post_proc: Support effects in DSP for tunnel mode playback

Add interface to support configuring equlaizer, bass boost,
virtualizer and reverb effects in DSP for tunnel mode of
playback.

Change-Id: I9a93ad6136c4de06df5136967908b4e888dae44f
diff --git a/post_proc/equalizer.c b/post_proc/equalizer.c
new file mode 100644
index 0000000..e31d2b9
--- /dev/null
+++ b/post_proc/equalizer.c
@@ -0,0 +1,504 @@
+/*
+ * Copyright (c) 2013, The Linux Foundation. All rights reserved.
+ * Not a Contribution.
+ *
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "offload_effect_equalizer"
+#define LOG_NDEBUG 0
+
+#include <cutils/list.h>
+#include <cutils/log.h>
+#include <tinyalsa/asoundlib.h>
+#include <audio_effects.h>
+#include <audio_effects/effect_equalizer.h>
+
+#include "effect_api.h"
+#include "equalizer.h"
+
+/* Offload equalizer UUID: a0dac280-401c-11e3-9379-0002a5d5c51b */
+const effect_descriptor_t equalizer_descriptor = {
+        {0x0bed4300, 0xddd6, 0x11db, 0x8f34, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, // type
+        {0xa0dac280, 0x401c, 0x11e3, 0x9379, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}}, // uuid
+        EFFECT_CONTROL_API_VERSION,
+        (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_HW_ACC_TUNNEL),
+        0, /* TODO */
+        1,
+        "MSM offload equalizer",
+        "The Android Open Source Project",
+};
+
+static const char *equalizer_preset_names[] = {
+                                        "Normal",
+                                        "Classical",
+                                        "Dance",
+                                        "Flat",
+                                        "Folk",
+                                        "Heavy Metal",
+                                        "Hip Hop",
+                                        "Jazz",
+                                        "Pop",
+                                        "Rock"
+					};
+
+static const uint32_t equalizer_band_freq_range[NUM_EQ_BANDS][2] = {
+                                       {30000, 120000},
+                                       {120001, 460000},
+                                       {460001, 1800000},
+                                       {1800001, 7000000},
+                                       {7000001, 20000000}};
+
+static const uint16_t equalizer_band_presets_level[] = {
+                                        3, 0, 0, 0, 3,      /* Normal Preset */
+                                        5, 3, -2, 4, 4,     /* Classical Preset */
+                                        6, 0, 2, 4, 1,      /* Dance Preset */
+                                        0, 0, 0, 0, 0,      /* Flat Preset */
+                                        3, 0, 0, 2, -1,     /* Folk Preset */
+                                        4, 1, 9, 3, 0,      /* Heavy Metal Preset */
+                                        5, 3, 0, 1, 3,      /* Hip Hop Preset */
+                                        4, 2, -2, 2, 5,     /* Jazz Preset */
+                                       -1, 2, 5, 1, -2,     /* Pop Preset */
+                                        5, 3, -1, 3, 5};    /* Rock Preset */
+
+const uint16_t equalizer_band_presets_freq[NUM_EQ_BANDS] = {
+                                        60,      /* Frequencies in Hz */
+                                        230,
+                                        910,
+                                        3600,
+                                        14000
+};
+
+/*
+ * Equalizer operations
+ */
+
+int equalizer_get_band_level(equalizer_context_t *context, int32_t band)
+{
+    ALOGV("%s: band: %d level: %d", __func__, band,
+           context->band_levels[band] * 100);
+    return context->band_levels[band] * 100;
+}
+
+int equalizer_set_band_level(equalizer_context_t *context, int32_t band,
+                             int32_t level)
+{
+    ALOGV("%s: band: %d, level: %d", __func__, band, level);
+    if (level > 0) {
+        level = (int)((level+50)/100);
+    } else {
+        level = (int)((level-50)/100);
+    }
+    context->band_levels[band] = level;
+    context->preset = PRESET_CUSTOM;
