hidl: add hidl lights hal

Change-Id: I333c8d3e20bb451d208f15661afc06ac47e1a377
diff --git a/hidl/light/Light.h b/hidl/light/Light.h
new file mode 100644
index 0000000..b256cc9
--- /dev/null
+++ b/hidl/light/Light.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2019 The LineageOS Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
+#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
+
+#include <android/hardware/light/2.0/ILight.h>
+#include <hidl/MQDescriptor.h>
+#include <hidl/Status.h>
+#include <fstream>
+#include <unordered_map>
+#include "samsung_lights.h"
+
+namespace android {
+namespace hardware {
+namespace light {
+namespace V2_0 {
+namespace implementation {
+
+using ::android::sp;
+using ::android::hardware::hidl_array;
+using ::android::hardware::hidl_memory;
+using ::android::hardware::hidl_string;
+using ::android::hardware::hidl_vec;
+using ::android::hardware::Return;
+using ::android::hardware::Void;
+
+struct Light : public ILight {
+    Light();
+
+    Return<Status> setLight(Type type, const LightState& state) override;
+    Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
+
+  private:
+    void handleBacklight(const LightState& state);
+#ifdef BUTTON_BRIGHTNESS_NODE
+    void handleButtons(const LightState& state);
+#endif
+    void handleBattery(const LightState& state);
+    void handleNotifications(const LightState& state);
+    void handleAttention(const LightState& state);
+    void setNotificationLED();
+    uint32_t rgbToBrightness(const LightState& state);
+    uint32_t calibrateColor(uint32_t color, int32_t brightness);
+
+    LightState mAttentionState;
+    LightState mBatteryState;
+    LightState mNotificationState;
+
+    std::mutex mLock;
+    std::unordered_map<Type, std::function<void(const LightState&)>> mLights;
+};
+
+}  // namespace implementation
+}  // namespace V2_0
+}  // namespace light
+}  // namespace hardware
+}  // namespace android
+
+#endif  // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H