Use the correct API to check whether a codec is valid

Use the (new) A2D_IsPeerSinkCodecValid() API call as appropriate
to check whether the codec information of a Sink peer is valid.
Previously, A2D_IsSourceCodecSupported() was used, and that didn't
match the original code (before the refactoring).
A2D_IsSourceCodecSupported() has extra checks, including min/max bitpool
oundaries, and those shouldn't be used for this initial check - the
bitpool boundaries can be adjusted later.

Similarly, use the new A2D_IsPeerSourceCodecValid() API call instead of
A2D_IsSinkCodecSupported().

Also:
 * Replaced A2D_IsValidCodec() with
   A2D_IsSourceCodecValid(), A2D_IsSinkCodecValid()
   A2D_IsPeerSourceCodecValid(), A2D_IsPeerSinkCodecValid()
   and added the appropriate unit tests.

 * Added extra debug messages to help identify similar issues in the future

Bug: 31749230
Test: manual test with a carkit, and unit tests
Change-Id: Iafaeb82744df9758e686194c91624992a0c55bdf
8 files changed
tree: 9ae9d81da0068ed6287e7e02213644b8c57d9f5c
  1. audio_a2dp_hw/
  2. bta/
  3. btcore/
  4. btif/
  5. build/
  6. conf/
  7. device/
  8. doc/
  9. embdrv/
  10. hci/
  11. include/
  12. main/
  13. osi/
  14. service/
  15. stack/
  16. test/
  17. tools/
  18. udrv/
  19. utils/
  20. vendor_libs/
  21. vnd/
  22. .clang-format
  23. .gitignore
  24. .gn
  25. Android.mk
  26. BUILD.gn
  27. CleanSpec.mk
  28. EventLogTags.logtags
  29. MODULE_LICENSE_APACHE2
  30. NOTICE
  31. README.md
README.md

Fluoride Bluetooth stack

Building and running on AOSP

Just build AOSP - Fluoride is there by default.

Building and running on Linux

Instructions for Ubuntu, tested on 15.10 with GCC 5.2.1.

Install required libraries

sudo apt-get install libevent-dev

Install build tools

  • Install ninja build system
sudo apt-get install ninja-build

or download binary from https://github.com/ninja-build/ninja/releases

  • Install gn - meta-build system that generates NinjaBuild files.

Get sha1 of current version from here and then download corresponding executable:

wget -O gn http://storage.googleapis.com/chromium-gn/<gn.sha1>

i.e. if sha1 is "3491f6687bd9f19946035700eb84ce3eed18c5fa" (value from 24 Feb 2016) do

wget -O gn http://storage.googleapis.com/chromium-gn/3491f6687bd9f19946035700eb84ce3eed18c5fa

Then make binary executable and put it on your PATH, i.e.:

chmod a+x ./gn
sudo mv ./gn /usr/bin

Download source

mkdir ~/fluoride
cd ~/fluoride
git clone https://android.googlesource.com/platform/system/bt

Then fetch third party dependencies:

cd ~/fluoride/bt
mkdir third_party
cd third_party
git clone https://github.com/google/googletest.git
git clone https://android.googlesource.com/platform/external/libchrome
git clone https://android.googlesource.com/platform/external/modp_b64
git clone https://android.googlesource.com/platform/external/tinyxml2

And third party dependencies of third party dependencies:

cd fluoride/bt/third_party/libchrome/base/third_party
mkdir valgrind
cd valgrind
curl https://chromium.googlesource.com/chromium/src/base/+/master/third_party/valgrind/valgrind.h?format=TEXT | base64 -d > valgrind.h
curl https://chromium.googlesource.com/chromium/src/base/+/master/third_party/valgrind/memcheck.h?format=TEXT | base64 -d > memcheck.h

Fluoride currently has dependency on some internal Android projects, which also need to be downloaded. This will be removed in future:

cd ~/fluoride
git clone https://android.googlesource.com/platform/system/core
git clone https://android.googlesource.com/platform/hardware/libhardware
git clone https://android.googlesource.com/platform/system/media

Configure your build

We need to configure some paths to make the build successful. Run:

cd ~/fluoride/bt
gn args out/Default

This will prompt you to fill the contents of your "out/Default/args.gn" file. Make it look like below. Replace "/home/job" with path to your home directory, and don't use "~" in build arguments:

# Build arguments go here. Examples:
#   is_component_build = true
#   is_debug = false
# See "gn args <out_dir> --list" for available build arguments.

libhw_include_path = "/home/job/fluoride/libhardware/include"
core_include_path = "/home/job/fluoride/core/include"
audio_include_path = "/home/job/fluoride/media/audio/include"

Then generate your build files by calling

cd ~/fluoride/bt
gn gen out/Default

Build

cd ~/fluoride/bt
ninja -C out/Default all

This will build all targets (the shared library, executables, tests, etc) and put them in out/Default. To build an individual target, replace "all" with the target of your choice, e.g. ninja -C out/Default net_test_osi.

Run

cd ~/fluoride/bt/out/Default
LD_LIBRARY_PATH=./ ./bluetoothtbd -create-ipc-socket=fluoride