Merge "DO NOT MERGE Make sure to clear PulseAnimation correctly in InCallActivity" into ub-contactsdialer-a-dev
diff --git a/InCallUI/src/com/android/incallui/CallCardFragment.java b/InCallUI/src/com/android/incallui/CallCardFragment.java
index 99adccc..5e00587 100644
--- a/InCallUI/src/com/android/incallui/CallCardFragment.java
+++ b/InCallUI/src/com/android/incallui/CallCardFragment.java
@@ -622,6 +622,8 @@
             } else {
                 mCallStateLabel.startAnimation(mPulseAnimation);
             }
+        } else {
+            mCallStateLabel.clearAnimation();
         }
 
         if (callStateIcon != null) {
@@ -642,10 +644,7 @@
                 ((AnimationDrawable) callStateIcon).start();
             }
         } else {
-            Animation callStateIconAnimation = mCallStateIcon.getAnimation();
-            if (callStateIconAnimation != null) {
-                callStateIconAnimation.cancel();
-            }
+            mCallStateIcon.clearAnimation();
 
             // Invoke setAlpha(float) instead of setAlpha(int) to set the view's alpha. This is
             // needed because the pulse animation operates on the view alpha.