| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * Copyright (C) 2019 The LineageOS Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RECOVERY_UI_H |
| #define RECOVERY_UI_H |
| |
| #include <linux/input.h> |
| #include <pthread.h> |
| #include <time.h> |
| |
| #include <string> |
| #include <vector> |
| |
| enum menu_type_t { MT_NONE, MT_LIST, MT_GRID }; |
| |
| class MenuItem { |
| public: |
| MenuItem() {} |
| explicit MenuItem(const std::string& text, const std::string& icon_name = "", |
| const std::string& icon_name_sel = "") |
| : text_(text), icon_name_(icon_name), icon_name_sel_(icon_name_sel) {} |
| |
| const std::string& text() const { |
| return text_; |
| } |
| const std::string& icon_name() const { |
| return icon_name_; |
| } |
| const std::string& icon_name_sel() const { |
| return icon_name_sel_; |
| } |
| |
| private: |
| std::string text_; |
| std::string icon_name_; |
| std::string icon_name_sel_; |
| }; |
| typedef std::vector<MenuItem> MenuItemVector; |
| |
| /* |
| * Simple representation of a (x,y) coordinate with convenience operators |
| */ |
| class Point { |
| public: |
| Point() : x_(0), y_(0) {} |
| Point(int x, int y) : x_(x), y_(y) {} |
| int x() const { |
| return x_; |
| } |
| int y() const { |
| return y_; |
| } |
| void x(int x) { |
| x_ = x; |
| } |
| void y(int y) { |
| y_ = y; |
| } |
| |
| bool operator==(const Point& rhs) const { |
| return (x() == rhs.x() && y() == rhs.y()); |
| } |
| bool operator!=(const Point& rhs) const { |
| return !(*this == rhs); |
| } |
| |
| Point operator+(const Point& rhs) const { |
| Point tmp; |
| tmp.x_ = x_ + rhs.x_; |
| tmp.y_ = y_ + rhs.y_; |
| return tmp; |
| } |
| Point operator-(const Point& rhs) const { |
| Point tmp; |
| tmp.x_ = x_ - rhs.x_; |
| tmp.y_ = y_ - rhs.y_; |
| return tmp; |
| } |
| |
| private: |
| int x_; |
| int y_; |
| }; |
| |
| // Abstract class for controlling the user interface during recovery. |
| class RecoveryUI { |
| public: |
| enum Icon { |
| NONE, |
| INSTALLING_UPDATE, |
| ERASING, |
| NO_COMMAND, |
| ERROR |
| }; |
| |
| enum ProgressType { |
| EMPTY, |
| INDETERMINATE, |
| DETERMINATE |
| }; |
| |
| enum KeyAction { |
| ENQUEUE, |
| TOGGLE, |
| REBOOT, |
| IGNORE |
| }; |
| |
| RecoveryUI(); |
| |
| virtual ~RecoveryUI() {} |
| |
| // Initializes the object; called before anything else. UI texts will be initialized according to |
| // the given locale. Returns true on success. |
| virtual bool Init(const std::string& locale); |
| |
| virtual void Stop(); |
| |
| // Shows a stage indicator. Called immediately after Init(). |
| virtual void SetStage(int current, int max) = 0; |
| |
| // Sets the overall recovery state ("background image"). |
| virtual void SetBackground(Icon icon) = 0; |
| virtual void SetSystemUpdateText(bool security_update) = 0; |
| |
| // --- progress indicator --- |
| virtual void SetProgressType(ProgressType determinate) = 0; |
| |
| // Shows a progress bar and define the scope of the next operation: |
| // portion - fraction of the progress bar the next operation will use |
| // seconds - expected time interval (progress bar moves at this minimum rate) |
| virtual void ShowProgress(float portion, float seconds) = 0; |
| |
| // Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to |
| // ShowProgress). |
| virtual void SetProgress(float fraction) = 0; |
| |
| // --- text log --- |
| |
| virtual void ShowText(bool visible) = 0; |
| |
| virtual bool IsTextVisible() = 0; |
| |
| virtual bool WasTextEverVisible() = 0; |
| |
