Adding in call screen template.

Along with glow pad for incoming call interaction..

Change-Id: I8d518b5247bee4a10c8fd06763a7e3fe6cff5652
diff --git a/res/values/attrs.xml b/res/values/attrs.xml
new file mode 100644
index 0000000..056615d
--- /dev/null
+++ b/res/values/attrs.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+  ~ Copyright (C) 2013 The Android Open Source Project
+  ~
+  ~ Licensed under the Apache License, Version 2.0 (the "License");
+  ~ you may not use this file except in compliance with the License.
+  ~ You may obtain a copy of the License at
+  ~
+  ~      http://www.apache.org/licenses/LICENSE-2.0
+  ~
+  ~ Unless required by applicable law or agreed to in writing, software
+  ~ distributed under the License is distributed on an "AS IS" BASIS,
+  ~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  ~ See the License for the specific language governing permissions and
+  ~ limitations under the License
+  -->
+
+<resources>
+    <declare-styleable name="EditPhoneNumberPreference">
+        <!-- The enable button text. -->
+        <attr name="enableButtonText" format="string" />
+        <!-- The disable button text. -->
+        <attr name="disableButtonText" format="string" />
+        <!-- The change / update button text. -->
+        <attr name="changeNumButtonText" format="string" />
+        <!-- The confirm button mode. -->
+        <attr name="confirmMode">
+            <!-- Traditional single action "ok" button. -->
+            <enum name="confirm" value="0" />
+            <!-- Two state "enable/disable" button. -->
+            <enum name="activation" value="1" />
+        </attr>
+    </declare-styleable>
+
+    <declare-styleable name="CallForwardEditPreference">
+        <attr name="serviceClass">
+            <!-- voice -->
+            <enum name="voice" value="1" />
+            <!-- data -->
+            <enum name="data" value="2" />
+        </attr>
+        <attr name="reason">
+            <!-- unconditional  -->
+            <enum name="unconditional" value="0" />
+            <!-- busy -->
+            <enum name="busy" value="1" />
+            <!-- no_reply -->
+            <enum name="no_reply" value="2" />
+            <!-- not_reachable -->
+            <enum name="not_reachable" value="3" />
+        </attr>
+    </declare-styleable>
+
+    <declare-styleable name="GlowPadView">
+        <attr name="android:gravity"/>
+
+        <!-- Reference to an array resource that be shown as targets around a circle. -->
+        <attr name="targetDrawables" format="reference"/>
+
+        <!-- Reference to an array resource that be used as description for the targets around the circle. -->
+        <attr name="targetDescriptions" format="reference"/>
+
+        <!-- Reference to an array resource that be used to announce the directions with targets around the circle. -->
+        <attr name="directionDescriptions" format="reference"/>
+
+        <!-- Sets a drawable as the center. -->
+        <attr name="handleDrawable" format="reference"/>
+
+        <!-- Drawable to use for wave ripple animation. -->
+        <attr name="outerRingDrawable" format="reference"/>
+
+        <!-- Drawble used for drawing points -->
+        <attr name="pointDrawable" format="reference"/>
+
+        <!-- Inner radius of glow area. -->
+        <attr name="innerRadius" format="dimension"/>
+
+        <!-- Outer radius of glow area. Target icons will be drawn on this circle. -->
+        <attr name="outerRadius" format="dimension"/>
+
+        <!-- Size of target radius. Points within this distance of target center is a "hit". -->
+        <!--
+        <attr name="hitRadius" format="dimension"/>
+        -->
+
+        <!-- Radius of glow under finger. -->
+        <attr name="glowRadius" format="dimension"/>
+
+        <!-- Tactile feedback duration for actions. Set to '0' for no vibration. -->
+        <attr name="vibrationDuration" format="integer"/>
+
+        <!-- How close we need to be before snapping to a target. -->
+        <attr name="snapMargin" format="dimension"/>
+
+        <!-- Number of waves/chevrons to show in animation. -->
+        <attr name="feedbackCount" format="integer"/>
+
+        <!-- Used when the handle shouldn't wait to be hit before following the finger -->
+        <attr name="alwaysTrackFinger" format="boolean"/>
+    </declare-styleable>
+</resources>