sde: resource manager: rotator resource allocation
Only mark dedicate block for rotator allocation. Use
rotate array other than left_rotate and right_rotate.
Use bit mask to indicate rotation usage because rotation
can be shared by multi displays.
Change-Id: I70bd03250080a24dcf7f38c39dbd6391c0bba97c
diff --git a/displayengine/include/utils/constants.h b/displayengine/include/utils/constants.h
index a0f2bfb..a7b9f0f 100644
--- a/displayengine/include/utils/constants.h
+++ b/displayengine/include/utils/constants.h
@@ -1,5 +1,5 @@
/*
-* Copyright (c) 2014, The Linux Foundation. All rights reserved.
+* Copyright (c) 2014 - 2015, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
@@ -52,6 +52,7 @@
namespace sde {
const int kThreadPriorityUrgent = -9;
+ const int kMaxRotatePerLayer = 2;
typedef void * Handle;