Use HIDL's memory for shared memory and add wrapper interfaces for
IGraphicBufferProducer.

Test: Compiles
Bug: 31399200
Change-Id: I17a3b1c8f20e9c11474761d120edd2e75353cc6d
diff --git a/media/omx/1.0/IOmxBufferProducer.hal b/media/omx/1.0/IOmxBufferProducer.hal
new file mode 100644
index 0000000..12b5d14
--- /dev/null
+++ b/media/omx/1.0/IOmxBufferProducer.hal
@@ -0,0 +1,693 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http: *www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.media.omx@1.0;
+
+import android.hardware.graphics.common@1.0::Dataspace;
+import android.hardware.graphics.common@1.0::PixelFormat;
+
+import android.hardware.media@1.0::types;
+import IOmxProducerListener;
+
+/**
+ * Ref: frameworks/native/include/gui/IGraphicBufferProducer.h:
+ *      IGraphicBufferProducer
+ * This is a wrapper/wrapped HAL interface for the actual binder interface.
+ */
+interface IOmxBufferProducer {
+
+    /**
+     * Ref: frameworks/native/include/ui/FenceTime.h: FenceTime::Snapshot
+     *
+     * An atomic snapshot of the FenceTime that is flattenable.
+     */
+    struct FenceTimeSnapshot {
+        enum State : int32_t {
+            EMPTY,
+            FENCE,
+            SIGNAL_TIME,
+        };
+        State state;
+        Fence fence;
+        int64_t signalTimeNs;
+    };
+
+    /**
+     * Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventsDelta
+     *
+     * A single frame update from the consumer to producer that can be sent
+     * through a HIDL interface. Although this may be sent multiple times for
+     * the same frame as new timestamps are set, Fences only need to be sent
+     * once.
+     */
+    struct FrameEventsDelta {
+        uint32_t index;
+        uint64_t frameNumber;
+        bool addPostCompositeCalled;
+        bool addRetireCalled;
+        bool addReleaseCalled;
+        int64_t postedTimeNs;
+        int64_t requestedPresentTimeNs;
+        int64_t latchTimeNs;
+        int64_t firstRefreshStartTimeNs;
+        int64_t lastRefreshStartTimeNs;
+        int64_t dequeueReadyTime;
+        FenceTimeSnapshot gpuCompositionDoneFence;
+        FenceTimeSnapshot displayPresentFence;
+        FenceTimeSnapshot displayRetireFence;
+        FenceTimeSnapshot releaseFence;
+    };
+
+    /**
+     * Ref: frameworks/native/include/gui/FrameTimestamp.h: FrameEventHistoryDelta
+     *
+     * A collection of updates from consumer to producer that can be sent
+     * through a HIDL interface.
+     */
+    typedef vec<FrameEventsDelta> FrameEventHistoryDelta;
+
+    /**
+     * Modes for disconnection.
+     */
+    enum DisconnectMode : int32_t {
+        /** Disconnect only the specified API. */
+        API,
+        /** Disconnect any API originally connected from the process calling
+         *  disconnect. */
+        ALL_LOCAL
+    };
+
+    struct QueueBufferInput {
+        /** A monotonically increasing value in nanoseconds. */
+        int64_t timestamp;
+        /** Whether the timestamp was synthesized at queue time. */
+        int32_t isAutoTimestamp;
+        /** Description of the contents, interpretation depends on format. */
+        Dataspace dataSpace;
+        /** A crop rectangle that's used as a hint to the consumer. */
+        Rect crop;
+        /** A set of flags from NATIVE_WINDOW_SCALING_* in <window.h>. */
+        int32_t scalingMode;
+        /** A set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>. */
+        uint32_t transform;
+        /** The sticky transform set in Surface (only used by the LEGACY camera
+         *  mode). */
+        uint32_t stickyTransform;
+        /** A fence that the consumer must wait on before reading the buffer;
+         *  set this to Fence::NO_FENCE if the buffer is ready immediately. */
+        Fence fence;
+        Region surfaceDamage;
+        /** Whether or not the latest frame timestamps should be retrieved from
+         *  the consumer. */
+        bool getFrameTimestamps;
+    };
+
+    struct QueueBufferOutput {
+        uint32_t width;
+        uint32_t height;
+        uint32_t transformHint;
+        uint32_t numPendingBuffers;
+        uint64_t nextFrameNumber;
+        FrameEventHistoryDelta frameTimestamps;
+    };
+
+    /**
+     * requestBuffer requests a new buffer for the given index. The server (i.e.