+
+    offload_eq_set_preset(&(context->offload_eq), PRESET_CUSTOM);
+    offload_eq_set_bands_level(&(context->offload_eq),
+                               NUM_EQ_BANDS,
+                               equalizer_band_presets_freq,
+                               context->band_levels);
+    if (context->ctl)
+        offload_eq_send_params(context->ctl, context->offload_eq,
+                               OFFLOAD_SEND_EQ_ENABLE_FLAG |
+                               OFFLOAD_SEND_EQ_BANDS_LEVEL);
+    return 0;
+}
+
+int equalizer_get_center_frequency(equalizer_context_t *context, int32_t band)
+{
+    ALOGV("%s: band: %d", __func__, band);
+    return (equalizer_band_freq_range[band][0] +
+            equalizer_band_freq_range[band][1]) / 2;
+}
+
+int equalizer_get_band_freq_range(equalizer_context_t *context, int32_t band,
+                                  uint32_t *low, uint32_t *high)
+{
+    ALOGV("%s: band: %d", __func__, band);
+    *low = equalizer_band_freq_range[band][0];
+    *high = equalizer_band_freq_range[band][1];
+   return 0;
+}
+
+int equalizer_get_band(equalizer_context_t *context, uint32_t freq)
+{
+    int i;
+
+    ALOGV("%s: freq: %d", __func__, freq);
+    for(i = 0; i < NUM_EQ_BANDS; i++) {
+        if (freq <= equalizer_band_freq_range[i][1]) {
+            return i;
+        }
+    }
+    return NUM_EQ_BANDS - 1;
+}
+
+int equalizer_get_preset(equalizer_context_t *context)
+{
+    ALOGV("%s: preset: %d", __func__, context->preset);
+    return context->preset;
+}
+
+int equalizer_set_preset(equalizer_context_t *context, int preset)
+{
+    int i;
+
+    ALOGV("%s: preset: %d", __func__, preset);
+    context->preset = preset;
+    for (i=0; i<NUM_EQ_BANDS; i++)
+        context->band_levels[i] =
+                 equalizer_band_presets_level[i + preset * NUM_EQ_BANDS];
+
+    offload_eq_set_preset(&(context->offload_eq), preset);
+    offload_eq_set_bands_level(&(context->offload_eq),
+                               NUM_EQ_BANDS,
+                               equalizer_band_presets_freq,
+                               context->band_levels);
+    if(context->ctl)
+        offload_eq_send_params(context->ctl, context->offload_eq,
+                               OFFLOAD_SEND_EQ_ENABLE_FLAG |
+                               OFFLOAD_SEND_EQ_PRESET);
+    return 0;
+}
+
+const char * equalizer_get_preset_name(equalizer_context_t *context,
+                                       int32_t preset)
+{
+    ALOGV("%s: preset: %s", __func__, equalizer_preset_names[preset]);
+    if (preset == PRESET_CUSTOM) {
+        return "Custom";
+    } else {
+        return equalizer_preset_names[preset];
+    }
+}
+
+int equalizer_get_num_presets(equalizer_context_t *context)
+{
+    ALOGV("%s: presets_num: %d", __func__,
+           sizeof(equalizer_preset_names)/sizeof(char *));
+    return sizeof(equalizer_preset_names)/sizeof(char *);
+}
+
+int equalizer_get_parameter(effect_context_t *context, effect_param_t *p,
+                            uint32_t *size)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+    int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
+    int32_t *param_tmp = (int32_t *)p->data;
+    int32_t param = *param_tmp++;
+    int32_t param2;
+    char *name;
+    void *value = p->data + voffset;
+    int i;
+
+    ALOGV("%s", __func__);
+
+    p->status = 0;
+
+    switch (param) {
+    case EQ_PARAM_NUM_BANDS:
+    case EQ_PARAM_CUR_PRESET:
+    case EQ_PARAM_GET_NUM_OF_PRESETS:
+    case EQ_PARAM_BAND_LEVEL:
+    case EQ_PARAM_GET_BAND:
+        if (p->vsize < sizeof(int16_t))
+           p->status = -EINVAL;
+        p->vsize = sizeof(int16_t);
+        break;
+
+    case EQ_PARAM_LEVEL_RANGE:
+        if (p->vsize < 2 * sizeof(int16_t))
+            p->status = -EINVAL;
+        p->vsize = 2 * sizeof(int16_t);
+        break;
+    case EQ_PARAM_BAND_FREQ_RANGE:
+       if (p->vsize < 2 * sizeof(int32_t))
+            p->status = -EINVAL;
+        p->vsize = 2 * sizeof(int32_t);
+        break;
+
+   case EQ_PARAM_CENTER_FREQ:
+        if (p->vsize < sizeof(int32_t))
+            p->status = -EINVAL;
+        p->vsize = sizeof(int32_t);
