+    uint32_t mHeight;
+
+    bool mDirty;
+
+    bool renderToFramebuffer();
+    void checkError(const android::renderscript::Context *rsc);
+    void setColorAttachment();
+    void setDepthAttachment();
+};
+
+#endif //_RSD_FRAMEBUFFER_STATE_H_
diff --git a/driver/rsdGL.cpp b/driver/rsdGL.cpp
index a70589b..3ff03b4 100644
--- a/driver/rsdGL.cpp
+++ b/driver/rsdGL.cpp
@@ -39,6 +39,7 @@
 #include "rsContext.h"
 #include "rsdShaderCache.h"
 #include "rsdVertexArray.h"
+#include "rsdFrameBufferObj.h"
 
 using namespace android;
 using namespace android::renderscript;
@@ -294,6 +295,7 @@
     dc->gl.shaderCache = new RsdShaderCache();
     dc->gl.vertexArrayState = new RsdVertexArrayState();
     dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs);
+    dc->gl.currentFrameBuffer = NULL;
 
     LOGV("initGLThread end %p", rsc);
     return true;
diff --git a/driver/rsdGL.h b/driver/rsdGL.h
index 01c8438..0d5b7e7 100644
--- a/driver/rsdGL.h
+++ b/driver/rsdGL.h
@@ -22,6 +22,7 @@
 
 class RsdShaderCache;
 class RsdVertexArrayState;
+class RsdFrameBufferObj;
 
 typedef void (* InvokeFunc_t)(void);
 typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
@@ -68,6 +69,7 @@
     uint32_t height;
     RsdShaderCache *shaderCache;
     RsdVertexArrayState *vertexArrayState;
+    RsdFrameBufferObj *currentFrameBuffer;
 } RsdGL;
 
 
diff --git a/driver/rsdMeshObj.cpp b/driver/rsdMeshObj.cpp
index c220ac1..4315c0d 100644
--- a/driver/rsdMeshObj.cpp
+++ b/driver/rsdMeshObj.cpp
@@ -138,7 +138,10 @@
 
     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
         const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get();
-        rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+        DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
+        if (drv->uploadDeferred) {
+            rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT);
+        }
     }
 
     // update attributes with either buffer information or data ptr based on their current state
@@ -163,7 +166,9 @@
     const Allocation *idxAlloc = prim->mIndexBuffer.get();
     if (idxAlloc) {
         DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv;
-        rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+        if (drvAlloc->uploadDeferred) {
+            rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT);
+        }
 
         if (drvAlloc->bufferID) {
             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID);
diff --git a/driver/rsdRuntimeStubs.cpp b/driver/rsdRuntimeStubs.cpp
index bd8b3c3..25302aa 100644
--- a/driver/rsdRuntimeStubs.cpp
+++ b/driver/rsdRuntimeStubs.cpp
@@ -95,6 +95,8 @@
                                      Allocation *srcAlloc,
                                      uint32_t srcOff, uint32_t srcMip) {
     GET_TLS();
+    rsrAllocationCopy1DRange(rsc, dstAlloc, dstOff, dstMip, count,
+                             srcAlloc, srcOff, srcMip);
 }
 
 static void SC_AllocationCopy2DRange(Allocation *dstAlloc,
@@ -105,6 +107,11 @@
                                      uint32_t srcXoff, uint32_t srcYoff,
                                      uint32_t srcMip, uint32_t srcFace) {
     GET_TLS();
+    rsrAllocationCopy2DRange(rsc, dstAlloc,
+                             dstXoff, dstYoff, dstMip, dstFace,
+                             width, height,
+                             srcAlloc,
+                             srcXoff, srcYoff, srcMip, srcFace);
 }
 
 
diff --git a/rsFBOCache.cpp b/rsFBOCache.cpp
index 6960ef2..c5c64c2 100644
--- a/rsFBOCache.cpp
+++ b/rsFBOCache.cpp
@@ -80,16 +80,6 @@
         return;
     }
 
-    if (mHal.state.depthTarget.get() != NULL) {
-        mHal.state.depthTarget->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
-    }
-
-    for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
-        if (mHal.state.colorTargets[i].get() != NULL) {
-            mHal.state.colorTargets[i]->syncAll(rsc, RS_ALLOCATION_USAGE_SCRIPT);
-        }
-    }
-
     rsc->mHal.funcs.framebuffer.setActive(rsc, this);
 
     mDirty = false;