+     * the IOmxBufferProducer implementation) assigns the newly created
+     * buffer to the given slot index, and the client is expected to mirror the
+     * slot->buffer mapping so that it's not necessary to transfer an
+     * AnwBuffer for every dequeue operation.
+     *
+     * The slot must be in the range of [0, NUM_BUFFER_SLOTS).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - one of the two conditions occurred:
+     *              * slot was out of range (see above)
+     *              * buffer specified by the slot is not dequeued
+     */
+    requestBuffer(
+            int32_t slot
+        ) generates (
+            Status status,
+            AnwBuffer buffer
+        );
+
+    /**
+     * setMaxDequeuedBufferCount sets the maximum number of buffers that can be
+     * dequeued by the producer at one time. If this method succeeds, any new
+     * buffer slots will be both unallocated and owned by the BufferQueue object
+     * (i.e. they are not owned by the producer or consumer). Calling this may
+     * also cause some buffer slots to be emptied. If the caller is caching the
+     * contents of the buffer slots, it should empty that cache after calling
+     * this method.
+     *
+     * This function should not be called with a value of maxDequeuedBuffers
+     * that is less than the number of currently dequeued buffer slots. Doing so
+     * will result in a BAD_VALUE error.
+     *
+     * The buffer count should be at least 1 (inclusive), but at most
+     * (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
+     * minimum undequeued buffer count can be obtained by calling
+     * query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned.
+     * * BAD_VALUE - one of the below conditions occurred:
+     *     * bufferCount was out of range (see above).
+     *     * client would have more than the requested number of dequeued
+     *       buffers after this call.
+     *     * this call would cause the maxBufferCount value to be exceeded.
+     *     * failure to adjust the number of available slots.
+     */
+    setMaxDequeuedBufferCount(
+            int32_t maxDequeuedBuffers
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Set the async flag if the producer intends to asynchronously queue
+     * buffers without blocking. Typically this is used for triple-buffering
+     * and/or when the swap interval is set to zero.
+     *
+     * Enabling async mode will internally allocate an additional buffer to
+     * allow for the asynchronous behavior. If it is not enabled queue/dequeue
+     * calls may block.
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned.
+     * * BAD_VALUE - one of the following has occurred:
+     *             * this call would cause the maxBufferCount value to be
+     *               exceeded
+     *             * failure to adjust the number of available slots.
+     */
+    setAsyncMode(
+            bool async
+        ) generates (
+            Status status
+        );
+
+    /**
+     * dequeueBuffer requests a new buffer slot for the client to use. Ownership
+     * of the slot is transfered to the client, meaning that the server will not
+     * use the contents of the buffer associated with that slot.
+     *
+     * The slot index returned may or may not contain a buffer (client-side).
+     * If the slot is empty the client should call requestBuffer to assign a new
+     * buffer to that slot.
+     *
+     * Once the client is done filling this buffer, it is expected to transfer
+     * buffer ownership back to the server with either cancelBuffer on
+     * the dequeued slot or to fill in the contents of its associated buffer
+     * contents and call queueBuffer.
+     *
+     * If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
+     * expected to call requestBuffer immediately.
+     *
+     * If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
+     * expected to release all of the mirrored slot->buffer mappings.
+     *
+     * The fence parameter will be updated to hold the fence associated with
+     * the buffer. The contents of the buffer must not be overwritten until the
+     * fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
+     * immediately.
+     *
+     * The width and height parameters must be no greater than the minimum of
+     * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+     * An error due to invalid dimensions might not be reported until
+     * updateTexImage() is called.  If width and height are both zero, the
+     * default values specified by setDefaultBufferSize() are used instead.
+     *
+     * If the format is 0, the default format will be used.
+     *
+     * The usage argument specifies gralloc buffer usage flags.  The values
+     * are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
+     * will be merged with the usage flags specified by
+     * IGraphicBufferConsumer::setConsumerUsageBits.
+     *
+     * This call will block until a buffer is available to be dequeued. If
+     * both the producer and consumer are controlled by the app, then this call
+     * can never block and will return WOULD_BLOCK if no buffer is available.
+     *
+     * A non-negative value with flags set (see above) will be returned upon
+     * success as status.
+     *
+     * Return of a negative means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - both in async mode and buffer count was less than the
+     *               max numbers of buffers that can be allocated at once.
+     * * INVALID_OPERATION - cannot attach the buffer because it would cause
+     *                       too many buffers to be dequeued, either because
+     *                       the producer already has a single buffer dequeued
+     *                       and did not set a buffer count, or because a
+     *                       buffer count was set and this call would cause
+     *                       it to be exceeded.
