Convert all comments into "doxygen-ready" comments.
Bug: 36453077
Test: mma
Change-Id: I0b1f77dfae5d2258969e33d85ecf45401ffbdfaa
diff --git a/configstore/1.0/ISurfaceFlingerConfigs.hal b/configstore/1.0/ISurfaceFlingerConfigs.hal
index 3b5c1b0..dcc9bbb 100644
--- a/configstore/1.0/ISurfaceFlingerConfigs.hal
+++ b/configstore/1.0/ISurfaceFlingerConfigs.hal
@@ -16,7 +16,7 @@
package android.hardware.configstore@1.0;
interface ISurfaceFlingerConfigs {
- /*
+ /**
* The following two methods define (respectively):
*
* - The phase offset between hardware vsync and when apps are woken up by the
@@ -40,13 +40,13 @@
vsyncEventPhaseOffsetNs() generates (OptionalInt64 value);
vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value);
- /*
+ /**
* Instruct the Render Engine to use EGL_IMG_context_priority hint if
* availabe.
*/
useContextPriority() generates(OptionalBool value);
- /*
+ /**
* hasWideColorDisplay indicates that the device has
* or can support a wide-color display, e.g. color space
* greater than sRGB. Typical display may have same
@@ -60,7 +60,7 @@
*/
hasWideColorDisplay() generates (OptionalBool value);
- /*
+ /**
* hwHdrDisplay indicates that the device has
* or can support an HDR (High Dynamic Range) display.
* Typically an HDR display is also wide-color.
@@ -69,13 +69,13 @@
*/
hasHDRDisplay() generates (OptionalBool value);
- /*
+ /**
* Specify the offset in nanoseconds to add to vsync time when timestamping
* present fences.
*/
presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value);
- /*
+ /**
* Some hardware can do RGB->YUV conversion more efficiently in hardware
* controlled by HWC than in hardware controlled by the video encoder.
* This instruct VirtualDisplaySurface to use HWC for such conversion on
@@ -83,19 +83,19 @@
*/
useHwcForRGBtoYUV() generates(OptionalBool value);
- /*
+ /**
* Maximum dimension supported by HWC for virtual display.
* Must be equals to min(max_width, max_height).
*/
maxVirtualDisplaySize() generates (OptionalUInt64 value);
- /*
+ /**
* Indicates if Sync framework is available. Sync framework provides fence
* mechanism which significantly reduces buffer processing latency.
*/
hasSyncFramework() generates(OptionalBool value);
- /*
+ /**
* Return true if surface flinger should use vr flinger for compatible vr
* apps, false otherwise. Devices that will never be running vr apps should
* return false to avoid extra resource usage. Daydream ready devices must
@@ -103,7 +103,7 @@
*/
useVrFlinger() generates (OptionalBool value);
- /*
+ /**
* Controls the number of buffers SurfaceFlinger will allocate for use in
* FramebufferSurface.
*/