blob: d4e1c7e7407d2ff7762042b23d551a02d3b9cfa6 [file] [log] [blame]
#include <llvm/Support/Threading.h>
#include "compiler/driver/compiler_driver.h"
#include "compiler/llvm/llvm_compilation_unit.h"
#include "compiler/dex/portable/mir_to_gbc.h"
#include "leb128.h"
#include "mirror/object.h"
#include "runtime.h"
#include "base/logging.h"
#ifdef ART_SEA_IR_MODE
#include "compiler/sea_ir/sea.h"
#endif
#ifdef ART_SEA_IR_MODE
#include "compiler/sea_ir/sea.h"
namespace art {
static CompiledMethod* CompileMethodWithSeaIr(CompilerDriver& compiler,
const CompilerBackend compiler_backend,
const DexFile::CodeItem* code_item,
uint32_t access_flags, InvokeType invoke_type,
uint32_t class_def_idx, uint32_t method_idx,
jobject class_loader, const DexFile& dex_file
#if defined(ART_USE_PORTABLE_COMPILER)
, llvm::LlvmCompilationUnit* llvm_compilation_unit
#endif
)
{
VLOG(compiler) << "Compiling " << PrettyMethod(method_idx, dex_file) << "...";
sea_ir::SeaGraph* sg = sea_ir::SeaGraph::GetCurrentGraph();
sg->CompileMethod(code_item, class_def_idx, method_idx, dex_file);
sg->DumpSea("/tmp/temp.dot");
CHECK(0 && "No SEA compiled function exists yet.");
return NULL;
}
CompiledMethod* SeaIrCompileOneMethod(CompilerDriver& compiler,
const CompilerBackend backend,
const DexFile::CodeItem* code_item,
uint32_t access_flags,
InvokeType invoke_type,
uint32_t class_def_idx,
uint32_t method_idx,
jobject class_loader,
const DexFile& dex_file,
llvm::LlvmCompilationUnit* llvm_compilation_unit)
{
return CompileMethodWithSeaIr(compiler, backend, code_item, access_flags, invoke_type, class_def_idx,
method_idx, class_loader, dex_file
#if defined(ART_USE_PORTABLE_COMPILER)
, llvm_compilation_unit
#endif
);
}
extern "C" art::CompiledMethod*
SeaIrCompileMethod(art::CompilerDriver& compiler,
const art::DexFile::CodeItem* code_item,
uint32_t access_flags, art::InvokeType invoke_type,
uint32_t class_def_idx, uint32_t method_idx, jobject class_loader,
const art::DexFile& dex_file)
{
// TODO: check method fingerprint here to determine appropriate backend type. Until then, use build default
art::CompilerBackend backend = compiler.GetCompilerBackend();
return art::SeaIrCompileOneMethod(compiler, backend, code_item, access_flags, invoke_type,
class_def_idx, method_idx, class_loader, dex_file,
NULL /* use thread llvm_info */);
}
#endif
} // end namespace art