Fixing uint32 size_t mismatches.

Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
diff --git a/rs_hal.h b/rs_hal.h
index 1e222e1..7c9618a 100644
--- a/rs_hal.h
+++ b/rs_hal.h
@@ -119,15 +119,15 @@
 
         void (*data1D)(const Context *rsc, const Allocation *alloc,
                        uint32_t xoff, uint32_t lod, uint32_t count,
-                       const void *data, uint32_t sizeBytes);
+                       const void *data, size_t sizeBytes);
         void (*data2D)(const Context *rsc, const Allocation *alloc,
                        uint32_t xoff, uint32_t yoff, uint32_t lod,
                        RsAllocationCubemapFace face, uint32_t w, uint32_t h,
-                       const void *data, uint32_t sizeBytes);
+                       const void *data, size_t sizeBytes);
         void (*data3D)(const Context *rsc, const Allocation *alloc,
                        uint32_t xoff, uint32_t yoff, uint32_t zoff,
                        uint32_t lod, RsAllocationCubemapFace face,
-                       uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
+                       uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes);
 
         // Allocation to allocation copies
         void (*allocData1D)(const Context *rsc,
@@ -151,9 +151,9 @@
                             uint32_t srcLod, RsAllocationCubemapFace srcFace);
 
         void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
-                              const void *data, uint32_t elementOff, uint32_t sizeBytes);
+                              const void *data, uint32_t elementOff, size_t sizeBytes);
         void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
-                              const void *data, uint32_t elementOff, uint32_t sizeBytes);
+                              const void *data, uint32_t elementOff, size_t sizeBytes);
 
 
     } allocation;
@@ -172,14 +172,14 @@
 
     struct {
         bool (*init)(const Context *rsc, const ProgramVertex *pv,
-                     const char* shader, uint32_t shaderLen);
+                     const char* shader, size_t shaderLen);
         void (*setActive)(const Context *rsc, const ProgramVertex *pv);
         void (*destroy)(const Context *rsc, const ProgramVertex *pv);
     } vertex;
 
     struct {
         bool (*init)(const Context *rsc, const ProgramFragment *pf,
-                     const char* shader, uint32_t shaderLen);
+                     const char* shader, size_t shaderLen);
         void (*setActive)(const Context *rsc, const ProgramFragment *pf);
         void (*destroy)(const Context *rsc, const ProgramFragment *pf);
     } fragment;