commit | 30f225ba8a0a42f2b651f0fdd91dfe3046ee071d | [log] [tgz] |
---|---|---|
author | asmundak <23563312+asmundak@users.noreply.github.com> | Mon Jan 27 10:17:26 2020 -0800 |
committer | GitHub <noreply@github.com> | Mon Jan 27 10:17:26 2020 -0800 |
tree | f72a51a9c13ac0ff39a7c2b90243d58a9f8ef112 | |
parent | 0c4d1db0a0fd0affb77a9175872256ba4eea1524 [diff] | |
parent | 77418b70b4856ba0b55497a016041b8a34efb54a [diff] |
Merge pull request #280 from asmundak/master Fix null pointer dereference printing an expression.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.