Merge "DO NOT MERGE Make sure to clear PulseAnimation correctly in InCallActivity" into ub-contactsdialer-a-dev
diff --git a/InCallUI/src/com/android/incallui/CallCardFragment.java b/InCallUI/src/com/android/incallui/CallCardFragment.java
index 99adccc..5e00587 100644
--- a/InCallUI/src/com/android/incallui/CallCardFragment.java
+++ b/InCallUI/src/com/android/incallui/CallCardFragment.java
@@ -622,6 +622,8 @@
} else {
mCallStateLabel.startAnimation(mPulseAnimation);
}
+ } else {
+ mCallStateLabel.clearAnimation();
}
if (callStateIcon != null) {
@@ -642,10 +644,7 @@
((AnimationDrawable) callStateIcon).start();
}
} else {
- Animation callStateIconAnimation = mCallStateIcon.getAnimation();
- if (callStateIconAnimation != null) {
- callStateIconAnimation.cancel();
- }
+ mCallStateIcon.clearAnimation();
// Invoke setAlpha(float) instead of setAlpha(int) to set the view's alpha. This is
// needed because the pulse animation operates on the view alpha.