| virtual void UpdateScreenOnPrint(bool update) = 0; |
| |
| // Writes a message to the on-screen log (shown if the user has toggled on the text display). |
| // Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not. |
| virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; |
| virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; |
| |
| virtual int ShowFile(const char* filename) = 0; |
| |
| virtual void Redraw() = 0; |
| |
| // --- event handling --- |
| |
| enum event_type_t { EVENT_TYPE_NONE, EVENT_TYPE_KEY, EVENT_TYPE_TOUCH }; |
| class InputEvent { |
| public: |
| InputEvent() : type_(EVENT_TYPE_NONE), evt_({ 0 }) {} |
| explicit InputEvent(int key) : type_(EVENT_TYPE_KEY), evt_({ key }) {} |
| explicit InputEvent(const Point& pos) : type_(EVENT_TYPE_TOUCH), evt_({ 0 }) { |
| evt_.pos = pos; |
| } |
| |
| event_type_t type() const { |
| return type_; |
| } |
| int key() const { |
| return evt_.key; |
| } |
| const Point& pos() const { |
| return evt_.pos; |
| } |
| |
| private: |
| event_type_t type_; |
| union { |
| int key; |
| Point pos; |
| } evt_; |
| }; |
| |
| // Waits for a key and return it. May return -1 after timeout. |
| virtual InputEvent WaitInputEvent(); |
| |
| // Cancel a WaitKey() |
| virtual void CancelWaitKey(); |
| |
| virtual bool IsKeyPressed(int key); |
| virtual bool IsLongPress(); |
| |
| // Returns true if you have the volume up/down and power trio typical of phones and tablets, false |
| // otherwise. |
| virtual bool HasThreeButtons(); |
| |
| // Returns true if it has a power key. |
| virtual bool HasPowerKey() const; |
| |
| // Returns true if it supports touch inputs. |
| virtual bool HasTouchScreen() const; |
| |
| // Erases any queued-up keys. |
| virtual void FlushKeys(); |
| |
| // Called on each key press, even while operations are in progress. Return value indicates whether |
| // an immediate operation should be triggered (toggling the display, rebooting the device), or if |
| // the key should be enqueued for use by the main thread. |
| virtual KeyAction CheckKey(int key, bool is_long_press); |
| |
| // Called when a key is held down long enough to have been a long-press (but before the key is |
| // released). This means that if the key is eventually registered (released without any other keys |
| // being pressed in the meantime), CheckKey will be called with 'is_long_press' true. |
| virtual void KeyLongPress(int key); |
| |
| // Normally in recovery there's a key sequence that triggers immediate reboot of the device, |
| // regardless of what recovery is doing (with the default CheckKey implementation, it's pressing |
| // the power button 7 times in row). Call this to enable or disable that feature. It is enabled by |
| // default. |
| virtual void SetEnableReboot(bool enabled); |
| |
| // --- menu display --- |
| |
| // Display some header text followed by a menu of items, which appears at the top of the screen |
| // (in place of any scrolling ui_print() output, if necessary). |
| virtual void StartMenu(bool is_main, menu_type_t type, const char* const* headers, |
| const MenuItemVector& items, int initial_selection) = 0; |
| |
| // Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item |
| // selected. |
| virtual int SelectMenu(int sel) = 0; |
| virtual int SelectMenu(const Point& point) = 0; |
| |
| // Scroll the view by increasing or lowering the first shown item |
| // If updown < 0, scroll up by |updown| items. If updown > 0, scroll down by |updown| items |
