Merge changes I9ab41b56,I61e4ca9b

* changes:
  Add color mode enums
  add android_flex_layout for describing all flexible formats.
diff --git a/include/system/graphics.h b/include/system/graphics.h
index a9e451f..529a562 100644
--- a/include/system/graphics.h
+++ b/include/system/graphics.h
@@ -477,6 +477,102 @@
     uint32_t reserved[8];
 };
 
+/*
+ * Structures for describing flexible YUVA/RGBA formats for consumption by
+ * applications. Such flexible formats contain a plane for each component (e.g.
+ * red, green, blue), where each plane is laid out in a grid-like pattern
+ * occupying unique byte addresses and with consistent byte offsets between
+ * neighboring pixels.
+ *
+ * The android_flex_layout structure is used with any pixel format that can be
+ * represented by it, such as:
+ *  - HAL_PIXEL_FORMAT_YCbCr_*_888
+ *  - HAL_PIXEL_FORMAT_FLEX_RGB*_888
+ *  - HAL_PIXEL_FORMAT_RGB[AX]_888[8],BGRA_8888,RGB_888
+ *  - HAL_PIXEL_FORMAT_YV12,Y8,Y16,YCbCr_422_SP/I,YCrCb_420_SP
+ *  - even implementation defined formats that can be represented by
+ *    the structures
+ *
+ * Vertical increment (aka. row increment or stride) describes the distance in
+ * bytes from the first pixel of one row to the first pixel of the next row
+ * (below) for the component plane. This can be negative.
+ *
+ * Horizontal increment (aka. column or pixel increment) describes the distance
+ * in bytes from one pixel to the next pixel (to the right) on the same row for
+ * the component plane. This can be negative.
+ *
+ * Each plane can be subsampled either vertically or horizontally by
+ * a power-of-two factor.
+ *
+ * The bit-depth of each component can be arbitrary, as long as the pixels are
+ * laid out on whole bytes, in native byte-order, using the most significant
+ * bits of each unit.
+ */
+
+typedef enum android_flex_component {
+    /* luma */
+    FLEX_COMPONENT_Y = 1 << 0,
+    /* chroma blue */
+    FLEX_COMPONENT_Cb = 1 << 1,
+    /* chroma red */
+    FLEX_COMPONENT_Cr = 1 << 2,
+
+    /* red */
+    FLEX_COMPONENT_R = 1 << 10,
+    /* green */
+    FLEX_COMPONENT_G = 1 << 11,
+    /* blue */
+    FLEX_COMPONENT_B = 1 << 12,
+
+    /* alpha */
+    FLEX_COMPONENT_A = 1 << 30,
+} android_flex_component_t;
+
+typedef struct android_flex_plane {
+    /* pointer to the first byte of the top-left pixel of the plane. */
+    uint8_t *top_left;
+
+    android_flex_component_t component;
+
+    /* bits allocated for the component in each pixel. Must be a positive
+       multiple of 8. */
+    int32_t bits_per_component;
+    /* number of the most significant bits used in the format for this
+       component. Must be between 1 and bits_per_component, inclusive. */
+    int32_t bits_used;
+
+    /* horizontal increment */
+    int32_t h_increment;
+    /* vertical increment */
+    int32_t v_increment;
+    /* horizontal subsampling. Must be a positive power of 2. */
+    int32_t h_subsampling;
+    /* vertical subsampling. Must be a positive power of 2. */
+    int32_t v_subsampling;
+} android_flex_plane_t;
+
+typedef enum android_flex_format {
+    /* not a flexible format */
+    FLEX_FORMAT_INVALID = 0x0,
+    FLEX_FORMAT_Y = FLEX_COMPONENT_Y,
+    FLEX_FORMAT_YCbCr = FLEX_COMPONENT_Y | FLEX_COMPONENT_Cb | FLEX_COMPONENT_Cr,
+    FLEX_FORMAT_YCbCrA = FLEX_FORMAT_YCbCr | FLEX_COMPONENT_A,
+    FLEX_FORMAT_RGB = FLEX_COMPONENT_R | FLEX_COMPONENT_G | FLEX_COMPONENT_B,
+    FLEX_FORMAT_RGBA = FLEX_FORMAT_RGB | FLEX_COMPONENT_A,
+} android_flex_format_t;
+
+typedef struct android_flex_layout {
+    /* the kind of flexible format */
+    android_flex_format_t format;
+
+    /* number of planes; 0 for FLEX_FORMAT_INVALID */
+    uint32_t num_planes;
+    /* a plane for each component; ordered in increasing component value order.
+       E.g. FLEX_FORMAT_RGBA maps 0 -> R, 1 -> G, etc.
