commit | 96e94e8469163f0b488cdce405f5a9513f1f2683 | [log] [tgz] |
---|---|---|
author | Xin Li <delphij@google.com> | Mon Nov 23 11:27:05 2020 -0800 |
committer | Xin Li <delphij@google.com> | Mon Nov 23 11:27:05 2020 -0800 |
tree | 60ea60c297f47c2b26082c8b2de1771618475831 | |
parent | ec7e2de0fbce227d46b732f1e31be26107427e44 [diff] | |
parent | 24843621ce0afba05d8522d0604a62bb163cdcdb [diff] |
Mark ab/6881855 as merged Bug: 172690556 Change-Id: Ib5ca116881a445241dc9d3ce6a178eaa05ed9c0d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.