commit | 84f6e0182e8768329c744d63345d4201892933a2 | [log] [tgz] |
---|---|---|
author | Jon Miranda <jonmiranda@google.com> | Fri May 29 12:00:56 2020 -0700 |
committer | Jon Miranda <jonmiranda@google.com> | Fri May 29 13:06:55 2020 -0700 |
tree | c15f5473b15a91084c845a0c7387effd9574ecdd | |
parent | c577bb8425321e56b0ae6d837ae8d0cebfe704ec [diff] |
Fix depth jumping around during transitions. This is caused because we use mDepth for depth comparisons, but there are cases where we set mDepth but we do not pass that value to WallpaperManager (ie. surface is null or not valid) and that leads us into inconsistent states. Bug: 155780358 Change-Id: I3faf14416d5783ad472892425eb0bd37dd469a46