am 596817c2: am bdb86ffb: am 46e581fa: Make sure to clear PulseAnimation correctly in InCallActivity
* commit '596817c2b232a97e17e674013e6200fb8799393b':
Make sure to clear PulseAnimation correctly in InCallActivity
diff --git a/InCallUI/src/com/android/incallui/CallCardFragment.java b/InCallUI/src/com/android/incallui/CallCardFragment.java
index dc92ac3..fb0ef75 100644
--- a/InCallUI/src/com/android/incallui/CallCardFragment.java
+++ b/InCallUI/src/com/android/incallui/CallCardFragment.java
@@ -586,6 +586,8 @@
} else {
mCallStateLabel.startAnimation(mPulseAnimation);
}
+ } else {
+ mCallStateLabel.clearAnimation();
}
if (callStateIcon != null) {
@@ -606,10 +608,7 @@
((AnimationDrawable) callStateIcon).start();
}
} else {
- Animation callStateIconAnimation = mCallStateIcon.getAnimation();
- if (callStateIconAnimation != null) {
- callStateIconAnimation.cancel();
- }
+ mCallStateIcon.clearAnimation();
// Invoke setAlpha(float) instead of setAlpha(int) to set the view's alpha. This is
// needed because the pulse animation operates on the view alpha.