+     * * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
+     *                 since both the producer/consumer are controlled by app
+     * * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
+     * * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
+     *               waiting for a buffer to become available.
+     *
+     * All other negative values are an unknown error returned downstream
+     * from the graphics allocator (typically errno).
+     */
+    dequeueBuffer(
+            uint32_t width,
+            uint32_t height,
+            PixelFormat format,
+            uint32_t usage,
+            bool getFrameTimestamps
+        ) generates (
+            Status status,
+            int32_t slot,
+            Fence fence,
+            FrameEventHistoryDelta outTimestamps
+        );
+
+    /**
+     * detachBuffer attempts to remove all ownership of the buffer in the given
+     * slot from the buffer queue. If this call succeeds, the slot will be
+     * freed, and there will be no way to obtain the buffer from this interface.
+     * The freed slot will remain unallocated until either it is selected to
+     * hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
+     * to the slot. The buffer must have already been dequeued, and the caller
+     * must already possesses the sp<AnwBuffer> (i.e., must have called
+     * requestBuffer).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - the given slot number is invalid, either because it is
+     *               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
+     *               it refers to is not currently dequeued and requested.
+     */
+    detachBuffer(
+            int32_t slot
+        ) generates (
+            Status status
+        );
+
+    /**
+     * detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
+     * and detachBuffer in sequence, except for two things:
+     *
+     * 1) It is unnecessary to know the dimensions, format, or usage of the
+     *    next buffer.
+     * 2) It will not block, since if it cannot find an appropriate buffer to
+     *    return, it will return an error instead.
+     *
+     * Only slots that are free but still contain an AnwBuffer will be
+     * considered, and the oldest of those will be returned. buffer is
+     * equivalent to buffer from the requestBuffer call, and fence is
+     * equivalent to fence from the dequeueBuffer call.
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - either outBuffer or outFence were NULL.
+     * * NO_MEMORY - no slots were found that were both free and contained a
+     *               AnwBuffer.
+     */
+    detachNextBuffer(
+        ) generates (
+            Status status,
+            AnwBuffer buffer,
+            Fence fence
+        );
+
+    /**
+     * attachBuffer attempts to transfer ownership of a buffer to the buffer
+     * queue. If this call succeeds, it will be as if this buffer was dequeued
+     * from the returned slot number. As such, this call will fail if attaching
+     * this buffer would cause too many buffers to be simultaneously dequeued.
+     *
+     * If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
+     * expected to release all of the mirrored slot->buffer mappings.
+     *
+     * A non-negative value with flags set (see above) will be returned upon
+     * success.
+     *
+     * Return of a negative value means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
+     *               async mode and buffer count override, or the generation
+     *               number of the buffer did not match the buffer queue.
+     * * INVALID_OPERATION - cannot attach the buffer because it would cause
+     *                       too many buffers to be dequeued, either because
+     *                       the producer already has a single buffer dequeued
+     *                       and did not set a buffer count, or because a
+     *                       buffer count was set and this call would cause
+     *                       it to be exceeded.
+     * * WOULD_BLOCK - no buffer slot is currently available, and blocking is
+     *                 disabled since both the producer/consumer are
+     *                 controlled by the app.
+     * * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
+     *               waiting for a slot to become available.
+     */
+    attachBuffer(
+            AnwBuffer buffer
+        ) generates (
+            Status status,
+            int32_t slot
+        );
+
+    /**
+     * queueBuffer indicates that the client has finished filling in the
+     * contents of the buffer associated with slot and transfers ownership of
+     * that slot back to the server.
+     *
+     * It is not valid to call queueBuffer on a slot that is not owned
+     * by the client or one for which a buffer associated via requestBuffer
+     * (an attempt to do so will fail with a return value of BAD_VALUE).
+     *
+     * In addition, the input must be described by the client (as documented
+     * below). Any other properties (zero point, etc)
+     * are client-dependent, and should be documented by the client.
+     *
+     * The slot must be in the range of [0, NUM_BUFFER_SLOTS).
+     *
+     * Upon success, the output will be filled with meaningful values
+     * (refer to the documentation below).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - one of the below conditions occurred:
+     *              * fence was NULL
+     *              * scaling mode was unknown
+     *              * both in async mode and buffer count was less than the
+     *                max numbers of buffers that can be allocated at once
+     *              * slot index was out of range (see above).
