| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef RECOVERY_UI_H | 
 | #define RECOVERY_UI_H | 
 |  | 
 | #include <linux/input.h>  // KEY_MAX | 
 |  | 
 | #include <atomic> | 
 | #include <condition_variable> | 
 | #include <functional> | 
 | #include <mutex> | 
 | #include <string> | 
 | #include <thread> | 
 | #include <vector> | 
 |  | 
 | // Abstract class for controlling the user interface during recovery. | 
 | class RecoveryUI { | 
 |  public: | 
 |   enum Icon { | 
 |     NONE, | 
 |     INSTALLING_UPDATE, | 
 |     ERASING, | 
 |     NO_COMMAND, | 
 |     ERROR | 
 |   }; | 
 |  | 
 |   enum ProgressType { | 
 |     EMPTY, | 
 |     INDETERMINATE, | 
 |     DETERMINATE | 
 |   }; | 
 |  | 
 |   enum KeyAction { | 
 |     ENQUEUE, | 
 |     TOGGLE, | 
 |     REBOOT, | 
 |     IGNORE | 
 |   }; | 
 |  | 
 |   enum class KeyError : int { | 
 |     TIMED_OUT = -1, | 
 |     INTERRUPTED = -2, | 
 |   }; | 
 |  | 
 |   RecoveryUI(); | 
 |  | 
 |   virtual ~RecoveryUI(); | 
 |  | 
 |   // Initializes the object; called before anything else. UI texts will be initialized according to | 
 |   // the given locale. Returns true on success. | 
 |   virtual bool Init(const std::string& locale); | 
 |  | 
 |   virtual std::string GetLocale() const = 0; | 
 |  | 
 |   // Shows a stage indicator. Called immediately after Init(). | 
 |   virtual void SetStage(int current, int max) = 0; | 
 |  | 
 |   // Sets the overall recovery state ("background image"). | 
 |   virtual void SetBackground(Icon icon) = 0; | 
 |   virtual void SetSystemUpdateText(bool security_update) = 0; | 
 |  | 
 |   // --- progress indicator --- | 
 |   virtual void SetProgressType(ProgressType determinate) = 0; | 
 |  | 
 |   // Shows a progress bar and define the scope of the next operation: | 
 |   //   portion - fraction of the progress bar the next operation will use | 
 |   //   seconds - expected time interval (progress bar moves at this minimum rate) | 
 |   virtual void ShowProgress(float portion, float seconds) = 0; | 
 |  | 
 |   // Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to | 
 |   // ShowProgress). | 
 |   virtual void SetProgress(float fraction) = 0; | 
 |  | 
 |   // --- text log --- | 
 |  | 
 |   virtual void ShowText(bool visible) = 0; | 
 |  | 
 |   virtual bool IsTextVisible() = 0; | 
 |  | 
 |   virtual bool WasTextEverVisible() = 0; | 
 |  | 
 |   // Writes a message to the on-screen log (shown if the user has toggled on the text display). | 
 |   // Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not. | 
 |   virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; | 
 |   virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; | 
 |  | 
 |   // Shows the contents of the given file. Caller ensures the patition that contains the file has | 
 |   // been mounted. | 
 |   virtual void ShowFile(const std::string& filename) = 0; | 
 |  | 
 |   // --- key handling --- | 
 |  | 
 |   // Waits for a key and return it. May return TIMED_OUT after timeout and | 
 |   // KeyError::INTERRUPTED on a key interrupt. | 
 |   virtual int WaitKey(); | 
 |  | 
 |   // Wakes up the UI if it is waiting on key input, causing WaitKey to return KeyError::INTERRUPTED. | 
 |   virtual void InterruptKey(); | 
 |  | 
 |   virtual bool IsKeyPressed(int key); | 
 |   virtual bool IsLongPress(); | 
 |  | 
 |   // Returns true if you have the volume up/down and power trio typical of phones and tablets, false | 
 |   // otherwise. | 
 |   virtual bool HasThreeButtons(); | 
 |  | 
 |   // Returns true if it has a power key. | 
 |   virtual bool HasPowerKey() const; | 
 |  | 
 |   // Returns true if it supports touch inputs. | 
 |   virtual bool HasTouchScreen() const; | 
 |  | 
 |   // Erases any queued-up keys. | 
 |   virtual void FlushKeys(); | 
 |  | 
 |   // Called on each key press, even while operations are in progress. Return value indicates whether | 
 |   // an immediate operation should be triggered (toggling the display, rebooting the device), or if | 
 |   // the key should be enqueued for use by the main thread. | 
 |   virtual KeyAction CheckKey(int key, bool is_long_press); | 
 |  | 
 |   // Called when a key is held down long enough to have been a long-press (but before the key is | 
 |   // released). This means that if the key is eventually registered (released without any other keys | 
 |   // being pressed in the meantime), CheckKey will be called with 'is_long_press' true. | 
 |   virtual void KeyLongPress(int key); | 
 |  | 
 |   // Normally in recovery there's a key sequence that triggers immediate reboot of the device, | 