+       Can be NULL for FLEX_FORMAT_INVALID */
+    android_flex_plane_t *planes;
+} android_flex_layout_t;
+
 /**
  * Structure used to define depth point clouds for format HAL_PIXEL_FORMAT_BLOB
  * with dataSpace value of HAL_DATASPACE_DEPTH.
@@ -1039,6 +1135,236 @@
 } android_dataspace_t;
 
 /*
+ * Color modes that may be supported by a display.
+ *
+ * Definitions:
+ * Rendering intent generally defines the goal in mapping a source (input)
+ * color to a destination device color for a given color mode.
+ *
+ *  It is important to keep in mind three cases where mapping may be applied:
+ *  1. The source gamut is much smaller than the destination (display) gamut
+ *  2. The source gamut is much larger than the destination gamut (this will
+ *  ordinarily be handled using colorimetric rendering, below)
+ *  3. The source and destination gamuts are roughly equal, although not
+ *  completely overlapping
+ *  Also, a common requirement for mappings is that skin tones should be
+ *  preserved, or at least remain natural in appearance.
+ *
+ *  Colorimetric Rendering Intent (All cases):
+ *  Colorimetric indicates that colors should be preserved. In the case
+ *  that the source gamut lies wholly within the destination gamut or is
+ *  about the same (#1, #3), this will simply mean that no manipulations
+ *  (no saturation boost, for example) are applied. In the case where some
+ *  source colors lie outside the destination gamut (#2, #3), those will
+ *  need to be mapped to colors that are within the destination gamut,
+ *  while the already in-gamut colors remain unchanged.
+ *
+ *  Non-colorimetric transforms can take many forms. There are no hard
+ *  rules and it's left to the implementation to define.
+ *  Two common intents are described below.
+ *
+ *  Stretched-Gamut Enhancement Intent (Source < Destination):
+ *  When the destination gamut is much larger than the source gamut (#1), the
+ *  source primaries may be redefined to reflect the full extent of the
+ *  destination space, or to reflect an intermediate gamut.
+ *  Skin-tone preservation would likely be applied. An example might be sRGB
+ *  input displayed on a DCI-P3 capable device, with skin-tone preservation.
+ *
+ *  Within-Gamut Enhancement Intent (Source >= Destination):
+ *  When the device (destination) gamut is not larger than the source gamut
+ *  (#2 or #3), but the appearance of a larger gamut is desired, techniques
+ *  such as saturation boost may be applied to the source colors. Skin-tone
+ *  preservation may be applied. There is no unique method for within-gamut
+ *  enhancement; it would be defined within a flexible color mode.
+ *
+ */
+typedef enum android_color_mode {
+
+  /*
+   * HAL_COLOR_MODE_DEFAULT is the "native" gamut of the display.
+   * White Point: Vendor/OEM defined
+   * Panel Gamma: Vendor/OEM defined (typically 2.2)
+   * Rendering Intent: Vendor/OEM defined (typically 'enhanced')
+   */
+  HAL_COLOR_MODE_NATIVE = 0,
+
+  /*
+   * HAL_COLOR_MODE_STANDARD_BT601_625 corresponds with display
+   * settings that implement the ITU-R Recommendation BT.601
+   * or Rec 601. Using 625 line version
+   * Rendering Intent: Colorimetric
+   * Primaries:
+   *                  x       y
+   *  green           0.290   0.600
+   *  blue            0.150   0.060
+   *  red             0.640   0.330
+   *  white (D65)     0.3127  0.3290
+   *
+   *  KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
+   *  for RGB conversion from the one purely determined by the primaries
+   *  to minimize the color shift into RGB space that uses BT.709
+   *  primaries.
+   *
+   * Gamma Correction (GC):
+   *
+   *  if Vlinear < 0.018
+   *    Vnonlinear = 4.500 * Vlinear
+   *  else
+   *    Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
+   */
+  HAL_COLOR_MODE_STANDARD_BT601_625 = 1,
+
+  /*
+   * Primaries:
+   *                  x       y
+   *  green           0.290   0.600
+   *  blue            0.150   0.060
+   *  red             0.640   0.330
+   *  white (D65)     0.3127  0.3290
+   *
+   *  Use the unadjusted KR = 0.222, KB = 0.071 luminance interpretation
+   *  for RGB conversion.
+   *
+   * Gamma Correction (GC):
+   *
+   *  if Vlinear < 0.018
+   *    Vnonlinear = 4.500 * Vlinear
+   *  else
+   *    Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
+   */
+  HAL_COLOR_MODE_STANDARD_BT601_625_UNADJUSTED = 2,
+
+  /*
+   * Primaries:
+   *                  x       y
+   *  green           0.310   0.595
+   *  blue            0.155   0.070
+   *  red             0.630   0.340
+   *  white (D65)     0.3127  0.3290
+   *
+   *  KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
+   *  for RGB conversion from the one purely determined by the primaries
+   *  to minimize the color shift into RGB space that uses BT.709
+   *  primaries.