+        break;
+
+    case EQ_PARAM_GET_PRESET_NAME:
+        break;
+
+    case EQ_PARAM_PROPERTIES:
+        if (p->vsize < (2 + NUM_EQ_BANDS) * sizeof(uint16_t))
+            p->status = -EINVAL;
+        p->vsize = (2 + NUM_EQ_BANDS) * sizeof(uint16_t);
+        break;
+
+    default:
+        p->status = -EINVAL;
+    }
+
+    *size = sizeof(effect_param_t) + voffset + p->vsize;
+
+    if (p->status != 0)
+        return 0;
+
+    switch (param) {
+    case EQ_PARAM_NUM_BANDS:
+	ALOGV("%s: EQ_PARAM_NUM_BANDS", __func__);
+        *(uint16_t *)value = (uint16_t)NUM_EQ_BANDS;
+        break;
+
+    case EQ_PARAM_LEVEL_RANGE:
+	ALOGV("%s: EQ_PARAM_LEVEL_RANGE", __func__);
+        *(int16_t *)value = -1500;
+        *((int16_t *)value + 1) = 1500;
+        break;
+
+    case EQ_PARAM_BAND_LEVEL:
+	ALOGV("%s: EQ_PARAM_BAND_LEVEL", __func__);
+        param2 = *param_tmp;
+        if (param2 >= NUM_EQ_BANDS) {
+            p->status = -EINVAL;
+            break;
+        }
+        *(int16_t *)value = (int16_t)equalizer_get_band_level(eq_ctxt, param2);
+        break;
+
+    case EQ_PARAM_CENTER_FREQ:
+	ALOGV("%s: EQ_PARAM_CENTER_FREQ", __func__);
+        param2 = *param_tmp;
+        if (param2 >= NUM_EQ_BANDS) {
+           p->status = -EINVAL;
+            break;
+        }
+        *(int32_t *)value = equalizer_get_center_frequency(eq_ctxt, param2);
+        break;
+
+    case EQ_PARAM_BAND_FREQ_RANGE:
+	ALOGV("%s: EQ_PARAM_BAND_FREQ_RANGE", __func__);
+        param2 = *param_tmp;
+        if (param2 >= NUM_EQ_BANDS) {
+            p->status = -EINVAL;
+           break;
+        }
+       equalizer_get_band_freq_range(eq_ctxt, param2, (uint32_t *)value,
+                                     ((uint32_t *)value + 1));
+        break;
+
+    case EQ_PARAM_GET_BAND:
+	ALOGV("%s: EQ_PARAM_GET_BAND", __func__);
+        param2 = *param_tmp;
+        *(uint16_t *)value = (uint16_t)equalizer_get_band(eq_ctxt, param2);
+        break;
+
+    case EQ_PARAM_CUR_PRESET:
+	ALOGV("%s: EQ_PARAM_CUR_PRESET", __func__);
+        *(uint16_t *)value = (uint16_t)equalizer_get_preset(eq_ctxt);
+        break;
+
+    case EQ_PARAM_GET_NUM_OF_PRESETS:
+	ALOGV("%s: EQ_PARAM_GET_NUM_OF_PRESETS", __func__);
+        *(uint16_t *)value = (uint16_t)equalizer_get_num_presets(eq_ctxt);
+        break;
+
+    case EQ_PARAM_GET_PRESET_NAME:
+	ALOGV("%s: EQ_PARAM_GET_PRESET_NAME", __func__);
+        param2 = *param_tmp;
+	ALOGV("param2: %d", param2);
+        if (param2 >= equalizer_get_num_presets(eq_ctxt)) {
+            p->status = -EINVAL;
+            break;
+        }
+        name = (char *)value;
+        strlcpy(name, equalizer_get_preset_name(eq_ctxt, param2), p->vsize - 1);
+        name[p->vsize - 1] = 0;
+        p->vsize = strlen(name) + 1;
+        break;
+
+    case EQ_PARAM_PROPERTIES: {
+	ALOGV("%s: EQ_PARAM_PROPERTIES", __func__);
+        int16_t *prop = (int16_t *)value;
+        prop[0] = (int16_t)equalizer_get_preset(eq_ctxt);
+        prop[1] = (int16_t)NUM_EQ_BANDS;
+        for (i = 0; i < NUM_EQ_BANDS; i++) {
+            prop[2 + i] = (int16_t)equalizer_get_band_level(eq_ctxt, i);
+        }
+    } break;
+
+    default:
+        p->status = -EINVAL;
+        break;
+    }
+
+    return 0;
+}
+
+int equalizer_set_parameter(effect_context_t *context, effect_param_t *p,
+                            uint32_t size)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+    int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
+    void *value = p->data + voffset;
+    int32_t *param_tmp = (int32_t *)p->data;
+    int32_t param = *param_tmp++;
+    int32_t preset;
+    int32_t band;
+    int32_t level;
+    int i;
+
+    ALOGV("%s", __func__);
+
+    p->status = 0;
+
+    switch (param) {
+    case EQ_PARAM_CUR_PRESET:
+	ALOGV("EQ_PARAM_CUR_PRESET");
+        preset = (int32_t)(*(uint16_t *)value);
+
+        if ((preset >= equalizer_get_num_presets(eq_ctxt)) || (preset < 0)) {
+           p->status = -EINVAL;
+            break;
+        }
+        equalizer_set_preset(eq_ctxt, preset);
+        break;
+    case EQ_PARAM_BAND_LEVEL:
+	ALOGV("EQ_PARAM_BAND_LEVEL");