 |   // regardless of what recovery is doing (with the default CheckKey implementation, it's pressing | 
 |   // the power button 7 times in row). Call this to enable or disable that feature. It is enabled by | 
 |   // default. | 
 |   virtual void SetEnableReboot(bool enabled); | 
 |  | 
 |   // --- menu display --- | 
 |  | 
 |   virtual void SetTitle(const std::vector<std::string>& lines) = 0; | 
 |  | 
 |   // Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback, | 
 |   // which is typically bound to Device::HandleMenuKey(), should return the expected action for the | 
 |   // given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets | 
 |   // 'menu_only' to true to ensure only a menu item gets selected and returned. Otherwise if | 
 |   // 'menu_only' is false, ShowMenu() will forward any non-negative value returned from the | 
 |   // key_handler, which may be beyond the range of menu items. This could be used to trigger a | 
 |   // device-specific action, even without that being listed in the menu. Caller needs to handle | 
 |   // such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action). | 
 |   // Returns a non-negative value (the chosen item number or device-specific action code), or | 
 |   // static_cast<size_t>(TIMED_OUT) if timed out waiting for input or | 
 |   // static_cast<size_t>(ERR_KEY_INTERTUPT) if interrupted, such as by InterruptKey(). | 
 |   virtual size_t ShowMenu(const std::vector<std::string>& headers, | 
 |                           const std::vector<std::string>& items, size_t initial_selection, | 
 |                           bool menu_only, const std::function<int(int, bool)>& key_handler) = 0; | 
 |  | 
 |   // Resets the key interrupt status. | 
 |   void ResetKeyInterruptStatus() { | 
 |     key_interrupted_ = false; | 
 |   } | 
 |  | 
 |   // Returns the key interrupt status. | 
 |   bool IsKeyInterrupted() const { | 
 |     return key_interrupted_; | 
 |   } | 
 |  | 
 |  protected: | 
 |   void EnqueueKey(int key_code); | 
 |  | 
 |   // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of | 
 |   // the max_brightness). Because the absolute values may vary across devices. These two values can | 
 |   // be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver. | 
 |   unsigned int brightness_normal_; | 
 |   unsigned int brightness_dimmed_; | 
 |   std::string brightness_file_; | 
 |   std::string max_brightness_file_; | 
 |  | 
 |   // Whether we should listen for touch inputs (default: false). | 
 |   bool touch_screen_allowed_; | 
 |  | 
 |  private: | 
 |   enum class ScreensaverState { | 
 |     DISABLED, | 
 |     NORMAL, | 
 |     DIMMED, | 
 |     OFF | 
 |   }; | 
 |  | 
 |   // The sensitivity when detecting a swipe. | 
 |   const int touch_low_threshold_; | 
 |   const int touch_high_threshold_; | 
 |  | 
 |   void OnKeyDetected(int key_code); | 
 |   void OnTouchDetected(int dx, int dy); | 
 |   int OnInputEvent(int fd, uint32_t epevents); | 
 |   void ProcessKey(int key_code, int updown); | 
 |   void TimeKey(int key_code, int count); | 
 |  | 
 |   bool IsUsbConnected(); | 
 |  | 
 |   bool InitScreensaver(); | 
 |   void SetScreensaverState(ScreensaverState state); | 
 |   // Key event input queue | 
 |   std::mutex key_queue_mutex; | 
 |   std::condition_variable key_queue_cond; | 
 |   bool key_interrupted_; | 
 |   int key_queue[256], key_queue_len; | 
 |   char key_pressed[KEY_MAX + 1];  // under key_queue_mutex | 
 |   int key_last_down;              // under key_queue_mutex | 
 |   bool key_long_press;            // under key_queue_mutex | 
 |   int key_down_count;             // under key_queue_mutex | 
 |   bool enable_reboot;             // under key_queue_mutex | 
 |   int rel_sum; | 
 |  | 
 |   int consecutive_power_keys; | 
 |   int last_key; | 
 |  | 
 |   bool has_power_key; | 
 |   bool has_up_key; | 
 |   bool has_down_key; | 
 |   bool has_touch_screen; | 
 |  | 
 |   // Touch event related variables. See the comments in RecoveryUI::OnInputEvent(). | 
 |   int touch_slot_; | 
 |   int touch_X_; | 
 |   int touch_Y_; | 
 |   int touch_start_X_; | 
 |   int touch_start_Y_; | 
 |   bool touch_finger_down_; | 
 |   bool touch_swiping_; | 
 |   bool is_bootreason_recovery_ui_; | 
 |  | 
 |   std::thread input_thread_; | 
 |   std::atomic<bool> input_thread_stopped_{ false }; | 
 |  | 
 |   ScreensaverState screensaver_state_; | 
 |  | 
 |   // The following two contain the absolute values computed from brightness_normal_ and | 
 |   // brightness_dimmed_ respectively. | 
 |   unsigned int brightness_normal_value_; | 
 |   unsigned int brightness_dimmed_value_; | 
 | }; | 
 |  | 
 | #endif  // RECOVERY_UI_H |