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platform_frameworks_rs
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0838b98ea2d72bd2262bf9bff5aca093699d64ff
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rsElement.h
7974fc0
frameworks/rs: fix typos and clang-tidy warnings
by Rahul Chaudhry
· 8 years ago
10ab8bb
Fix google-explicit-constructor warnings in frameworks/rs.
by Chih-Hung Hsieh
· 8 years ago
79c51de
Revert "Added a flag to APIs for rsObj creation"
by Yang Ni
· 9 years ago
a7725cb
Added a flag to APIs for rsObj creation
by Yang Ni
· 9 years ago
b8353c5
Revert "Replaced android::Vector with std::vector."
by Yang Ni
· 10 years ago
66f0a16
Cleanup includes for rs/cpp to not expose internal details.
by Jason Sams
· 10 years ago
44bef6f
Replace NULL macros with nullptr literals.
by Chris Wailes
· 10 years ago
93d6bc8
Replaced android::Vector with std::vector.
by Chris Wailes
· 10 years ago
49a8777
Add missing delete operators to Type and Element.
by Tim Murray
· 10 years ago
a36c50a
Add 64bit large object support
by Jason Sams
· 10 years ago
48ecf6a
Remove more String8
by Jason Sams
· 11 years ago
f313dc3
Remove internal element builder and vector code.
by Jason Sams
· 11 years ago
c905efd
Cleanup pass + implement blur uchar
by Jason Sams
· 12 years ago
e3150cf
Plumb context through for serialization.
by Jason Sams
· 12 years ago
e23d239
Starting to untangle header spaghetti.
by Alex Sakhartchouk
· 13 years ago
4a43e3e
Adding RS comments, cleaning up the gl implementation with new Element hal.
by Alex Sakhartchouk
· 13 years ago
253325d
Element HAL sturct, script side getters
by Alex Sakhartchouk
· 13 years ago
2d1220c
Expand RS vector3 types to vector4.
by Alex Sakhartchouk
· 13 years ago
98cc355
Fixing the lockless fifo destory bug. Removing unused code from element. build.
by Alex Sakhartchouk
· 13 years ago
c700e64
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
afb743a
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
54929cc
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
39f2ef6
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
383e5b1
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
e7ae69f
Shader changes to allow for more flexible constant binding.
by Alex Sakhartchouk
· 14 years ago
46e4554
Add arrays to elements.
by Jason Sams
· 14 years ago
e3929c9
Refcounting in allocations.
by Jason Sams
· 14 years ago
5e9811f
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
b825f67
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
fb6b614
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
8154954
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
b4d3568
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
d01d970
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
4815c0d
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
e12c1c5
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
e514b45
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
8287c0c
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
e5ffb87
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
1aa5a4e
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 15 years ago
565ac36
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 15 years ago
326e0dd
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago