policy-hal: fix glitch in playback while applying setForceUse
- Headset and Speaker shares same backend on our platform,
because of which routing of a stream from one device to another
affects other streams on these devices as well.
- Reduce the impact of resultant glitch by processing routing request
on LL output at the end, since LL output is used mostly for
non-music playback and is less sensitive to the impact of routing
from any other output's context.
Change-Id: I9fa3a7b49529ace5c28e82b788ffbfd612d59791
diff --git a/policy_hal/AudioPolicyManager.cpp b/policy_hal/AudioPolicyManager.cpp
index a638c1d..af53aef 100644
--- a/policy_hal/AudioPolicyManager.cpp
+++ b/policy_hal/AudioPolicyManager.cpp
@@ -907,6 +907,53 @@
mLimitRingtoneVolume = false;
}
}
+
+void AudioPolicyManagerCustom::setForceUse(audio_policy_force_use_t usage,
+ audio_policy_forced_cfg_t config)
+{
+ ALOGV("setForceUse() usage %d, config %d, mPhoneState %d", usage, config, mEngine->getPhoneState());
+
+ if (mEngine->setForceUse(usage, config) != NO_ERROR) {
+ ALOGW("setForceUse() could not set force cfg %d for usage %d", config, usage);
+ return;
+ }
+ bool forceVolumeReeval = (usage == AUDIO_POLICY_FORCE_FOR_COMMUNICATION) ||
+ (usage == AUDIO_POLICY_FORCE_FOR_DOCK) ||
+ (usage == AUDIO_POLICY_FORCE_FOR_SYSTEM);
+
+ // check for device and output changes triggered by new force usage
+ checkA2dpSuspend();
+ checkOutputForAllStrategies();
+ updateDevicesAndOutputs();
+ if (mEngine->getPhoneState() == AUDIO_MODE_IN_CALL && hasPrimaryOutput()) {
+ audio_devices_t newDevice = getNewOutputDevice(mPrimaryOutput, true /*fromCache*/);
+ updateCallRouting(newDevice);
+ }
+ // Use reverse loop to make sure any low latency usecases (generally tones)
+ // are not routed before non LL usecases (generally music).
+ // We can safely assume that LL output would always have lower index,
+ // and use this work-around to avoid routing of output with music stream
+ // from the context of short lived LL output.
+ // Note: in case output's share backend(HAL sharing is implicit) all outputs
+ // gets routing update while processing first output itself.
+ for (size_t i = mOutputs.size(); i > 0; i--) {
+ sp<SwAudioOutputDescriptor> outputDesc = mOutputs.valueAt(i-1);
+ audio_devices_t newDevice = getNewOutputDevice(outputDesc, true /*fromCache*/);
+ if ((mEngine->getPhoneState() != AUDIO_MODE_IN_CALL) || outputDesc != mPrimaryOutput) {
+ setOutputDevice(outputDesc, newDevice, (newDevice != AUDIO_DEVICE_NONE));
+ }
+ if (forceVolumeReeval && (newDevice != AUDIO_DEVICE_NONE)) {
+ applyStreamVolumes(outputDesc, newDevice, 0, true);
+ }
+ }
+
+ audio_io_handle_t activeInput = mInputs.getActiveInput();
+ if (activeInput != 0) {
+ setInputDevice(activeInput, getNewInputDevice(activeInput));
+ }
+
+}
+
status_t AudioPolicyManagerCustom::stopSource(sp<SwAudioOutputDescriptor> outputDesc,
audio_stream_type_t stream,
bool forceDeviceUpdate)
diff --git a/policy_hal/AudioPolicyManager.h b/policy_hal/AudioPolicyManager.h
index 53c9a1b..7337711 100644
--- a/policy_hal/AudioPolicyManager.h
+++ b/policy_hal/AudioPolicyManager.h
@@ -54,6 +54,8 @@
const char *device_address,
const char *device_name);
virtual void setPhoneState(audio_mode_t state);
+ virtual void setForceUse(audio_policy_force_use_t usage,
+ audio_policy_forced_cfg_t config);
virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);