+     *              * the slot was not in the dequeued state
+     *              * the slot was enqueued without requesting a buffer
+     *              * crop rect is out of bounds of the buffer dimensions
+     */
+    queueBuffer(
+            int32_t slot,
+            QueueBufferInput input
+        ) generates (
+            Status status,
+            QueueBufferOutput output
+        );
+
+    /**
+     * cancelBuffer indicates that the client does not wish to fill in the
+     * buffer associated with slot and transfers ownership of the slot back to
+     * the server.
+     *
+     * The buffer is not queued for use by the consumer.
+     *
+     * The slot must be in the range of [0, NUM_BUFFER_SLOTS).
+     *
+     * The buffer will not be overwritten until the fence signals.  The fence
+     * will usually be the one obtained from dequeueBuffer.
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned or the producer is not
+     *             connected.
+     * * BAD_VALUE - one of the below conditions occurred:
+     *              * fence was NULL
+     *              * slot index was out of range (see above).
+     *              * the slot was not in the dequeued state
+     */
+    cancelBuffer(
+            int32_t slot,
+            Fence fence
+        ) generates (
+            Status status
+        );
+
+    /**
+     * query retrieves some information for this surface
+     * 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - the buffer queue has been abandoned.
+     * * BAD_VALUE - what was out of range
+     */
+    query(
+            int32_t what
+        ) generates (
+            int32_t result,
+            int32_t value
+        );
+
+    /**
+     * connect attempts to connect a client API to the IOmxBufferProducer.
+     * This must be called before any other IOmxBufferProducer methods are
+     * called except for getAllocator. A consumer must be already connected.
+     *
+     * This method will fail if the connect was previously called on the
+     * IOmxBufferProducer and no corresponding disconnect call was made.
+     *
+     * The listener is an optional binder callback object that can be used if
+     * the producer wants to be notified when the consumer releases a buffer
+     * back to the BufferQueue. It is also used to detect the death of the
+     * producer. If only the latter functionality is desired, there is a
+     * DummyProducerListener class in IProducerListener.h that can be used.
+     *
+     * The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
+     *
+     * The producerControlledByApp should be set to true if the producer is hosted
+     * by an untrusted process (typically app_process-forked processes). If both
+     * the producer and the consumer are app-controlled then all buffer queues
+     * will operate in async mode regardless of the async flag.
+     *
+     * Upon success, the output will be filled with meaningful data
+     * (refer to QueueBufferOutput documentation above).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * NO_INIT - one of the following occurred:
+     *             * the buffer queue was abandoned
+     *             * no consumer has yet connected
+     * * BAD_VALUE - one of the following has occurred:
+     *             * the producer is already connected
+     *             * api was out of range (see above).
+     *             * output was NULL.
+     *             * Failure to adjust the number of available slots. This can
+     *               happen because of trying to allocate/deallocate the async
+     *               buffer in response to the value of producerControlledByApp.
+     * * DEAD_OBJECT - the token is hosted by an already-dead process
+     *
+     * Additional negative errors may be returned by the internals, they
+     * should be treated as opaque fatal unrecoverable errors.
+     */
+    connect(
+            IOmxProducerListener listener,
+            int32_t api,
+            bool producerControlledByApp
+        ) generates (
+            Status status,
+            QueueBufferOutput output
+        );
+
+    /**
+     * disconnect attempts to disconnect a client API from the
+     * IOmxBufferProducer.  Calling this method will cause any subsequent
+     * calls to other IOmxBufferProducer methods to fail except for
+     * getAllocator and connect.  Successfully calling connect after this will
+     * allow the other methods to succeed again.
+     *
+     * The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
+     *
+     * Alternatively if mode is AllLocal, then the API value is ignored, and any API
+     * connected from the same PID calling disconnect will be disconnected.
+     *
+     * Disconnecting from an abandoned IOmxBufferProducer is legal and
+     * is considered a no-op.
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * BAD_VALUE - one of the following has occurred:
+     *             * the api specified does not match the one that was connected
+     *             * api was out of range (see above).
+     * * DEAD_OBJECT - the token is hosted by an already-dead process
+     */
+    disconnect(
+            int32_t api,
+            DisconnectMode mode /* = DisconnectMode::API */
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Attaches a sideband buffer stream to the IOmxBufferProducer.
+     *
+     * A sideband stream is a device-specific mechanism for passing buffers
+     * from the producer to the consumer without using dequeueBuffer/
+     * queueBuffer. If a sideband stream is present, the consumer can choose
+     * whether to acquire buffers from the sideband stream or from the queued
+     * buffers.
