Start hooking up damage, shell script to test.

It's still pretty broken and I need to grok how damage and moveRect
play together.  Avoid allocations inside onDraw().

Change-Id: I0fca467439178d902c4d11ff1523a0ec25c2dd39
3 files changed
tree: 8dd2f597d2a5779e9edba26fe660617ff92130f2
  1. jni/
  2. res/
  3. src/
  4. Android.mk
  5. AndroidManifest.xml
  6. MODULE_LICENSE_APACHE2