commit | 3c8c3346d2c3eef85ce99ab58bd8aa07a53d6bc1 | [log] [tgz] |
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author | Jeff Gaston <jeffrygaston@google.com> | Thu Nov 30 17:30:42 2017 -0800 |
committer | Jeff Gaston <jeffrygaston@google.com> | Mon Dec 04 17:16:21 2017 -0800 |
tree | 6a5cc9e05c3fc17a476e90e536bff4633d89bffa | |
parent | 656870fbca9e8d8d7884848a0f8d8c57a27fc87b [diff] |
Pass ModulePath to NameInterface To allow it to validate that the filename equals Android.bp Bug: 65683273 Test: m -j nothing # which runs tests Change-Id: I171dddd102590df558053b615d39c75c00b6ac6e
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.