do not start shutdown animation from init

- init will only keep animation related services as shutdown critical.
- external component like system server can start shutdown animation.

bug: 37500823
Test: reboot

(cherry picked from commit e2b04b71ae3792e2d8d2fda537343549ebfcc8bb)

Change-Id: I9a0432148887557b705d6b8bbe35f5fb1ffad5b9
diff --git a/init/reboot.cpp b/init/reboot.cpp
index e234f96..81f1246 100644
--- a/init/reboot.cpp
+++ b/init/reboot.cpp
@@ -341,18 +341,9 @@
     Service* bootAnim = ServiceManager::GetInstance().FindServiceByName("bootanim");
     Service* surfaceFlinger = ServiceManager::GetInstance().FindServiceByName("surfaceflinger");
     if (bootAnim != nullptr && surfaceFlinger != nullptr && surfaceFlinger->IsRunning()) {
-        property_set("service.bootanim.exit", "0");
-        // Could be in the middle of animation. Stop and start so that it can pick
-        // up the right mode.
-        bootAnim->Stop();
-        // start all animation classes if stopped.
         ServiceManager::GetInstance().ForEachServiceInClass("animation", [](Service* s) {
-            s->Start();
             s->SetShutdownCritical();  // will not check animation class separately
         });
-        bootAnim->Start();
-        surfaceFlinger->SetShutdownCritical();
-        bootAnim->SetShutdownCritical();
     }
 
     // optional shutdown step