sdm: Add support to recompute rectangles considering flips
CRs-Fixed: 2006534
Change-Id: I698e9cd6eddf958fa564e4d32fa5b98057eb9f1d
diff --git a/sdm/libs/utils/rect.cpp b/sdm/libs/utils/rect.cpp
index dd5a872..b0cd536 100644
--- a/sdm/libs/utils/rect.cpp
+++ b/sdm/libs/utils/rect.cpp
@@ -223,18 +223,27 @@
out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
}
-void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect) {
+void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
+ const LayerTransform &transform, LayerRect *out_rect) {
if (!IsValid(src_domain) || !IsValid(in_rect)) {
return;
}
float in_width = in_rect.right - in_rect.left;
float in_height = in_rect.bottom - in_rect.top;
+ float x_offset = in_rect.left - src_domain.left;
+ float y_offset = in_rect.top - src_domain.top;
+ *out_rect = in_rect;
- out_rect->right = src_domain.right - in_rect.left;
- out_rect->bottom = src_domain.bottom - in_rect.top;
- out_rect->left = out_rect->right - in_width;
- out_rect->top = out_rect->bottom - in_height;
+ if (transform.flip_horizontal) {
+ out_rect->right = src_domain.right - x_offset;
+ out_rect->left = out_rect->right - in_width;
+ }
+
+ if (transform.flip_vertical) {
+ out_rect->bottom = src_domain.bottom - y_offset;
+ out_rect->top = out_rect->bottom - in_height;
+ }
}
RectOrientation GetOrientation(const LayerRect &in_rect) {