+        band =  *param_tmp;
+        level = (int32_t)(*(int16_t *)value);
+        if (band >= NUM_EQ_BANDS) {
+           p->status = -EINVAL;
+            break;
+        }
+        equalizer_set_band_level(eq_ctxt, band, level);
+        break;
+    case EQ_PARAM_PROPERTIES: {
+	ALOGV("EQ_PARAM_PROPERTIES");
+        int16_t *prop = (int16_t *)value;
+        if ((int)prop[0] >= equalizer_get_num_presets(eq_ctxt)) {
+            p->status = -EINVAL;
+            break;
+        }
+        if (prop[0] >= 0) {
+            equalizer_set_preset(eq_ctxt, (int)prop[0]);
+        } else {
+            if ((int)prop[1] != NUM_EQ_BANDS) {
+                p->status = -EINVAL;
+                break;
+            }
+            for (i = 0; i < NUM_EQ_BANDS; i++) {
+               equalizer_set_band_level(eq_ctxt, i, (int)prop[2 + i]);
+            }
+        }
+    } break;
+    default:
+        p->status = -EINVAL;
+        break;
+    }
+
+    return 0;
+}
+
+int equalizer_set_device(effect_context_t *context,  uint32_t device)
+{
+    ALOGV("%s: device: %d", __func__, device);
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+    eq_ctxt->device = device;
+    offload_eq_set_device(&(eq_ctxt->offload_eq), device);
+    return 0;
+}
+
+int equalizer_reset(effect_context_t *context)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    return 0;
+}
+
+int equalizer_init(effect_context_t *context)
+{
+    ALOGV("%s", __func__);
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    context->config.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ;
+    context->config.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+    context->config.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+    context->config.inputCfg.samplingRate = 44100;
+    context->config.inputCfg.bufferProvider.getBuffer = NULL;
+    context->config.inputCfg.bufferProvider.releaseBuffer = NULL;
+    context->config.inputCfg.bufferProvider.cookie = NULL;
+    context->config.inputCfg.mask = EFFECT_CONFIG_ALL;
+    context->config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE;
+    context->config.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
+    context->config.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
+    context->config.outputCfg.samplingRate = 44100;
+    context->config.outputCfg.bufferProvider.getBuffer = NULL;
+    context->config.outputCfg.bufferProvider.releaseBuffer = NULL;
+    context->config.outputCfg.bufferProvider.cookie = NULL;
+    context->config.outputCfg.mask = EFFECT_CONFIG_ALL;
+
+    set_config(context, &context->config);
+
+    memset(&(eq_ctxt->offload_eq), 0, sizeof(struct eq_params));
+    offload_eq_set_preset(&(eq_ctxt->offload_eq), INVALID_PRESET);
+
+    return 0;
+}
+
+int equalizer_enable(effect_context_t *context)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    ALOGV("%s", __func__);
+
+    if (!offload_eq_get_enable_flag(&(eq_ctxt->offload_eq))) {
+        offload_eq_set_enable_flag(&(eq_ctxt->offload_eq), true);
+        if (eq_ctxt->ctl)
+            offload_eq_send_params(eq_ctxt->ctl, eq_ctxt->offload_eq,
+                                   OFFLOAD_SEND_EQ_ENABLE_FLAG |
+                                   OFFLOAD_SEND_EQ_BANDS_LEVEL);
+    }
+    return 0;
+}
+
+int equalizer_disable(effect_context_t *context)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    ALOGV("%s", __func__);
+    if (offload_eq_get_enable_flag(&(eq_ctxt->offload_eq))) {
+        offload_eq_set_enable_flag(&(eq_ctxt->offload_eq), false);
+        if (eq_ctxt->ctl)
+            offload_eq_send_params(eq_ctxt->ctl, eq_ctxt->offload_eq,
+                                   OFFLOAD_SEND_EQ_ENABLE_FLAG);
+    }
+    return 0;
+}
+
+int equalizer_start(effect_context_t *context, output_context_t *output)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    ALOGV("%s: %p", __func__, output->ctl);
+    eq_ctxt->ctl = output->ctl;
+    return 0;
+}
+
+int equalizer_stop(effect_context_t *context, output_context_t *output)
+{
+    equalizer_context_t *eq_ctxt = (equalizer_context_t *)context;
+
+    ALOGV("%s", __func__);
+    eq_ctxt->ctl = NULL;
+    return 0;
+}