gpu_tonemapper: Adjust sample points to maintain linearity
Adjust texture sample points to maintain linearity throughout the
sample range
CRs-Fixed: 1110654
Change-Id: I2c198c9f330a0b6001d2eda28c0355f2c9ecbde4
diff --git a/gpu_tonemapper/glengine.cpp b/gpu_tonemapper/glengine.cpp
index eda4e6b..7a970c5 100644
--- a/gpu_tonemapper/glengine.cpp
+++ b/gpu_tonemapper/glengine.cpp
@@ -121,6 +121,13 @@
}
//-----------------------------------------------------------------------------
+void engine_setData2f(int location, float* data)
+//-----------------------------------------------------------------------------
+{
+ GL(glUniform2f(location, data[0], data[1]));
+}
+
+//-----------------------------------------------------------------------------
unsigned int engine_load3DTexture(void *colorMapData, int sz, int format)
//-----------------------------------------------------------------------------
{