Start seperating out RS compute implementation. Create hal
layer to seperate from runtime.
Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
diff --git a/rsAllocation.h b/rsAllocation.h
index 4f5d5a8..e63140c 100644
--- a/rsAllocation.h
+++ b/rsAllocation.h
@@ -29,10 +29,35 @@
// The graphics equilivent of malloc. The allocation contains a structure of elements.
public:
+ struct Hal {
+ void * drv;
+
+ struct State {
+ ObjectBaseRef<const Type> type;
+ void * mallocPtr;
+
+ uint32_t usageFlags;
+ RsAllocationMipmapControl mipmapControl;
+
+ // Cached fields from the Type and Element
+ // to prevent pointer chasing in critical loops.
+ uint32_t dimensionX;
+ uint32_t dimensionY;
+ uint32_t dimensionZ;
+ uint32_t elementSizeBytes;
+ bool hasMipmaps;
+ bool hasFaces;
+ bool hasReferences;
+ };
+ State state;
+ };
+ Hal mHal;
+
Allocation(Context *rsc, const Type *, uint32_t usages,
RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE);
virtual ~Allocation();
+ void updateCache();
void setCpuWritable(bool);
void setGpuWritable(bool);
@@ -41,8 +66,8 @@
bool fixAllocation();
- void * getPtr() const {return mPtr;}
- const Type * getType() const {return mType.get();}
+ void * getPtr() const {return mHal.state.mallocPtr;}
+ const Type * getType() const {return mHal.state.type.get();}
void syncAll(Context *rsc, RsAllocationUsageType src);
@@ -88,13 +113,13 @@
virtual void uploadCheck(Context *rsc);
bool getIsScript() const {
- return (mUsageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
+ return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
}
bool getIsTexture() const {
- return (mUsageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
+ return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
}
bool getIsBufferObject() const {
- return (mUsageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
+ return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
}
void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
@@ -102,14 +127,11 @@
void sendDirty() const;
bool getHasGraphicsMipmaps() const {
- return mMipmapControl != RS_ALLOCATION_MIPMAP_NONE;
+ return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
}
protected:
- ObjectBaseRef<const Type> mType;
- void * mPtr;
-
Vector<const Program *> mToDirtyList;
// Is we have a non-null user bitmap callback we do not own the bits and
@@ -123,9 +145,6 @@
bool mGpuWrite;
bool mGpuRead;
- uint32_t mUsageFlags;
- RsAllocationMipmapControl mMipmapControl;
-
// more usage hint data from the application
// which can be used by a driver to pick the best memory type.
// Likely ignored for now