| // Returns the selected item, since scrolling past a selected item will change the selection to |
| // the closest on screen item |
| virtual int ScrollMenu(int updown) = 0; |
| |
| // Ends menu mode, resetting the text overlay so that ui_print() statements will be displayed. |
| virtual void EndMenu() = 0; |
| |
| // Notify of volume state change |
| void onVolumeChanged() { |
| volumes_changed_ = 1; |
| } |
| bool VolumesChanged(); |
| |
| virtual bool MenuShowing() const = 0; |
| virtual bool MenuScrollable() const = 0; |
| virtual int MenuItemStart() const = 0; |
| virtual int MenuItemHeight() const = 0; |
| |
| protected: |
| void EnqueueKey(int key_code); |
| void EnqueueTouch(const Point& pos); |
| |
| std::string android_version_; |
| std::string lineage_version_; |
| |
| // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of |
| // the max_brightness). Because the absolute values may vary across devices. These two values can |
| // be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver. |
| unsigned int brightness_normal_; |
| unsigned int brightness_dimmed_; |
| std::string brightness_file_; |
| std::string max_brightness_file_; |
| |
| // Whether we should listen for touch inputs (default: true). |
| bool touch_screen_allowed_; |
| |
| private: |
| enum class ScreensaverState { |
| DISABLED, |
| NORMAL, |
| DIMMED, |
| OFF |
| }; |
| |
| struct key_timer_t { |
| RecoveryUI* ui; |
| int key_code; |
| int count; |
| }; |
| |
| // The sensitivity when detecting a swipe. |
| const int kTouchLowThreshold; |
| const int kTouchHighThreshold; |
| |
| void OnTouchDeviceDetected(int fd); |
| void OnKeyDetected(int key_code); |
| void OnTouchPress(); |
| void OnTouchTrack(); |
| void OnTouchRelease(); |
| int OnInputEvent(int fd, uint32_t epevents); |
| void ProcessKey(int key_code, int updown); |
| |
| bool IsUsbConnected(); |
| |
| static void* time_key_helper(void* cookie); |
| void time_key(int key_code, int count); |
| |
| bool InitScreensaver(); |
| |
| // Key event input queue |
| pthread_mutex_t event_queue_mutex; |
| pthread_cond_t event_queue_cond; |
| InputEvent event_queue[256]; |
| int event_queue_len; |
| char key_pressed[KEY_MAX + 1]; // under event_queue_mutex |
| int key_last_down; // under event_queue_mutex |
| bool key_long_press; // under event_queue_mutex |
| int key_down_count; // under event_queue_mutex |
| bool enable_reboot; // under event_queue_mutex |
| int rel_sum; |
| |
| int consecutive_power_keys; |
| int last_key; |
| |
| bool has_power_key; |
| bool has_up_key; |
| bool has_down_key; |
| bool has_touch_screen; |
| |
| struct vkey_t { |
| bool inside(const Point& p) const { |
| return (p.x() >= min_.x() && p.x() < max_.x() && p.y() >= min_.y() && p.y() < max_.y()); |
| } |
| |
| int keycode; |
| Point min_; |
| Point max_; |
| }; |
| |
| // Touch event related variables. See the comments in RecoveryUI::OnInputEvent(). |
| int touch_slot_; |
| bool touch_finger_down_; |
| bool touch_saw_x_; |
| bool touch_saw_y_; |
| bool touch_reported_; |
| Point touch_pos_; |
| Point touch_start_; |
| Point touch_track_; |
| bool has_swiped_; |
| std::vector<vkey_t> virtual_keys_; |
| bool is_bootreason_recovery_ui_; |
| |
| pthread_t input_thread_; |
| |
| bool volumes_changed_; |
| |
| ScreensaverState screensaver_state_; |
| |
| // The following two contain the absolute values computed from brightness_normal_ and |
| // brightness_dimmed_ respectively. |
| unsigned int brightness_normal_value_; |
| unsigned int brightness_dimmed_value_; |
| }; |
| |
| #endif // RECOVERY_UI_H |