+     *
+     * Passing NULL or a different stream handle will detach the previous
+     * handle if any.
+     */
+    setSidebandStream(
+            handle stream
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Allocates buffers based on the given dimensions/format.
+     *
+     * This function will allocate up to the maximum number of buffers
+     * permitted by the current BufferQueue configuration. It will use the
+     * given format, dimensions, and usage bits, which are interpreted in the
+     * same way as for dequeueBuffer, and the async flag must be set the same
+     * way as for dequeueBuffer to ensure that the correct number of buffers are
+     * allocated. This is most useful to avoid an allocation delay during
+     * dequeueBuffer. If there are already the maximum number of buffers
+     * allocated, this function has no effect.
+     */
+    allocateBuffers(
+            uint32_t width,
+            uint32_t height,
+            PixelFormat format,
+            uint32_t usage
+        );
+
+    /**
+     * Sets whether dequeueBuffer is allowed to allocate new buffers.
+     *
+     * Normally dequeueBuffer does not discriminate between free slots which
+     * already have an allocated buffer and those which do not, and will
+     * allocate a new buffer if the slot doesn't have a buffer or if the slot's
+     * buffer doesn't match the requested size, format, or usage. This method
+     * allows the producer to restrict the eligible slots to those which already
+     * have an allocated buffer of the correct size, format, and usage. If no
+     * eligible slot is available, dequeueBuffer will block or return an error
+     * as usual.
+     */
+    allowAllocation(
+            bool allow
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Sets the current generation number of the BufferQueue.
+     *
+     * This generation number will be inserted into any buffers allocated by the
+     * BufferQueue, and any attempts to attach a buffer with a different
+     * generation number will fail. Buffers already in the queue are not
+     * affected and will retain their current generation number. The generation
+     * number defaults to 0.
+     */
+    setGenerationNumber(
+            uint32_t generationNumber
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Returns the name of the connected consumer.
+     */
+    getConsumerName(
+        ) generates (
+            string name
+        );
+
+    /**
+     * Used to enable/disable shared buffer mode.
+     *
+     * When shared buffer mode is enabled the first buffer that is queued or
+     * dequeued will be cached and returned to all subsequent calls to
+     * dequeueBuffer and acquireBuffer. This allows the producer and consumer to
+     * simultaneously access the same buffer.
+     */
+    setSharedBufferMode(
+            bool sharedBufferMode
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Used to enable/disable auto-refresh.
+     *
+     * Auto refresh has no effect outside of shared buffer mode. In shared
+     * buffer mode, when enabled, it indicates to the consumer that it should
+     * attempt to acquire buffers even if it is not aware of any being
+     * available.
+     */
+    setAutoRefresh(
+            bool autoRefresh
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Sets how long dequeueBuffer will wait for a buffer to become available
+     * before returning an error (TIMED_OUT).
+     *
+     * This timeout also affects the attachBuffer call, which will block if
+     * there is not a free slot available into which the attached buffer can be
+     * placed.
+     *
+     * By default, the BufferQueue will wait forever, which is indicated by a
+     * timeout of -1. If set (to a value other than -1), this will disable
+     * non-blocking mode and its corresponding spare buffer (which is used to
+     * ensure a buffer is always available).
+     *
+     * Return of a value other than NO_ERROR means an error has occurred:
+     * * BAD_VALUE - Failure to adjust the number of available slots. This can
+     *               happen because of trying to allocate/deallocate the async
+     *               buffer.
+     */
+    setDequeueTimeout(
+            int64_t timeoutNs
+        ) generates (
+            Status status
+        );
+
+    /**
+     * Returns the last queued buffer along with a fence which must signal
+     * before the contents of the buffer are read. If there are no buffers in
+     * the queue, buffer.nativeHandle and fence will be null handles.
+     *
+     * transformMatrix is meaningless if buffer.nativeHandle is null.
+     */
+    getLastQueuedBuffer(
+        ) generates (
+            Status status,
+            AnwBuffer buffer,
+            Fence fence,
+            float[16] transformMatrix
+        );
+
+    /**
+     * Gets the frame events that haven't already been retrieved.
+     */
+    getFrameTimestamps(
+        ) generates (
+            FrameEventHistoryDelta timeStamps
+        );
+
+    /**
+     * Returns a unique id for this BufferQueue.
+     */
+    getUniqueId(
+        ) generates (
+            Status status,
+            uint64_t outId
+        );
+
+};
+
+