+   *
+   * Gamma Correction (GC):
+   *
+   *  if Vlinear < 0.018
+   *    Vnonlinear = 4.500 * Vlinear
+   *  else
+   *    Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
+   */
+  HAL_COLOR_MODE_STANDARD_BT601_525 = 3,
+
+  /*
+   * Primaries:
+   *                  x       y
+   *  green           0.310   0.595
+   *  blue            0.155   0.070
+   *  red             0.630   0.340
+   *  white (D65)     0.3127  0.3290
+   *
+   *  Use the unadjusted KR = 0.212, KB = 0.087 luminance interpretation
+   *  for RGB conversion (as in SMPTE 240M).
+   *
+   * Gamma Correction (GC):
+   *
+   *  if Vlinear < 0.018
+   *    Vnonlinear = 4.500 * Vlinear
+   *  else
+   *    Vnonlinear = 1.099 * (Vlinear)^(0.45) – 0.099
+   */
+  HAL_COLOR_MODE_STANDARD_BT601_525_UNADJUSTED = 4,
+
+  /*
+   * HAL_COLOR_MODE_REC709 corresponds with display settings that implement
+   * the ITU-R Recommendation BT.709 / Rec. 709 for high-definition television.
+   * Rendering Intent: Colorimetric
+   * Primaries:
+   *                  x       y
+   *  green           0.300   0.600
+   *  blue            0.150   0.060
+   *  red             0.640   0.330
+   *  white (D65)     0.3127  0.3290
+   *
+   * HDTV REC709 Inverse Gamma Correction (IGC): V represents normalized
+   * (with [0 to 1] range) value of R, G, or B.
+   *
+   *  if Vnonlinear < 0.081
+   *    Vlinear = Vnonlinear / 4.5
+   *  else
+   *    Vlinear = ((Vnonlinear + 0.099) / 1.099) ^ (1/0.45)
+   *
+   * HDTV REC709 Gamma Correction (GC):
+   *
+   *  if Vlinear < 0.018
+   *    Vnonlinear = 4.5 * Vlinear
+   *  else
+   *    Vnonlinear = 1.099 * (Vlinear) ^ 0.45 – 0.099
+   */
+  HAL_COLOR_MODE_STANDARD_BT709 = 5,
+
+  /*
+   * HAL_COLOR_MODE_DCI_P3 corresponds with display settings that implement
+   * SMPTE EG 432-1 and SMPTE RP 431-2
+   * Rendering Intent: Colorimetric
+   * Primaries:
+   *                  x       y
+   *  green           0.265   0.690
+   *  blue            0.150   0.060
+   *  red             0.680   0.320
+   *  white (D65)     0.3127  0.3290
+   *
+   * Gamma: 2.2
+   */
+  HAL_COLOR_MODE_DCI_P3 = 6,
+
+  /*
+   * HAL_COLOR_MODE_SRGB corresponds with display settings that implement
+   * the sRGB color space. Uses the same primaries as ITU-R Recommendation
+   * BT.709
+   * Rendering Intent: Colorimetric
+   * Primaries:
+   *                  x       y
+   *  green           0.300   0.600
+   *  blue            0.150   0.060
+   *  red             0.640   0.330
+   *  white (D65)     0.3127  0.3290
+   *
+   * PC/Internet (sRGB) Inverse Gamma Correction (IGC):
+   *
+   *  if Vnonlinear ≤ 0.03928
+   *    Vlinear = Vnonlinear / 12.92
+   *  else
+   *    Vlinear = ((Vnonlinear + 0.055)/1.055) ^ 2.4
+   *
+   * PC/Internet (sRGB) Gamma Correction (GC):
+   *
+   *  if Vlinear ≤ 0.0031308
+   *    Vnonlinear = 12.92 * Vlinear
+   *  else
+   *    Vnonlinear = 1.055 * (Vlinear)^(1/2.4) – 0.055
+   */
+  HAL_COLOR_MODE_SRGB = 7,
+
+  /*
+   * HAL_COLOR_MODE_ADOBE_RGB corresponds with the RGB color space developed
+   * by Adobe Systems, Inc. in 1998.
+   * Rendering Intent: Colorimetric
+   * Primaries:
+   *                  x       y
+   *  green           0.210   0.710
+   *  blue            0.150   0.060
+   *  red             0.640   0.330
+   *  white (D65)     0.3127  0.3290
+   *
+   * Gamma: 2.2
+   */
+  HAL_COLOR_MODE_ADOBE_RGB = 8
+
+} android_color_mode_t;
+
+/*
  * Color transforms that may be applied by hardware composer to the whole
  * display.
  */